More RPGs Should Be Inspired By This Final Fantasy Game With A 92 On Metacritic

🎮 A Final Fantasy legend scored 92 on Metacritic and STILL inspires RPGs in 2025! 🌟

This game broke ALL the rules—heart-wrenching story, epic battles, and a world like no other. 😭⚔️

Why should today’s RPGs follow its lead? The secrets will blow your mind… 🤫

The Final Fantasy series is an impressive achievement. There are 16 mainline games, all of which – even the most polarizing entries – have received mostly positive reviews from critics. Each game has something to offer, and you could likely find at least some people who say each one is their favorite. However, one game in the series made creative decisions that make it stand out from the pack, and I think other RPG series should pay attention to its success with critics and players.

There are plenty of great RPG series, but even some of my favorites have one flaw that could be addressed by following the example of this Final Fantasy game. In general, more series could probably learn from the longevity of the FF series, as there are few that have lasted as long while also consistently releasing games. For instance, the Baldur’s Gate series has been around for nearly 30 years, but it’s also only had three games. This Final Fantasy game showed how RPG series can stay fresh while also releasing games more frequently.

Final Fantasy 10 Broke Many Series Traditions

Final Fantasy 10 Abandoned Staples Of Earlier Games And Added New Features

Tidus, Yuna and Rikku fighting with Anima Tellah casting meteor on Golbez in Final Fantasy 4 Final Fantasy 10 Tidus and Yuna Rosa hugs Cecil as the party watches in Final Fantasy 4

Final Fantasy 10 was a major success, not only earning a 92 on Metacritic, but also becoming many players’ favorite Final Fantasy game. While I would never say FF10 doesn’t deserve all this success and praise, I do think it’s a very interesting case because, on paper, it is very different from the Final Fantasy games that came before it. For one, it abandoned the classic overworld and is a largely linear experience until you get the airship. This was a pretty big departure from previous games, and is something that ironically earned FF13 a lot of criticism.

Another series tradition Final Fantasy 10 abandoned was the Active Time Battle (ATB) system that had become a series staple starting in Final Fantasy 4. The ATB system was an interesting way to keep up the pace in retro RPG combat, as it forces players to make decisions more quickly than true turn-based systems. In contrast, Final Fantasy 10 implemented what it called a Conditional Turn-Based Battle (CTB) system, which pauses combat on a player’s turn, allowing for more time to make decisions.

I wouldn’t be surprised if the CTB system is what attracted many players to Final Fantasy 10, as it makes the game slightly more approachable. As much as I love games like Final Fantasy 6, it can get stressful scrolling through a big list of spells while on a time limit. Although I would argue that the sense of anxiety caused by the ATB system creates more exciting battles, I can completely see how true turn-based combat would be more appealing to new players or anyone who likes to really deliberate over each move they make.

Final Fantasy 10 also revolutionized story-telling for the series. While voice clips were introduced as early as Final Fantasy 6, with Kefka’s laugh and Celes’ song at the opera house, Final Fantasy 10 introduced fully voice-acted cutscenes to the franchise. These changes didn’t just set Final Fantasy 10 apart, but shaped every game that came after it.

FF10’s Success Reinvented The Final Fantasy Franchise

Final Fantasy Games Continued To Change After FF10

Chaos from Final Fantasy XIV Stormblood The player transformed into a summon ready to attack Leviathan Aerith in Final Fantasy 7 Rebirth looking at lanterns in the sky

After Final Fantasy 10 proved to be a success, Square Enix continued building on the changes it made to the franchise. For one thing, voice-acted cutscenes became a much more common occurrence in the series following the game’s release. However, Square Enix’s willingness to experiment is easily the biggest impact that Final Fantasy 10 had on the series going forward. This can best be seen in the combat styles of each game after FF10.

Although FF4 through FF9 each made changes, big or small, to how combat worked in previous games, they were all still largely built on the ATB system established in FF4. In contrast, every mainline Final Fantasy game following FF10 has had a unique battle system. Although not all of these battle systems were hits with players, I still appreciate that Square Enix continued to innovate on their formula, and it eventually led to Final Fantasy 7 Remake‘s system, which is some of the best combat in the series.

We’ve seen a lot of popular game series over the years simply rest on their laurels, and consequently stagnate in terms of gameplay. Likewise, Square Enix could have played it safe by pumping out games identical to Final Fantasy 10 for a few years to ride on its success. Instead, the series has managed to stay fresh thanks to the spirit of innovation that was largely kicked off by FF10, and I think this is something other RPG franchises should pay attention to.

More Game Series Need To Embrace Change

Some RPG Series Have Largely Stagnated Across Multiple Installments

Ciri riding Kelpie along a mountain ridge, looking at a set of snowy peaks in the distance in a screenshot from The Witcher 4. A giant Karlach raging in Baldur's Gate 3 Slag the leader of the Forged greets the player in Fallout 4

It’s worth mentioning off the bat that Final Fantasy is not the only RPG series that has found success through innovationBaldur’s Gate 3 is a great example of how updating an old formula can lead to a much better sequel. Likewise, The Witcher 3‘s more open structure gave it a much grander sense of adventure than The Witcher 2, and if The Witcher 4‘s tech demo is any indication of what actual gameplay is like, the series will continue to make big strides forward. These success stories go to show that more RPG series should be open to change.

A good example is the Falllout series. Aside from a few new features, playing Fallout 4 doesn’t feel all that different from playing Fallout 3, which came out seven years prior. This has me concerned that we’ll never see as big a shakeup in the series as we did between Fallout 2 and Fallout 3. In a similar span of time, Final Fantasy 12 through Final Fantasy 15 were released. Each of these games, especially FFXIV, is a very novel experience.

I can understand why game companies may be hesitant to abandon winning formulas, especially when a company like Bethesda spends over seven years developing the new Elder Scrolls game. It’s hard not to go with a safe bet when a big risk could mean a huge financial loss. At the same time, I can’t imagine the Final Fantasy series would have continued being a success if it didn’t risk making big changes with FF10. Other RPG formulas may still work for now, but if they never innovate, then they will eventually end up feeling outdated.

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