🚨 CYBERPUNK 2 JUST GOT ITS BIGGEST UPDATE YET! 😱 CDPR Drops BOMBSHELL: 135 Devs, NEW “Chicago Gone Wrong” City + Night City RETURN… It’s Scaling to EPIC Levels – But When?! 🌃🧠🔥
[READ THE INSANE PROGRESS REPORT HERE]

The neon-soaked streets of Night City are getting a sequel glow-up. In its latest financial report released November 26, 2025, CD Projekt RED delivered the most substantial update yet on Cyberpunk 2 – the highly anticipated follow-up to the redeemed juggernaut Cyberpunk 2077, which has now sold 35 million copies worldwide and become the studio’s primary revenue engine.
Formerly codenamed Project Orion, the sequel has officially shed its secretive alias, entering pre-production earlier this year after completing its conceptual phase in May 2025. The report confirms a full-time development team of 135 across CDPR’s Warsaw and Boston studios – up 19 from July’s 116 – with Boston taking the lead on this “massive project.” Plans call for aggressive hiring in 2026-2027, ballooning the squad to 300-400 by late 2027, signaling ambitions far beyond its predecessor’s scope.
No launch before 2028, insiders project 2029-2030, allowing parallel work on The Witcher 4 (nearing 450 devs). This deliberate pace stems from 2077‘s infamous 2020 debacle – buggy launch, crunch scandals, refunds – transformed by 2.0 overhaul and Phantom Liberty expansion into a 96% Steam positive darling with 10 million players post-update.
Cyberpunk 2077 dropped players into dystopian Night City as customizable mercs V, navigating corpo intrigue, gang wars, and cyberware upgrades via REDengine. Keanu Reeves’ Johnny Silverhand stole scenes; choices rippled through branching narratives. Sales lagged initially but exploded: 25 million by 2024, 35 million now, funding CDPR’s redemption arc.
C2 promises evolution. Creator Mike Pondsmith teased a second hub: Night City plus a “Chicago gone wrong” metropolis – industrial decay, maglev links, hyper-capitalist ruin. Job listings hint first-person persistence, “most realistic crowds” via Unreal Engine 5 – ditched REDengine for collaboration, ray-tracing, Nanite crowds. Gabriel Amatangelo (Phantom Liberty director) helms; Boston vets from 2077 lead.
Multiplayer? Scrapped for 2077, but listings whisper “online elements” – co-op gigs? CDPR stresses single-player core. Reeves likely returns; Pondsmith eyes “unexpected surprises.”
X exploded post-report. Culture Crave’s “CDPR confirms Cyberpunk 2 not before 2028” post hit 9K likes, sparking GTA 6 memes: “Cyberpunk 2 before GTA6?” Synth Potato’s breakdown – team growth, cities – racked 19K likes. Reddit’s r/cyberpunkgame buzzes: “Hype alive,” but “2030 wait?” Polymarket odds peg 2028 reveal at 20%.
Fans speculate: Deeper netrunning, vehicle combat, morality impacting corps/gangs? UE5 enables denser worlds, reactive NPCs. Pre-orders? None; Steam wishlists top 2 million.
Skeptics note CDPR’s history: Witcher 1 remakes stalled, multiplayer flops like Gwent. Boston’s youth raises eyebrows post-2077 exodus. Yet, Q3 profits soared 40% YoY, 2077 evergreen via mods.
Game Awards December 11 tempts trailer bets, but CDPR favors self-reveals. CFO Piotr Nielubowicz: “Laying foundations patiently.”
As 2025 ends, X chants: “Chicago cyberpunk when?” With 2077‘s legacy polished, C2 could redefine RPGs – if patience holds. In Night City’s shadow, hope flickers brighter.