When Assassin’s Creed Shadows launched on February 14, 2025, it carried the weight of massive expectations. Set in the lush, war-torn landscapes of feudal Japan, this latest chapter in Ubisoft’s storied franchise promised to deliver a long-requested setting with dual protagonists—a shinobi named Naoe and the historical samurai Yasuke. As of April 2, 2025, the game has sparked intense debate among fans and critics alike. While it gets one crucial thing right—its breathtaking depiction of 16th-century Japan—it also stumbles with significant missteps that threaten to overshadow its triumphs. From technical hiccups to narrative misfires, Shadows is a paradox: a game that dazzles in moments but frustrates in others. Let’s unpack what it nails, where it falters, and whether it can still claim a spot among the series’ greats.

First, the win: Assassin’s Creed Shadows absolutely nails its world. After years of fan pleas for a Japanese setting—dating back to Assassin’s Creed II’s Ezio era—Ubisoft Montreal delivered a feudal Japan that’s as gorgeous as it is immersive. Spanning the late Sengoku period (circa 1570s), the open world stretches from Kyoto’s bustling streets to the misty peaks of Mount Hiei, with cherry blossoms, castles, and rice paddies painting a postcard-worthy backdrop. Web searches reveal near-universal praise for its authenticity: the team consulted historians and used photogrammetry to recreate landmarks like Azuchi Castle. Posts on X, like @ACFanJapan’s “The Japan in Shadows is a love letter to samurai culture,” echo this sentiment. The dynamic weather—rain-soaked battles, foggy ninja ambushes—pairs with Jesper Kyd’s haunting score (his return since Revelations) to make every step feel cinematic.
Assassin’s Creed Has Always Excelled at Historical Accuracy
Shadows Successfully Brings Feudal Japan to Life










This isn’t just eye candy; it’s a gameplay triumph too. The world supports the dual protagonists’ styles—Naoe’s stealth thrives in dense villages and bamboo forests, while Yasuke’s brute-force combat shines on open battlefields. Critics like IGN’s Matt Kamen praised it as “the most visually striking AC yet,” a sentiment backed by a 78% Metacritic score that, while middling, often highlights the environment as a standout. Compared to Valhalla’s sprawling but sometimes barren England, Shadows feels alive—NPCs practice tea ceremonies, ronin roam the roads, and hidden shrines dot the landscape. It’s the one thing Ubisoft got unequivocally right, fulfilling a 15-year fan dream with a world that rivals Ghost of Tsushima’s 2020 benchmark.
Assassin’s Creed Shadows Is Flawed, But It Succeeds Where It Counts
The Open-World in Shadows Is Absolutely Stunning










