
The better technology and high budget of MH Wilds has allowed Capcom to experiment and improve a lot of technical aspects, whether that be the graphical fidelity or the game world’s verisimilitude with added details. Being an open-world title, the environments have never been bigger, and the weather systems make the ecological part of the games come into focus like never before, but the developers have brought up an interesting issue regarding the hitboxes that has been improved in Wilds. This improvement could make hunts a more technical experience.
Monster Hunter Wilds’ Hitboxes Are Better Than Ever
No More Bouncing Off A Monster’s Strength While Aiming For Its Weakness
Kaname Fujioka (executive and art director) and Yuya Tokuda (director) gave an insightful interview with IGN (via YouTube) regarding Monster Hunter Wilds and its returning monsters. While discussing the return of the Gravios, the pair talked about why they included the monster, speaking about how the new technology available allowed MH Wilds to make the monsters feel like they are really there, from the way they interact with their environment to the effects of their attacks. They also mentioned a flaw in the old games and how the Gravios highlights how Capcom has made strides in improving on this flaw.
Although the Gravios is returning in Wilds, it is confirmed that the Basarios won’t be making a comeback.
The directors used the Gravios as an example of the hitbox improvement and talked about how the monster’s strong wings will repel attacks, while hunters can aim for its backside to deal more damage. The original concept of the monster for Wilds was for it to be a heavy tank that is tough when players first come across it, but gets easier as they learn to break certain parts and aim for weak points. It feels like the Gravios will be a skill checkpoint, where players have to get used to the Focus Mode and precise targeting.
Monster Hunter Hasn’t Always Had Good Hitboxes
The Older Games Were Far From Precise










The original Monster Hunter was released on March 11, 2004, with the series being over 20 years old.
Still, that doesn’t mean the series’ hitboxes were perfect when the franchise made the move to Capcom’s famed RE Engine. Although an improvement on the older games, MH World does have some pretty poor hitboxes here and there, and they become particularly evident with charging attacks, where most of the monster’s body becomes a hitbox. It is good to see the directors acknowledge the flaws of their hitbox approximation with the older games in the IGN interview, and it shows that the developer is making strides to continually improve the series in every aspect, not just in the visual department.
Focus Mode Will Make Each MH Wilds Hunt Feel Different
Monster Hunter Could Have A New Feature That Stays

Monster Hunter Wilds is introducing many new features and there is no guarantee that all of them will stick with the franchise going forward. The Focus Mode, along with the weather systems, feels like something the developers have wanted to add for some time but just didn’t have the technology for it until now. The Focus Mode will probably only work because of the hitbox improvements talked about by Kaname Fujioka and Yuya Tokuda and the hope is that this will extend to not being hit by thin air when a monster charges.
The hope is that the hitbox improvements will aid a hunter in aiming at soft spots while stopping them from being struck by attacks that shouldn’t have hit them. At points, a hunt is hard enough without inaccurate hitboxes getting in the way, and it is a good sign for the future of the series that Capcom is willing to address such issues in the development of Wilds. With the accessibility of the game and all the new mechanics, Monster Hunter Wilds could be a watershed release for the series to help it become one of Capcom’s biggest.
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