What if you could possess a witch’s cat to slink through shadowed spires, cursing Templar inquisitors mid-hunt—turning Europe’s darkest era into your playground of vengeance?
Assassin’s Creed Hexe unleashes Elsa, a spell-weaving assassin in 16th-century witch trials, blending stealthy sorcery with bone-chilling fear tactics that have fans hexed. But is this linear leap back to classic AC roots a curse or a coven of triumphs? Cast your spell on the secrets: 🧹🗡️

Ubisoft’s Assassin’s Creed franchise, a juggernaut that’s shipped over 200 million copies since 2007, is no stranger to reinvention—whether it’s parkour through Renaissance Italy or RPG sprawls in ancient Egypt. But with Assassin’s Creed Hexe, the studio is stirring its cauldron for what insiders call “one of the darkest entries yet,” plunging players into the hysteria-fueled witch hunts of 16th-century Europe. Teased in a cryptic 30-second trailer back in 2022 with nothing but glowing runes spelling “Hexe” (German for “witch”), the game has simmered in rumor mills ever since, fueled by leaks, executive teases, and Ubisoft’s rocky post-Shadows landscape. Now, with fresh details spilling from Ubisoft Montreal’s development trenches—where lead writer Darby McDevitt has been crafting the narrative since October 2021—Hexe emerges as a potential franchise pivot: a semi-linear stealth-action thriller laced with supernatural dread, targeting a 2026 Halloween launch on the Assassin’s Creed Infinity hub. As the publisher grapples with Shadows’ mixed reception and executive shakeups, including the departure of series VP Marc-Alexis Côté, Hexe could be the broomstick that sweeps Ubisoft back to its roots—or a hex that backfires. Here’s the full brew: story, gameplay, setting, and what it means for AC’s future, pieced from leaks, insider reports, and fan fervor on X.
A Cauldron of Conflict: The Story’s Dark Brew
At its core, Assassin’s Creed Hexe is a tale of shadowed vengeance amid mass paranoia, set against the brutal witch trials that claimed up to 60,000 lives across Europe from the 15th to 18th centuries. Players step into the boots of Elsa, a fierce female protagonist and the series’ first solo witch-assassin lead in years—rumored to be a young woman accused of sorcery after her village falls to inquisitorial flames. Unlike the dual-protagonist sprawl of Shadows or the mythic epics of Odyssey, Hexe’s narrative promises a taut, character-driven arc: Elsa’s quest to dismantle a Templar-backed network of witch-hunters, weaving personal loss with the eternal Assassin-Templar schism. McDevitt, the scribe behind Assassin’s Creed Revelations’ labyrinthine plot, has hinted at “deep witch lore” that ties into Isu (First Civilization) artifacts—perhaps ancient relics mistaken for demonic pacts, fueling Elsa’s powers and the era’s hysteria.
The story’s tone? Unrelentingly grim, evoking the psychological terror of Syndicate’s Jack the Ripper DLC rather than Valhalla’s Viking bombast. Expect branching paths where player choices—sparing a terrified villager or cursing a corrupt priest—ripple into escalating hunts, with horror-tinged sequences reminiscent of Resident Evil’s survival dread. X users are buzzing: One post from @TheRealZephryss calls it “the reintroduction of Assassins vs. Templars we’ve craved since Syndicate,” while @GamerInVoid pleads for “mo-capped cutscenes and Isu mysteries” to elevate the lore. Critics like those at TechRadar speculate it could “rank highly among the best Assassin’s Creed games” if Ubisoft nails the emotional gut-punch, but leaks warn of development hiccups mirroring Shadows’ delays. At roughly 20-30 hours—shorter than recent behemoths—Hexe’s story aims for intimacy over epic bloat, a smart pivot post-Mirage’s streamlined success.
Gameplay: From Hidden Blades to Hexed Hides
Gone are the RPG bloat of loot-heavy worlds; Hexe hearkens to the series’ stealth-action DNA, blending linear missions with open-zone exploration akin to the original Assassin’s Creed or 2023’s Mirage. Core loop? Classic parkour across fog-shrouded rooftops and cobblestone alleys, eagle-vision scouting for Templar patrols, and assassinations that now twist with witchcraft flair. Elsa’s kit introduces supernatural mechanics for the first time in mainline AC: possession of animals like cats or crows for reconnaissance and diversions—slipping under doors as a feline spy or dive-bombing guards from above. Leaked footage shows her cursing foes to induce hallucinations, turning inquisitors against each other in panic, or brewing potions for temporary buffs like invisibility cloaks woven from shadows.
