
Although it’s hard to fully judge a game based on preview materials, I can’t pretend that what I’ve heard about Avowed so far from those with hands-on experience hasn’t helped fuel my concerns. As someone who enjoyed The Outer Worlds, warts and all, I am hopeful that any apparent problems with Avowed won’t be a major dealbreaker for me. That said, it isn’t just Avowed that I’m worried about, but also a connected series of games from Obsidian that I really enjoy.
Fallout And Avowed Both Started As Isometric RPGs
Fallout’s Transition To Action RPG Wasn’t The Smoothest






Before turning into a first-person action RPG, the Fallout series started as isometric computer role-playing games (CRPGs). Similarly, Avowed is a spin-off of Obsidian’s fantasy CRPG series Pillars of Eternity. Like the original Fallout games, they are played from an isometric perspective and involve a lot of dialogue/role-playing elements. Although role-playing elements aren’t absent from later Fallout games, they do feel like somewhat of a downgrade compared to the original games.
Some Avowed Previews Say It Is Light On Role-Playing Elements
Preview Material Seemed To Indicate Dialogue Had Less Impact

Initially, I chalked my concerns about Avowed’s role-playing elements up to making an unfair assumption based on its similarities to Fallout. After all, Avowed’s developers emphasized role-playing and character relationships as major aspects of the game. However, now that we’re closer to release, and some players have started to actually preview the game, some reports have reawoken my concerns.
To be clear, I haven’t personally had a chance to play Avowed, and the previews I’ve seen had to split their attention between multiple aspects of the game. This means that to fully get an in-depth look at the role-playing, I’ll probably have to wait until I can play the game myself. This is also just preview material, and it’s possible that the developers intentionally chose a section of the game that’s lighter on role-playing to emphasize gameplay. That said, it is ironically the Fallout series that also gives me hope for Avowed.
Obsidian Has Proven It Knows How To Handle This Type Of Game
Fallout: New Vegas Has Me Hopeful For Avowed

While Fallout 3, 4, and 76 lack some of the depth I look for in RPGs, Fallout: New Vegas did a much better job with it. As luck would have it, New Vegas is the one Fallout game that was developed by Obsidian. This means that, despite some of my hesitation, I can remain optimistic that Avowed will deliver the type of role-playing experience that I enjoy.
Avowed’s Possible Success May Kill The Pillars Of Eternity Series
Like Fallout 3, Avowed Could Mean The End Of Its Series’ Isometric CRPG Roots

When Fallout transitioned from being an isometric CRPG to an action RPG, the series never returned to its roots. I understand why. Trying to keep an IP alive across two styles of games presents a risk and splits a studio’s focus. However, that does make me a little nervous that, if Avowed turns out to be a huge success, Obsidian will shift its focus from making the Pillar of Eternity games to an Avowed sequel.
Part of my concern here comes from the fact that the Pillars of Eternity games had to be crowdfunded. While the first two games raised a good amount of money and both games were able to produce a base game and expansions, I worry that making a third would seem like more trouble than it’s worth if Microsoft offers to fund another Avowed game. I’m not saying I’m against the idea of more Avowed, just that, in an ideal world, the Pillars of Eternity series would continue too.
One thing that has me hopeful the Pillars of Eternity series can continue is the fact that Josh Sawyer is not directing Avowed. If Obsidian is trusting Patel with the Avowed series, Sawyer could still be free to work on future Pillars of Eternity games. While this is no guarantee, I would be slightly more nervous had the entire Pillars team jumped over to Avowed. My sincere hope is that both series can co-exist.
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