🚨 ARC RAIDERS: 10 BLUEPRINTS IN TWO RAIDS – THIS LOCKED GATE FARM IS INSANELY BROKEN! 😱💀
Noobs grinding HOURS for scraps while YOU snag Bobcat, Tempest & 8+ MORE like a LOOT DEMIGOD!
Devs might PATCH this EVENT EXPLOIT any day – extracted 300k+ value ZERO DEATHS!
The #1 key hunt twist DROPS god-rolls EVERY TIME… 👀🔥
FARM IT NOW before it’s GONE FOREVER! Full route + timings below… 💎

Since its October 30, 2025 launch by Embark Studios, ARC Raiders has cemented itself as a premier PvPvE extraction shooter, where the 74 blueprints—unlocking weapons like the Bobcat and Tempest, augments, and gadgets—separate scrubs from endgame dominators on the machine-infested Speranza. Post-1.7 “Cold Snap” patches, including the January 1.7.2 nerf dialing blueprint drops to 2-3% from world containers, players adapted with data-driven farms. Now, a viral YouTube guide claiming “10 Blueprints in Two Raids” on Blue Gate’s Locked Gate event has exploded, racking up views and Reddit hype as the ultimate shortcut.
Content creator’s walkthrough, posted four days ago, demos the feat live: six blueprints (including prime Bobcat) in the first 12-minute raid inside the event gate, plus four more outside during key hunts in raid two—totaling 10 amid post-nerf economy. “Loot everything—it’s randomized,” the video stresses, leveraging the event’s timed exclusivity (twice daily: 7-8 a.m. and 6-7 p.m. EU) for uncontested high-tier spawns. Community polls from The Gaming Merchant’s 2,700+ player survey corroborate: events like Locked Gate skew rares (Bobcat heavily), with breaches and security wings juicing odds via elevated loot tables.
The Locked Gate event on Blue Gate (unlocked post-Expedition 18) spawns a massive warehouse complex sealed by four security keys scattered map-wide. Keys progress a central control room panel; once collected (5-10 minutes typical), the gate bursts open for 30 minutes of premium looting before raid end. Bobcat blueprint famously pools here, per Skycoach and Boosting-Ground guides, alongside augments and attachments—perfect for workshop progression.
Preparation for Success: Naked spawn minimizes weight/risk; equip Looting Mk. II augment (safepockets multiples) and 10-15 stims for infinite stamina sprints. Target PvE-friendly lobbies by dodging PvP 10+ raids prior—off-peak hours seal it. Free-loadout test runs map key spawns: village outskirts, ancient fort, Pilgrim’s Peak. Carry prior keys if possible; enable Night Mode audio for ticking Raider Caches.
The Step-by-Step Route (12-15 Minutes Active per Raid):
-
Spawn & Key Hunt (3-5 Mins): Drop Blue Gate, ping control room outside warehouse. Sprint village/Pilgrim’s Peak for keys 1-2; fort for 3; outskirts cars/hoods for 4. Loot en route—drawers/cabinets yield fillers (1-2 BPs possible).
Gate Pop & Rush (1 Min): Panel hits 100%—stim-rush inside past roamers. Ignore ARCs unless blocking.
Maintenance Wing (2-3 Mins): Breach doors, hit orange lockers, weapon cases, med duffels. Red-room puzzle (wall colors guide): desks/grenade tubes.
Security Wing Core (4-5 Mins): Upstairs breach room jackpot—weapon case, black Raider boxes, cabinets. Battery-locked door (check walls): extra cases/caches. Hidden hallway end: overlooked bins (video’s #4 BP here).
Extract Clean (1 Min): Main gate hatch; “Hi Raider” trades with friendlies—drop duplicates for swaps. Surrender/requeue if contested (30s penalty).
Video yields: Raid 1—Bobcat +5 others (Bettina noted); Raid 2—4 from key-loop fillers. Realistic post-nerf: 4-7 total, but volume (20+ containers) hits 1-2 guaranteed via Reddit’s “sprint-loot-die” meta.
Why It Crushes: High-value zones (breaches/keys) roll epic tables; event exclusivity deters randos. Post-1.7.2, containers like weapon cases (top odds) and caches hold steady at 2-3%, but density + storm/night buffs (if aligned) push multiples. Haplo Gaming Chef’s checklist validates: group by pool (weapons in security, augments underground), track via printable sheet for targeted farms.
Alternatives shine: Spaceport Arrival (7-8 BPs/15 Mins): Ground-upper floors, breach back—crates/lockers cluster post-1.7 buffs. Low AI, repeat-friendly. Stella Montis Checkpoint: Four-floor breaches, black lockers—multi-BP loops (armory-medical-industrial). Buried City Grandioso: Rooftops/breaches for Tempest/night skew; ziplines speed it. Reddit’s storm naked-farm: 1/30 mins via endless volume, swaps build collection.
Patches evolved it: 1.7.0 expanded spawns, but 1.7.2 curbed surplus—still viable per X polls (50% extractions, 2-6 purples/hour off-peak). Embark’s anti-cheat hotfix (Jan 10) zapped exploits, but legit routes thrive. Duplicates? Dismantle for 5K coins—Temperest/Wolfpack fund runs.
X buzz confirms: FinixX’s safe routes, Advursity’s Snap Hook farms echo event power. Veterans log 50+ hours: “From zero to 74—one gate at a time.” Squads role-split (key hunter/looter/anchor); solos stim-rush. Risks? PvP gate-camps—smokes/EMP; ARC packs—stuns. Off-peak, surrender meta keeps MMR clean.
As wipes loom, this Locked Gate bible turns RNG to routine. Embark’s Speranza evolves, but smart raiders adapt—farm the event, stack the prints, dominate the Belt.