But here’s where the cracks appear: Shadows makes some big mistakes that temper its brilliance. The first is technical performance. Launched after a delay from November 2024 to February 2025—ostensibly to polish it—the game still shipped with bugs galore. Players on X report frame-rate drops on PS5 (dipping below 30 FPS in crowded areas), texture pop-ins, and AI glitches like enemies stuck in walls. A Reddit thread titled “Shadows is Unplayable” amassed 5,000 upvotes, with one user lamenting, “I waited years for Japan, and I get a slideshow.” Ubisoft patched some issues by March 2025, but the rocky debut recalls Unity’s 2014 disaster, eroding trust in a $200 million project. Eurogamer’s Ed Nightingale called it “a technical mess that undermines its beauty,” a critique that stings given the extra development time.
The second misstep is the narrative. Shadows ambitiously juggles two protagonists: Naoe, a fictional female shinobi seeking revenge, and Yasuke, the real-life African samurai serving Oda Nobunaga. The concept—stealth vs. strength, outsider vs. insider—had potential, but execution falters. The story, penned by Odyssey’s Melissa MacCoubrey, splits focus unevenly, with Yasuke’s arc feeling richer (his historical weight carries gravitas) while Naoe’s revenge tale leans on clichés. Polygon’s Matt Kamen noted, “The dual-protagonist idea is bold, but the pacing suffers—Naoe feels like an afterthought.” Modern-day segments, tying into the Animus Hub, confuse more than clarify, with Layla Hassan’s arc drawing groans on X like @LoreNerd’s “Can we ditch the present-day nonsense already?”
Gameplay balance is another stumble. While the world supports both playstyles, the mechanics don’t always align. Naoe’s stealth—grappling hooks, smoke bombs—feels fluid but underpowered against late-game enemies, forcing players into Yasuke’s katana-swinging brawls. A GameSpot review griped, “Stealth feels like a suggestion, not a strategy,” a far cry from Assassin’s Creed II’s elegant assassinations. The RPG systems—gear scores, skill trees—carry over from Origins but bloat the experience, with 60+ hours of side quests diluting the main plot. Fans on X like @OldSchoolAC argue, “Shadows forgot what made AC special—less grinding, more creed.”
Historical liberties also rankle purists. Yasuke’s inclusion—while groundbreaking as the series’ first real historical protagonist—sparks debate. Some laud the diversity; others, per a Kotaku comment, call it “pandering” or question his prominence over Nobunaga. Naoe’s ninja antics, like rooftop parkour in broad daylight, stretch plausibility for a culture where shinobi were subtle spies, not acrobats. Web forums like ResetEra debate these choices, with one user noting, “It’s more anime than history—fun, but not AC.” Compared to Black Flag’s grounded piracy or Unity’s revolution, Shadows leans into spectacle over substance.
So, where does this leave Shadows? Its Metacritic score of 78%—lower than Odyssey’s 83% but above Syndicate’s 74%—reflects a mixed bag. Sales figures, per Ubisoft’s March 2025 report, hit 5 million copies in six weeks, solid but shy of Valhalla’s 7 million in a similar span. The world earns a 9/10 from most reviews, but bugs (6/10), story (7/10), and gameplay (7/10) drag it down. Posts on X show a split fanbase: @ShinobiFan raves, “Japan alone makes it worth it,” while @ACVeteran sighs, “Pretty, but soulless—AC2 still reigns.”
Context matters. Shadows launched amid Ubisoft’s turmoil—layoffs, a Tencent partnership (20% stake, $500 million infusion), and a rumored buyout scare. The delay aimed to avoid Unity’s fate but didn’t fully succeed, hinting at internal strain. Compared to Ghost of Tsushima, which nailed Japan with polish in 2020, Shadows feels like a rushed response—beautiful but unrefined. Its one win—the world—echoes Assassin’s Creed II’s dense Italy, but its mistakes mirror Odyssey’s bloat without the charm.
Could it recover? Patches have stabilized performance by April 2025, and DLC—rumored to explore Oda Nobunaga’s fall—might flesh out the story. The Animus Hub ties it to Invictus and Jade, suggesting longevity if Ubisoft refines the formula. Fans on X like @NextGenGamer hope “DLC saves it like Brotherhood did for AC2.” Yet, the big mistakes—tech woes, narrative drift—leave scars. Historically, Assassin’s Creed thrives on bold swings (Origins’ reboot), but Shadows swings and half-misses.
In 2025, Shadows is a paradox: a visual triumph marred by execution. It gets Japan right, fulfilling a fan fantasy with a world that’s a joy to explore—cherry blossoms swaying as Yasuke’s armor clanks or Naoe’s blade glints in the moonlight. But its bugs, uneven story, and bloated systems remind us Ubisoft’s ambition can outpace its grasp. It’s not the series’ end (Tencent’s cash ensures more), but it’s no Assassin’s Creed II. As @EzioForever tweeted, “Shadows is a stunning mess—one step forward, two steps back.” For now, it’s a flawed samurai tale—glorious in parts, forgettable in others—leaving fans to wonder if the creed can reclaim its former glory.