😱 EXPOSED: INSANE MACABRE HORROR Like RE9 Unleashes FIRST GAMEPLAY – CURSED ISLAND GHOSTS STALK YOUR EVERY MOVE!
Paranormal detective ARMED with MYSTIC PENDULUM rips open “OTHER REALITY”… WRITHING SOULS drag victims to hell, STEALTH chases in fog-shrouded mansions, RITUALS that SHATTER your sanity! 😈🩸
Devs DROPPED demo NOW – but the TWIST ending? They’ll BAN this if it leaks TOO FAR… One hour = eternal nightmares! 💀🌫️
GET IT BEFORE IT VANISHES! Who’s SURVIVING? 🔥

Horror fans starving for the next big scare got a chilling appetizer this week with the surprise launch of a free demo for The Occultist, a first-person narrative thriller from Spain’s DALOAR Studios and publisher Daedalic Entertainment. Timed perfectly for Steam’s Detective Fest (January 13-19, 2026), the roughly 40-minute playable teaser—marking the game’s first public gameplay footage—has ignited online buzz, drawing inevitable comparisons to Capcom’s upcoming Resident Evil Requiem (RE9) for its blend of investigative dread, stealthy survival, and occult-fueled psychological terror.
Players step into the boots of Alan Rebels, a grizzled paranormal investigator wielding a mysterious mystic pendulum—an artifact with five unique mechanics that lets him peer into and manipulate an “other reality” teeming with wrathful souls. The demo kicks off the opening chapter on the fog-enshrouded GodStone Island, an abandoned British outpost cursed since 1950, when a macabre cult conducted gruesome rituals and experiments that damned its inhabitants eternally. Alan’s mission: unearth clues to his father’s sudden vanishing, piecing together a nightmare of frozen ghosts, eerie automatons, and ritualistic horrors lurking in derelict mansions and misty streets.
From the jump, The Occultist leans hard into survival horror staples. No guns, no brawls—pure stealth and evasion rule the roost. Players must sneak past spectral entities that patrol with unnatural awareness, using environmental shadows, hide spots, and the pendulum’s reality-bending powers to avoid detection. The tool isn’t just a gimmick: it scans for hidden occult symbols, rewinds time on objects to reveal past events, communicates with lingering souls (at the risk of alerting hostiles), and even alters physics for puzzle-solving escapes. Puzzles ramp from straightforward key hunts to brain-teasing occult riddles, demanding players decode runes or align ethereal visions—echoing Resident Evil‘s typewriter-code vibes but with a supernatural twist.
Unreal Engine 5 powers the visuals, delivering photorealistic decay: rain-slicked cobblestones reflect lantern glow, volumetric fog chokes corridors, and Lumen lighting casts elongated shadows that pulse with otherworldly menace. Audio design amplifies the paranoia—distant whispers build to guttural shrieks, creaking floors betray footsteps, and Pepe Herrero’s orchestral score swells with dissonant strings during tense stalks. The demo, an early build, clocks in at about 40 minutes but packs replay value via multiple paths and collectibles hinting at deeper lore.
Why the RE9 parallels? Like Resident Evil Requiem‘s promised gut-wrenching survival in Raccoon City’s ruins, The Occultist thrives on resource scarcity (limited stamina for sprints, cooldowns on pendulum powers) and isolation—GodStone feels oppressively alive yet utterly forsaken. Where RE emphasizes zombie hordes and inventory tetris, Occultist swaps undead for vengeful apparitions, prioritizing detective work over shootouts. Previews from Gamescom and earlier trailers (IGN Fall Fan Fest 2025) hail its “AAA-level polish” for an indie, with Hobby Consolas noting it “feels like a true triple-A game” in atmosphere alone.
DALOAR Studios, formerly Pentakill, marks this as their debut full release after a decade honing skills on shorts and prototypes. They’ve snagged over 28 awards, including 2023 Devcom Blockbuster nods, fueling wishlist momentum on Steam. Publisher Daedalic—known for narrative gems like Deponia and Edna & Harvey—brings marketing muscle, confirming 2026 launches on PC (Steam), PS5, and Xbox Series X|S. No last-gen or Switch ports announced; system reqs remain TBA, but the demo runs smooth on mid-tier rigs, with Steam Deck verification pending but early tests promising.
Community ignition was swift. Dropping January 13 amid RE hype (Requiem’s February 27 tease), the demo racked YouTube playthroughs overnight—channels like Enfant Terrible’s “HORROR DETECTIVE like Silent Hill and RE” vid hit viral traction, praising “tense from start to finish.” X (Twitter) lit up with clips: Spanish streamer DjPanchi live-reacted to chases, while @daloarstudios’ fog-teaser post garnered 26 likes and shares urging wishlists. Steam forums buzz with feedback requests—bugs noted (finicky pendulum aiming), but impressions skew positive: “Uncomfortably slow-burn horror,” one user posted. No aggregated reviews yet (demo-only), but outlets like GamingBible dub it a “perfect RE Requiem alternative.”
Delays shaped its polish: originally eyed for 2025, a March push to 2026 allowed UE5 refinements, per Gematsu. Devs emphasize player input: “Your thoughts will shape the future,” DALOAR blogged, inviting bug reports and mechanic tweaks. Full runtime teases 8-12 hours, metroidvania-style progression unlocking pendulum upgrades and island zones—from cult lairs to cliffside asylums.
In a 2026 horror slate packed with Fatal Frame remakes and Reanimal, The Occultist stands out for narrative intimacy. Alan’s voice logs—snarky yet haunted—humanize the dread, blurring investigator and victim. Risks? Stealth could frustrate QTE fans, puzzles alienate casuals. But for RE diehards craving Outlast-meets-Layers of Fear vibes, it’s catnip.
Demo’s live—grab it free via Steam. As GodStone’s curse beckons, one question lingers: Lift it, or let it consume? 2026’s macabre masterpiece awaits.