Oblivion Remastered: 10 Useless Skills You Don’t Really Need

Oblivion Remastered: 10 Useless Skills You Don’t Really Need

Some skills in Oblivion seem useful at first, but trust us — you don’t need them. 🚫 We’ve ranked the 10 most useless skills in the game, so you can stop wasting your precious time on them.

Thanks to Oblivion Remastered, a new generation of RPG fans is discovering the joy of the fourth installment in The Elder Scrolls franchise. Many players have already sunk hundreds of hours into exploring Cyrodil, completing quests, and learning about life in Tamriel long before the events in Skyrim. In the process, they’ve already examined the game’s mechanics and experimented with various character builds. With a unique system of leveling and twenty-one different skills to level, there’s certainly no shortage of ways to grow throughout a playthrough. Of course, some skills are more useful than others, and some are best ignored.

Armorer Can Be Replaced With Help From NPCs

Time is Better On Tasks Other Than Making Repairs

A character from Elder Scrolls IV: Oblivion in golden armor. Armorer may seem like a great skill to have at first, but it is quickly revealed to be largely unnecessary. Being able to quickly and cheaply repair gear in the field is a vital ability in lots of open-world RPGs. In Oblivion, however, it’s just not needed. Every city has blacksmiths and merchants who will repair weapons and armor, and repair hammers are easy to find. The simple fact is that it’s far easier to let NPCs handle the bulk of repairing and make minor fixes in the field without worrying about how high one’s Armorer skill is.

Taking the time to raise the Armorer skill can also be boring, and it requires a considerable investment to raise it to the point where it delivers any tangible benefit. With getting repairs done by NPCs costing nothing but some extra money, it’s best to leave blacksmithing to the professionals and focus on actually adventuring. Skyrim may have built on this skill and incentivized forging gear but, in Oblivion, the skill is mostly useless.

Speechcraft is Negated By Bribery and Charm Spells

The Persuasion Minigame is Tedious Anyway

oblivion persuasion systemImage via Bethesda

Speechcraft is another skill that may seem as if it could be helpful at first. Lots of RPGs have persuasion mechanics that can allow players to open up new paths or overcome challenges by winning over other characters. In Oblivion, this simply isn’t the case. Speechcraft may make it a bit easier to win over NPCs, but this often isn’t very useful, and, regardless, it’s far faster to simply bribe or charm characters than to go to the trouble of being diplomatic with them. As the charm spell can be learned easily and gold is plentiful, these options are much simpler and require less hassle.

Further, investing in Speechcraft means committing to the notoriously boring and obnoxious minigame for winning over NPCs. Few players find this particular mechanic fun or interesting, so it’s generally best avoided. Focusing on Speechcraft means playing a bad minigame to get better at playing that same bad minigame. With so few uses, little fun to be had using it, and easier ways to bypass it entirely, Speechcraft is worse than useless. It’s a distraction from the much better parts of the game.

Mercantile Just Isn’t Very Important

Good Adventurers Will Be Swimming in Gold By Endgame

The Elder Scrolls IV Oblivion Remastered Items Loot GearImage via Bethesda

As with Armorer, Mercantile may seem like a great skill for saving money, but ultimately, it isn’t worth the effort to raise it. Being able to buy for less and sell for more isn’t that great when merchants have a limited amount of money anyway. Raising the skill may even lead to frustration as players are forced to sell high-value items at even more of a discount due to the lack of NPC funds. Further, the best gear is to be found adventuring, so there’s just not much to buy in the cities.

Even if there were lots to buy from merchants, the minor savings from a high Mercantile skill just don’t compare to all the gold that can be acquired by completing quests and delving into dungeons. By the end of a playthrough, most adventurers are sure to have lots of gold on hand, making small savings less and less important. Time spent bargaining and haggling would be better spent earning and stealing gold. As with some other skills on this list, Mercantile distracts from the action and exploration that should be the focus.

Hand to Hand Just Can’t Match Weapons

Only Players Going For a Specific Character Concept Should Bother

The player fighting a goblin in The Elder Scrolls Oblivion RemasteredImage via Bethesda

Unarmed may sound like a fun combat challenge, but unfortunately, it falls flat under Oblivion’s mechanics. Even after considerable leveling, it deals far less damage than Blade, Blunt, or Marksman, lacks armor penetration, and offers no ranged options. Further, bare hands, unlike weapons, can’t be enchanted, and special effects like paralysis or drain health are unavailable to hand-to-hand fighters. As a result, fights take far longer and can get boring and repetitive.

Of course, some players will inevitably want to focus on Hand to Hand for role-play reasons. Imagining oneself as a monk or tavern brawler can be a fun way to play through Oblivion and, for those willing to sacrifice the damage of weapons, it can be narratively and thematically rewarding. Outside this very specific and narrow use, however, Hand to Hand simply isn’t worth the time to build up. It’s far better to spend that time finding better weapons in the wild.

Mysticism’s Magical Effects Mostly Have Narrow Applications

Its Best Effects Are Better Acquired Elsewhere

A mage from The Elder Scrolls: Oblivion RemasteredImage via Bethesda A pillar of fire in Oblivion RemasteredImage via Bethesda The Elder Scrolls IV Oblivion Remastered Gate WarriorImage via Bethesda The Elder Scrolls IV Oblivion Remastered Horse ArmorImage via Bethesda

Mysticism contains some fun spells, but most are narrowly focused. Soul Trap, Detect Life, and Telekinesis have limited applications and are only helpful to certain types of players. Further, most of this magic school’s effects can be obtained through enchanted gear and scrolls, making it far from vital. Some weapons, most notably Umbra, can provide Soul Trap, and the same goes for other spells as well.

