Big News from the Top: Assassin’s Creed’s Lead Explains Why We Won’t Get an RPG Every Single Year! ⚔️🎮😱

Assassins Creed Mirage Basim Leaping

Speaking to CBR, Marc-Alexis Côté was asked about the future of the franchise, specifically in regard to melding the classic Assassin’s Creed style of gameplay with more RPG elements. “So, to reassure our fans, I don’t see us coming with an Assassin’s Creed RPG every year,” Côté explained. “We want to grow this game, keep growing this game into post launch, and offering a lot of free content to players.”

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Assassin's Creed Shadows promo art of Yasuke in combat striking an enemy that is out of focus and flying out of frame with an in-focus background of Japan. Assassin's Creed Shadows promo art displaying the player's choice between Naoe and Yasuke as the playable protagonist. Assassin's Creed Shadows promo art of Japan scenery and a target in the distance with Naoe hiding in stealth and a weapon raised ready to throw. Mountain landscape concept art for Assassin's Creed Shadows. Additional landscape concept art for Assassin's Creed Shadows. Assassin's Creed Shadows promo art of Yasuke in combat striking an enemy that is out of focus and flying out of frame with an in-focus background of Japan. Assassin's Creed Shadows promo art displaying the player's choice between Naoe and Yasuke as the playable protagonist. Assassin's Creed Shadows promo art of Japan scenery and a target in the distance with Naoe hiding in stealth and a weapon raised ready to throw. Mountain landscape concept art for Assassin's Creed Shadows. Additional landscape concept art for Assassin's Creed Shadows.

Côté continued, “What we’ve seen with games like Odyssey and Valhalla is that players want to stay in those experiences for a long time, and all they want is for us to give them more fun content and new ways to engage with the game world, which is what we’re going to give them with Shadows. Now, I want Assassin’s Creed to surprise players with new experiences that have different formats as well, so you’ll have to stay tuned to see which form that takes. But if there’s one thing I want for AC is to surprise people with what we dare to do.”

The Assassin’s Creed franchise has been a fan-favorite since the release of the original game back in 2007. Since then, the franchise has released more than a dozen entries in its mainline series, as well as more than a dozen entries across various spin-off titles. Created by Patrice Désilets, Jade Raymond, and Corey May, the franchise follows players across the ages, from the Italian Renaissance to Ancient Egypt.

The series shifts back and forth from these historical eras to a version of the modern day in which ominous corporations and clandestine organizations vie for power by hunting for long-lost secrets and artifacts, usually by employing specific individuals to effectively send their consciousnesses back in time and relive the lives of their ancestors.

The latest game in the franchise, Assassin’s Creed Shadows, was released on Mar. 20 to largely positive reviews from critics. The title brings players to the end of the Sengoku Period in 16th-century Japan and follows two separate protagonists, the kunoichi Fujibayashi Naoe and the samurai Yasuke, the latter of whom is inspired by the historical figure of the same name. Despite some amount of controversy regarding its subject matter, Assassin’s Creed Shadows still put up major numbers, with more than two million players firing up the title as of its second day of release.

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