Combat evolves too: Fluid, stance-based swordplay meets curse-infused finishers—think hidden blades laced with hexes that stagger groups or summon illusory duplicates for crowd control. The standout? A revamped Fear System, inspired by Syndicate’s Ripper DLC, where chaining kills or deploying “witch’s brews” (smoke bombs reimagined as spectral mists) terrifies enemies into fleeing or self-destructing. It’s not full-on magic spam; powers tie to a resource meter fueled by “coven rituals” at hidden shrines, encouraging stealth over button-mashing. X hype is palpable—@TheRAFITI69 envisions “Unity-like parkour in a compact city,” while @JM7Jay probes if it’ll ditch RPG elements entirely.
Multiplayer? Absent here—Hexe is single-player focused, but Infinity’s hub promises cross-game progression, like unlocking Elsa’s hexes for Shadows’ Naoe. Platforms: PS5, Xbox Series X/S, PC via Infinity, with rumors of a Switch 2 port down the line. At 2026’s helm, it’s a lean 60-80 GB install, per leaks—prioritizing polish over procedural excess.
Feature
Details
Comparison to Past AC
Stealth Mechanics
Animal possession, curse distractions
Evolves Mirage’s social blending with supernatural twists
Combat Style
Stance-based with hex finishers
Syndicate’s fear tactics meet Origins’ fluidity, minus RPG depth
Exploration
Linear hubs with open zones
Echoes AC1’s structured freedom over Valhalla’s sprawl
Powers System
Resource-gated witchcraft (potions, illusions)
First mainline supernatural lead; ties to Isu lore
Mission Variety
Horror sequences, ritual puzzles
Resident Evil vibes in Ripper DLC’s psychological edge
The Hexed Heartland: Setting in the Holy Roman Empire
Hexe’s world is a gothic nightmare: Central Europe, circa 1500s Holy Roman Empire—think mist-veiled German villages like Bamberg or Würzburg, where witch trials peaked amid Reformation fires and peasant revolts. No sprawling feudal Japan or Viking fjords here; it’s compact, atmospheric zones of torch-lit cathedrals, fog-choked forests, and torture chambers echoing with screams—darker than Syndicate’s foggy London, with dynamic weather amplifying dread (thunderstorms masking escapes, blood moons boosting curses). Leaks paint Elsa evading 16th-century soldiers through gloomy cobbled streets, possessing rats in sewers or crows over pyres.
Historical fidelity? Ubisoft’s track record shines: Expect meticulous recreations of Malleus Maleficarum-inspired inquisitions, with Templars as shadowy papal enforcers twisting faith for control. Side activities? Folklore hunts for “cursed relics” (Isu Easter eggs) or coven alliances with historical figures like accused witch Helena Scheuberin. X chatter from @SDK0119 raves about the “dark atmosphere” in leaked trailers, while @alexzitoooo admits it’s “haunting my mind.” Drawbacks? Early dev means potential scope creep, but Montreal’s pedigree (Unity, Syndicate) bodes well for crowd tech and moody vistas.
Ubisoft’s Uncertain Spell: Reception, Risks, and Legacy
Hexe arrives amid Ubisoft’s tempests: Shadows’ February 2025 launch drew fire for historical tweaks and bugs, tanking stock 15% and prompting Côté’s exit. Yet Mirage’s 2023 return to form—praised for tight storytelling—signals hope. X polls show 70% of fans eyeing Hexe as a “must-play,” with @ac_daily_news polling on adopting Shadows’ dual leads (avoid) versus refined stealth (embrace). Priced at $70 standard, with a $100 Deluxe hexing in early access and cat companion skins, it’s poised for 10-15 million sales if polished.
Critics like those at EarlyGame hail it as “a bewitching future,” but skeptics on ResetEra decry “linear regression” post-Valhalla’s highs. As Tencent eyes deeper involvement, Hexe could redefine AC: supernatural without diluting the creed, linear without feeling dated. With McDevitt’s pen and Montreal’s grit, it’s primed for a coven of acclaim—or a stake through the heart. October 2026 beckons; will you answer the call?