
Considering there’s so much to do in Avowed’s sprawling maps, one would hope that, like many other RPGs of its ilk, players could simply continue from where they left off after they’ve beaten the game. This is fairly typical in modern games, although it is a relatively recent trend, as older RPGs would often end the game completely after the main story had been wrapped up. Surprisingly, when it comes to continuing Avowed after finishing the story, unlike other RPGs, it is a little more complicated.
Players Can’t Keep Playing Avowed After Beating The Main Story
The Game Ends After The Credits



Once players have beaten Avowed’s final quest, they’ll be treated to the traditional Obsidian wrap-up where they’re shown the consequences of their choices. The credits then roll before the player is dropped back to the main menu. There’s no way to return to Eora or continue after the final moments of Avowed’s story once players have been sent back to the main menu. Any unresolved side quests or missed loot will remain unfinished, which is a shame for those who still want to wrap everything up.
There’s A Way To Keep Playing After Finishing Avowed
Players Need To Reload A Past Save

Once players reach the Garden – one of Avowed’s final areas – they’ll be told via a pop-up that they’ve reached the point of no return. After players go beyond this point of no return, they’re unable to revisit past locations or complete any unfinished quests. So, it is here that they should create a separate save, so that, once they’ve finished the game, they can return and complete anything left. It is worth noting that this point of no return comes quite a long time before the final boss of the game, so players shouldn’t worry that they’ve saved too early.
Avowed Is Like Other Obsidian RPGs
The Outer Worlds And New Vegas Are The Same

Obsidian Entertainment’s other RPGs end the same way as Avowed, at least in terms of structure. After finishing the final mission in The Outer Worlds and Fallout: New Vegas, players get to see the results of their choices and are then shown the credits. Once they’ve gotten through all of that, they’re sent back to the main menu and are forced to load an old save. While unconventional by modern standards, it allows Obsidian to end its stories definitively and dramatically if it wants to, which can be novel.
Pillars of Eternity and its sequel, Deadfire – both of which share the same universe as Avowed – also feature a similar structure when it comes to their endings. However, much like Avowed and The Outer Worlds, they have a point of no return which clearly indicates when the game is about to wrap up and players won’t be able to complete any side content.
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