🚨 SPACEPORT PvE UPGRADE: 152K Coins & AILON/WOLFPACK – ZERO PVP! 🚀🔥
PvP squads dominating Spaceport extracts? UPDATED ROUTE smashes 10+ WEAPON CASES, RARE PRINTS GALORE… safe outskirts bliss?
Millzaa’s revamped path is INSANE – Departure Building gold to tunnel backpacks. Patch buffs Ailon drops EVERY TIME. But Shredders ambush… one peek = WIPE. 🤐
Steal this MAP – bank ENDGAME! 👇 [Timestamps + Loot Inside]

Spaceport, the derelict cosmodrome map in ARC Raiders packed with launch towers, industrial trenches, and ARC-infested hangars, has long been a double-edged sword: dense loot like security lockers and weapon cases aplenty, but PvP magnets in central zones. A freshly updated PvE-only route from content creator Millzaa is changing that, promising over 150,000 coins, multiple rare blueprints – including the newly buffed Ailon – and stacks of epics in a single 30-minute night raid, all without crossing paths with rival Raiders.
Millzaa’s video, “UPDATED BEST PvE (No PvP) Spaceport Loot Route for ARC Raiders! MORE Rare Blueprints & 150k+ Coins!,” uploaded November 20, has surged past 42,000 views and 1,300 likes in four days. The creator’s demo haul: 152,000 coins from nine pink trinkets and vendor flips, 20,000 XP, rare blueprints (Ailon, Tempest, Wolfpack), epic guns (Torrenti 2, El Toro 2, Arpeggio), and crafting mats like explosive compounds and gun parts. “Most raiders… like to relax and enjoy looting,” Millzaa notes, tailoring the path for solos dodging PvP via outskirts and underground evasion.
Post-patch tweaks – including higher Ailon drop rates and new breachables – make this “updated” iteration superior, per the footage. Night raids amplify yellow/red zone yields by 20-30%, thinning player crowds while boosting blueprint odds.
Millzaa’s Route: Timestamped Path to 10+ Cases and Safeties
Starting from a favorable spawn, the 29-minute run hugs perimeter towers, dips into low-ARC buildings, and tunnels out for Raider Hatch exfil at Speranza. Here’s the breakdown from video timestamps:
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Run Spawn to 1st Weapon Case (00:31-01:44): Eastern/northern drop. Sprint to initial case for early gun/attachments.
2nd Weapon Case & Security Locker (02:25): Nearby tower climb via zipline. Locker yields rare mods; stem shots for speed.
1st Med Bag & 3rd Weapon Case (03:08-04:05): Perimeter hop. Regen and blueprint potential.
2nd Med Bag, 4th Weapon Case & Security Locker (05:12-05:36): Chain meds for sustain; locker hits epics.
1st Grenade Tube & 5th Weapon Case (06:22-06:35): Explosive starter pack.
Departure Building Blitz (07:18-09:51): Ground-floor reds/security safe pre-rotation. Case #6, ammo, med #3. Skycoach flags this as commercial/tech goldmine with three cases upstairs – but Millzaa skips for PvP dodge.
7th Weapon Case & Security Locker (09:51): Post-Departure tower.
2 Security Lockers & 2nd Grenade Tube (10:50): Double-dip rares.
Arrival Building Sweep (12:38-16:47): Reds, two cases, ammo. Pt. 2 clears extras; three cases total per guides.
Breach Room & Tower Building (14:19-15:38): New patch access: Locker/reds, ammo crate. Ailon blueprint here.
Underground Tunnel Entrance to Backpacks (19:55-23:56): Evasion core – cases, submerged packs, ammo. Low ARC, hidden spawns.
Speranza Raider Hatch Exfil (24:35+): Hatch key clean-out. Map recap at 26:00 confirms outskirts focus.
Lightweight Loadout: Mobility Over Firepower
Gray Kettle pistol (stems/adrenaline for 15+ shots), hatch key. Survival perks: In-Round Crafting (stims), Security Breach (crates). “Pop stem or adrenaline to move faster,” Millzaa advises. Looting Mk. 2 for insured slots. Cost: Under 10k coins.
Player Reports & Community Validation
r/ArcRaiders threads praise Spaceport fringes: “Trench towers for silencer blueprints,” one notes. X users hail unmarked bunkers near Control Tower A6 for Wolfpacks. LukeCanWin’s 30-case guide (14k views) overlaps: Vehicle Maintenance (couch case), Fuel Lines pipe, Loot Towers (zipline tops). Skycoach verifies Departure staff bathroom (breach shower case) and perimeter posts as blueprint havens – low-traffic for PvE.
50+ run data: 70% rare blueprint success; 100-200k solos common. Variants: North spawn -> Arrival -> Departure loop (Skycoach); Hidden Bunker event (4 antennas for 30th case trio, 500 XP/data).
ARCs, Patches & Evasion Tactics
Rocketeers guard towers (stagger with heavies); tunnel patrols (sprint left). Patched: Security lockers nerfed, but route untouched. Embark’s 1.2.0 added Stella Montis, shifting squads away. Risks: 20-30% overfarm dips; 25% random PvP rotates.
Meta Makeover for PvE Mains
This empowers casuals amid PvP fatigue – sell pinks (5k ea.), refine for trials. Spaceport’s tech loot (sensors, cores) fuels Wolfpack crafts (now 5k value). Discord/X maps evolve; queues spike.
Raiders: Spawn smart, zip fast, tunnel deep, extract loaded. Cosmos calls.