 

Mysticism is also limited in terms of combat utility. Apart from Reflect, it features no real offensive or defensive spells that can make a fight easier. Further, most of the school’s spells don’t scale well, making them less effective as the game goes on. With such limited uses, poor return on investment over time, and better ways to acquire its best effects, Mysticism is a magical skill best ignored in favor of other schools.

Light Armor Simply Doesn’t Match Its Heavy Variant

Heavy Armor Tends to Look Cooler as Well

An assassin in The Elder Scrolls: Oblivion RemasteredImage via Bethesda

Light Armor certainly has its benefits. Lower weight, cheaper repairs, and faster leveling are all positive elements. Sneaking is also much easier when one isn’t carrying around heavy plate or scale protection. Heavy Armor, however, soundly trumps the light variant. While it’s more expensive to repair, Heavy Armor is also more durable, making repairs a less frequent necessity. It also offers far more protection in combat. Finally, it’s hard to deny that Heavy Armor offers better-looking styles.

Dwarven, Ebony, Daedric, and Blades armors all offer unique and stylish aesthetics. While some players will surely find charm in the simpler Light Armor styles and wanting to role-play as a thief or assassin could justify going with leather, Heavy Armor offers far more benefits from a gameplay and design perspective. In almost all circumstances, Heavy Armor is the better option, making the Light Armor skill superfluous.

Athletics Only Delivers a Single Tangible Benefit

This Skill Will Be Increasing Regularly Anyway

The Hero of Kvatch emerges from the sewers wielding an iron axe in The Elder Scrolls IV: Oblivion.Image via Bethesda

The Athletics skill can be marginally useful when out exploring in the wilderness. It increases running and swimming speeds, which can make long treks less of a slog. Getting tired more slowly always benefits both travel and combat. Of course, the buffs to movement aren’t incredibly noticeable except at the highest levels. Meanwhile, the reduced loss of fatigue is more tangible but, again, only truly starts to make a difference when it has been leveled up significantly.

More to the point, focusing on leveling up Athletics just isn’t necessary as it’s sure to increase regularly over the course of the game through exploring and questing. While swimming can raise the skill faster, simply moving levels Athletics, meaning it’s impossible to play through Oblivion without increasing it. As Athletics doesn’t dramatically impact combat, questing, or most gameplay mechanics in any meaningful way, and it’s certain to be leveled a fair amount by endgame anyway, giving it added attention is a waste of time.

Acrobatics Only Grants One Useful Ability

Like Athletics, Dodge Will Be Increasing Without Effort

The player walking on water in Oblivion RemasteredImage via Bethesda

Like Athletics, Acrobatics can be trusted to level naturally, without any extra focus on it. Also, like Athletics, it simply doesn’t pay to prioritize it over more useful skills. Jumping higher and taking slightly less damage from falls generally won’t come into play in most situations. Being able to leap across water certainly looks cool, but there aren’t many scenarios where it will be truly helpful. The dodge ability is the one genuinely useful aspect of the skill but with a high Block, it’s not required.

Dodge can be finicky, not always working the way it’s intended, and will rarely turn the tide of battle. A good shield and solid armor will prove far more useful in nearly all encounters. The time spent jumping up and down could better be used to improve Heavy Armor, Block, and the weapons skill of one’s choice. Acrobatics will naturally rise over time, meaning players are sure to get access to Dodge eventually. Rushing to grab this ability by leveling Acrobatics doesn’t make much sense in the long run.

Alchemy is Another Skill Best Left to NPCs

Too Much Effort is Required to Make This Skill Truly Useful

Whodunit in Oblivion RemasteredImage via Bethesda 

Another skill that will really only appeal to players looking to role-play a specific character concept, Alchemy doesn’t help most playthroughs. While potions can be powerful, the skill to craft them requires a great deal of time and effort. Gathering ingredients, managing inventory, and crafting potions is likely to become a tedious process for many, distracting from other parts of the game. As with Speechcraft, Alchemy may seem fun in theory, but leveling it can be a boring slog that delivers benefits that can be obtained in faster and easier ways.

Many of the best potions can be bought from merchants for reasonable costs or found as loot, making it unnecessary to invest in the skill. To truly benefit from Alchemy, one needs to carry multiple tools and loads of ingredients, sacrificing precious inventory space. Alchemy can certainly be useful, but it’s not worth the time or effort to actually get the most out of it. For most adventurers, Alchemy is best outsourced to NPCs.

Security Isn’t Necessary For Those Who Master the Minigame

The Skill is Negated Entirely By Those Who Complete the Right Quest

Lockpicking in Oblivion RemasteredImage via Bethesda

Lockpicking is a controversial skill among Oblivion players. Some enjoy the simple mingame, and some hate it. Some find it laughably easy and others quickly grow frustrated as they break one lock pick after another. What most can agree on is that the Security skill really isn’t necessary. While it can make picking locks slightly easier, leveling doesn’t open up new opportunities. Unlike games like the Fallout series, certain skill levels are not needed to pick certain locks. One only needs to get Security up to level five to be able to attempt to pick any lock in the game. It simply becomes a matter of mastering the mechanics of it. As such, raising the skill need not be a priority unless a player is truly struggling to beat the minigame.

More importantly, simply completing the Nocturnal quest renders the Security skill essentially obsolete. Available after level ten and acquired at Nocturnal’s shrine northeast of Leyawiin, this quest rewards the Skeleton Key, a Daedric artifact that acts as an indestructible lock pick. With this item in hand, all locks can be opened with repetitive brute force. Players who want to poke around in other people’s private property should make this quest a priority rather than wasting time leveling a skill that’s never vital and quickly becomes useless.

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