“Few games can remain good for 100 hours”: Ubisoft Was Too Blind To See The Only Way Assassin’s Creed Valhalla Could Become a Legendary Open World Game

Overwhelmed by the vast world of Assassin’s Creed Valhalla? Explore why focusing on fewer regions could have turned it into an masterpiece.

assassin's creed valhalla

If there’s one thing Assassin’s Creed Valhalla taught us, it’s that bigger is not always better. Sure, the game introduced five diverse regions (at launch), each packed with quests, secrets, and collectibles. But here’s the thing: stuffing all that content into one world (from the start) ended up diluting the entire experience, leaving players feeling more exhausted than amazed.

The image shows players fighting in  snow in Assassin's Creed ValhallaPlayers enjoyed the view but not the chore. | Image Credit: Ubisoft

Instead of overwhelming players with a vast, disjointed world right from the start, Ubisoft could have taken a thoughtful approach. It should have let players explore each region thoroughly, slowly releasing a few at a time to allow for deeper exploration and immersion. This could have been the key to unlocking the game’s true potential, but the studio missed the mark by a mile.

Assassin’s Creed Valhalla should have been a more focused journey

the image shows a war in Assassin's Creed Valhalla The studio needed to concentrate the content a bit. | Image Credit: Ubisoft

One of the core issues with Assassin’s Creed Valhalla lies in its sheer scale. While there’s no doubt that the game’s world is stunning, the massive map ultimately works against the storytelling and pacing. Imagine if Ubisoft had made the game more focused, narrowing its scope without sacrificing depth.

What if Valhalla had split its vast regions into smaller, carefully crafted groups, let’s say, three at a time? As Eivor embarks on his quest for revenge, the story would have slowly revealed more plot points, allowing the player to discover how his personal vendetta is part of a much larger world.

By splitting the game into smaller, more focused chunks, players would have had the chance to fully explore each region. Side quests wouldn’t just be distractions, they would offer insight into the lives and motivations of other characters, making the world feel like it was constantly evolving.

This steady progression would make every new area feel earned, creating excitement as the world unfolds at a manageable pace. Instead of rushing from kingdom to kingdom, players could have gotten lost in each region, building a deeper connection before moving on to the next chapter.

Ubisoft missed its opportunity to make Valhalla an open-world masterpiece

the image shows players using a boat in Assassin's Creed ValhallaThe game would have allowed players to immerse themselves. | Image Credit: Ubisoft

The most glaring missed opportunity in Assassin’s Creed Valhalla is how Ubisoft opted to go with quantity over quality, flooding players with over 100 hours of content. Some might argue that having more to do gives players the freedom to take their time, but that misses the point entirely.

The excessive quests and activities made the game feel more like a sprawling MMO than a narrative-based Action RPG. The sheer volume of content turned the story into a checklist, rather than allowing players to become deeply invested in its unfolding. Oh, that’s done? Let’s move to the next item.

By focusing on fewer regions at launch, Ubisoft could have ensured that each location was carefully integrated into the main narrative. Players would have felt more connected to the characters and their arcs. The story would have had room to breathe, rather than being diverted into unrelated side quests or simply fading away as the main plot moved forward.

What makes this even more frustrating is the fact that Valhalla’s world is gorgeous. The snow-covered peaks of Norway, the dense forests of England, and the rich, historical settings of the Viking Age all have immense potential. Only if these regions were given more time and made with care.

In the end, we can only wonder about the “what if” scenarios. One thing is certain: Valhalla could have been a truly legendary experience, had the studio realized that sometimes, less really is more.

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