
In recent years, Valve has continued to update Steam with more features than ever, like built-in gameplay recording, on top of new solidified rules, making it a safer space for its users. In the past few weeks, Valve has responded to the growing prevalence of in-game advertisements by updating its rulings to protect players, making developers think twice about including overt ads. This wasn’t the only change made to the Steam store recently either, as Valve previously updated their Early Access storefront tags to warn users when a game has gone too long without an update.
What Steam’s Advertisement Ban Entails
Putting A Stop To Predatory Marketing Practices
As noted by Eurogamer on X, Steam is taking a public stance to crack down on games that either encourage or force players into watching paid advertisements in their games. The announcement goes on to specify that developers can’t require players to watch advertisements to play or lock certain content behind watching ads. With the announcement, Steam is officially forcing developers to remove these features if they hope to sell their games on Steam in the future.
Valve bans all Steam games that force players to watch advertisementshttps://t.co/Sw51IyIJav pic.twitter.com/UIbtFU1Dyi — Eurogamer (@eurogamer) February 10, 2025
The Steam Ban Could Have A Massive Impact On Future Releases
Making Developers Think Twice About Their Advertising Methods
Only a year ago, Ubisoft’s Assassin’s Creed Mirage was facing controversy over forcing players to view an ad simply to open their map, while EA’s CEO faced even more controversy over their potential inclusion of adding in-game ads to triple-a games. While both studios have denied their plans to include intrusive advertisements in their games, blaming it on bugs or misinformation, it seems as though it’s only a matter of time until more intrusive ads start creating their way into the gaming industry.
While these kinds of monetization practices are prevalently seen in the mobile gaming market more than anywhere else, the rise of predatory advertising in games has slowly made its way to the PC through both mobile ports and triple-a experiences. Although PC gamers only generate a fraction of revenue for most studios, it is still a sizeable enough market to influence developers’ decision-making.
There’s Still Room For Natural Ads In Steam-Approved Titles
Giving Developers A Chance To Cover Development Costs Without Impacting Gameplay





Despite cracking down on in-game ads, Valve isn’t entirely opposed to developers utilizing advertisements in new games, as long as they’re done naturally and don’t interrupt regular gameplay. While Intergalactic: The Heretic Prophet‘s use of ads in its launch trailer had a mixed reception at first, it’s a perfect example of the kind of in-game advertising Valve would approve of for sale on the Steam store.
Advertisements that make sense in the context of the game world are perfectly fine by Steam’s standards.
On top of these exceptions, Valve has also suggested several alternatives to support developers wishing to port their existing games that rely on these advertisements to PC. Valve suggests making up for the lost revenue by offering a one-time purchase of the PC edition instead, similar to both Hello Kitty Island Adventure and AC: Pocket Camp‘s new pricing strategies. On top of a one-time purchase, Valve also doesn’t condemn developers who add meaningful DLC and microtransactions to their games on Steam, so long as their enticement to players follows the same rules of advertising they’ve previously established.
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