Maybe its time for Hidetaka Miyazaki to focus on a sequel to another one of his game rather than Bloodborne.

In just a few more weeks, it will mark a whole decade since Bloodborne first came out, and it will possibly also mark the end of any hope fans might have held onto for a sequel of the PlayStation exclusive.
Hidetaka Miyazaki (via GameInformer)
Unfortunately, despite Bloodborne being one of his most acclaimed works, it’s high time Hidetaka Miyazaki abandons it, all because Sony’s approach to the game’s legacy has possibly wasted all its potential. Instead, Miyazaki should channel his genius into a sequel to his hardest game ever: Sekiro: Shadows Die Twice.
Why Sekiro 2 is a better idea than a sequel to Bloodborne
Any hopes for Bloodborne 2 should be abandoned by this point | FromSoftware
Sony’s mishandling of Bloodborne and its legacy is an open secret. Fans have waited years for a PC port or a proper remaster that takes advantage of modern hardware. The original game, while a masterpiece, is trapped at 30 frames per second, with visuals that deserve a fresh coat of paint.
But Sony, owning the Bloodborne IP, has stubbornly kept it exclusive to PlayStation, surprisingly treating it as one of their throwaway games despite it being one of the most popular titles on the platform.
It remains possible that even Hidetaka Miyazaki is upset by the same dilemma, which is why the best way to go about it right now would be to release a sequel to another game that is loved deeply by fans, Sekiro: Shadows Die Twice.
Unlike the stamina-focused combat of the Soulsborne games, Sekiro introduced a parry-based system that demanded precision and mastery of reflexes, something that fans welcomed warmly.
Sekiro’s hidden potential and how it’s sequel will take over the gaming world

Sekiro was a game that steered away from other FromSoftware titles. From the aforementioned changes in the parry system to being a title that weaves the storyline from the protagonist’s view instead, the game showed a side of Hidetaka Miyazaki that fans gravely miss.
It also lacked the multiplayer component of Soulsborne titles, focusing solely on a single-player experience. While this allowed Miyazaki to craft an immensely personal narrative, it left the box of co-op fun with friends untapped for future use.
A sequel to Sekiro would not only allow the renowned director to refine and expand upon its mechanics but also give him the freedom to craft a new story free of Sony’s corporate interests.
Imagine a game that builds on Sekiro’s foundation but goes deeper into the world of Feudal Japan, a potential nightmare for Ubisoft, and its ever-delaying Assassin’s Creed Shadows.
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