Assassin’s Creed Shadows Review: Superb Gameplay Meets A Very Boring Story That Fades Too Quick Into The Shadows

When I think of Assassin’s Creed Shadows, I can’t help but recall the nearly two-decade-long anticipation fans have harbored for Ubisoft to finally bring this iconic franchise to feudal Japan. A land steeped in legend—samurai clashing swords, shinobi vanishing into the night, and majestic castles piercing the skyline—it’s a dream setting that’s now a reality as of March 20, 2025. But does Shadows live up to the colossal hype? After sinking nearly 50 hours into it, I’m left with mixed feelings: the stealth and combat are so electrifying they kept me hooked, yet the story feels so underwhelming I often wanted to skip it just to dive back into the action.

How old are the main characters in Assassin’s Creed Shadows? Yasuke and Naoe age, explained

A Stunning World That’s Wide, Not Deep

From the very first moments, Shadows hits you with a visual feast of 16th-century Japan. Picture quaint villages nestled beside golden rice fields, temples stretching across misty mountainsides, and imposing castles rising against the horizon—all rendered with jaw-dropping detail. The game’s seasonal shifts, from spring blossoms to summer haze, paint an immersive backdrop that feels alive. I found myself pausing just to soak it in, marveling at how sunlight filters through bamboo groves or how rain ripples across a quiet pond.

Yet, for all its beauty, the open world can feel like a gorgeous shell with not quite enough soul. It’s vast—perhaps too vast—stuffed with side quests, collectibles, and random encounters that, while fun at first, start to blur together after a while. There’s a sense that Ubisoft prioritized scale over substance, leaving me with a map that’s a joy to explore but doesn’t always reward that exploration with meaningful depth. It’s a trade-off: you get a playground that looks like a masterpiece, but sometimes it feels more like a tourist trap than a living, breathing world.

assassin's creed shadows review

Yasuke and Naoe: Two Halves of a Thrilling Whole

The heart of Shadows lies in its dual protagonists: Yasuke, the towering African samurai serving Oda Nobunaga, and Naoe, the nimble shinobi with a personal vendetta. Playing as both is where this game truly shines, offering two wildly different flavors of gameplay that kept me on my toes.

Yasuke is a force of nature. Wielding katanas, clubs, or even a hefty rifle, he’s a walking tank who thrives in direct combat. Charging into a bandit camp, deflecting arrows with a flick of his blade, and smashing through enemies felt gloriously empowering—like I was channeling the spirit of a warlord. His missions lean toward spectacle, with duels and sieges that pump up the adrenaline.

Naoe, on the other hand, is the shadow in the night. Her toolkit—kunai, smoke bombs, and a grappling hook—turns every encounter into a stealth sandbox. Creeping along rooftops, snuffing out lanterns, and picking off guards one by one gave me that classic Assassin’s Creed rush I’ve missed in recent years. Her agility makes the world feel like a ninja’s playground, and pulling off a perfect infiltration without raising an alarm is pure satisfaction.

Switching between them is seamless, and their contrasting styles keep the gameplay fresh. One minute I’m storming a fortress as Yasuke, the next I’m slinking through the shadows as Naoe. It’s a brilliant dynamic—except when the story tries to tie them together, which I’ll get to in a moment.

Stealth and Combat: The Real Stars of the Show

If there’s one thing Shadows nails, it’s the mechanics. Stealth feels tighter than ever, with a refined system that rewards patience and creativity. Guards have sharper AI, reacting to noise, missing comrades, or even the flicker of a disturbed light source. I loved experimenting—tossing a bell to lure a patrol away or using Naoe’s prone stance to belly-crawl through tall grass. It’s the kind of stealth that makes you feel like a predator, always one step ahead.

Combat, meanwhile, is brutal and responsive. Yasuke’s heavy strikes carry weight, while Naoe’s quick, precise attacks demand timing. Parrying feels crisp, and chaining moves into a flurry of finishers is downright cinematic. There’s a learning curve—enemies hit hard, and you’ll need to master dodging and countering—but once it clicks, it’s exhilarating. I’d argue this is the best the series has felt since Black Flag’s swashbuckling highs.

A Story That Stumbles in the Dark

Here’s where Shadows falters: the narrative. Yasuke and Naoe’s tale starts with promise—two outsiders bound by circumstance, fighting against a backdrop of war and betrayal. Yasuke’s quest for purpose as a displaced warrior and Naoe’s revenge-driven arc sound compelling on paper. But in execution, it’s a letdown. The dialogue is stiff, the pacing drags, and the emotional beats rarely land. I wanted to care about their bond, but the script feels like it’s going through the motions, leaning on tired tropes instead of digging into what makes these characters tick.

The broader plot, tied to the eternal Assassin-Templar conflict, fares no better. It’s a convoluted mess of historical cameos and cryptic lore dumps that left me more confused than intrigued. Oda Nobunaga pops up as a larger-than-life figure, but even his presence can’t salvage a story that feels like background noise to the real fun: the gameplay. Halfway through, I stopped paying attention to cutscenes and just focused on the next mission objective.

Technical Hiccups and Historical Debate

On the technical side, Shadows is mostly solid but not flawless. Running it on a mid-tier rig, I hit a steady 60 FPS with occasional dips during crowded scenes. Load times are snappy, and bugs were rare—though I did have one guard get stuck in a wall, which was more funny than frustrating. It’s a polished experience overall, but don’t expect miracles if your hardware’s outdated.

There’s also the elephant in the room: the historical accuracy debate. Yasuke’s portrayal as a samurai has sparked online chatter, with some praising the bold inclusion and others crying foul over creative liberties. I’m no historian, but the game’s blend of fact and fiction didn’t bother me—it’s Assassin’s Creed, not a documentary. Still, the discourse adds an extra layer of intrigue to the release.

Verdict: A Flawed Gem Worth Playing

So, is Assassin’s Creed Shadows the masterpiece fans dreamed of? Not quite. Its story is forgettable, and its world, while breathtaking, can feel bloated. But when it comes to raw gameplay—the stealth, the combat, the freedom to carve your own path—it’s a triumph. Yasuke and Naoe are a dynamic duo that make every mission a blast, and the mechanics are polished to a sheen that’s hard to resist.

For me, it’s a 79/100. It’s not the definitive Japan-set Assassin’s Creed I’d hoped for, but it’s a damn good one. If you’re here for ninja thrills and samurai showdowns, you’ll find plenty to love. Just don’t expect a narrative that matches the brilliance of the blade. In the end, Shadows is a game I’ll remember for its highs—those moments of perfect stealth or a clash of steel under a blood-red moon—not its stumbles.

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