The gaming division of Warner Bros. Discovery, once a powerhouse behind hits like Hogwarts Legacy and Mortal Kombat, is reeling from a staggering financial blow. According to the company’s Q1 2025 financial report, released on May 8, 2025, video game revenue plummeted by 48% compared to the same period in 2024. This near-50% collapse, attributed to the lack of new releases and the lingering fallout from 2024’s Suicide Squad: Kill the Justice League, has sent shockwaves through the industry. With studio closures, canceled projects, and a strategic pivot to focus on core franchises, Warner Bros.’ gaming arm is at a crossroads. What caused this disaster, and can the company recover? Let’s unpack the crisis and its implications for one of gaming’s biggest players.
A Brutal Quarter: The Numbers Tell the Story
Warner Bros. Discovery’s Q1 2025 financials paint a grim picture. The company reported a 48% year-on-year drop in games revenue for the three months ending March 31, 2025, contributing to a 16% decline in the broader Studios segment, which fell from $2.821 billion to $2.314 billion. While exact figures for the gaming division weren’t disclosed, the scale of the drop is undeniable. Posts on X, such as one from @Pirat_Nation, echoed the sentiment, stating, “Warner Bros failed to launch a game last quarter, resulting in 48% drop in gaming revenue.”
The primary culprit? A complete absence of new game releases in Q1 2025, a stark contrast to Q1 2024, which saw the launch of Suicide Squad: Kill the Justice League. Though that title flopped, costing Warner Bros. a reported $200 million in losses, it still generated some revenue. This year, with no new titles to drive sales, the division leaned on aging hits like Hogwarts Legacy and Mortal Kombat 1, whose “higher carryover” sales in 2024 made the 2025 comparison even bleaker. GamesIndustry.biz noted that the lack of releases, combined with Suicide Squad’s underperformance, created a perfect storm for the revenue crash.
The broader company wasn’t spared, reporting a 9% overall revenue decline to $9 billion. However, the gaming division’s 48% drop stands out as a particularly sore spot, especially after a “disappointing” 2024 that saw a 29% revenue decline in Q4 and $384 million in write-downs, including $100 million for MultiVersus.
The Suicide Squad Fallout: A $200 Million Flop
The shadow of Suicide Squad: Kill the Justice League looms large over Warner Bros.’ woes. Released on January 30, 2024, after multiple delays, the live-service looter-shooter from Rocksteady Studios was a critical and commercial failure. Eurogamer.net reported that the game’s “tumultuous development,” marked by a “toxic culture of perfectionism” and a “constantly shifting vision,” led to its poor reception. Fans and critics panned its genre pivot from Rocksteady’s single-player Batman: Arkham series, with one X user, @NextGenPlayer, noting that Warner Bros. is “still blaming Suicide Squad for its gaming revenue decline.”
The financial toll was catastrophic. Warner Bros. took a $200 million write-down on the game, with CFO Gunnar Wiedenfels admitting it “fell short of our expectations” during a February 2024 earnings call. The game’s failure not only tanked Q1 2024 revenue but also set a high bar for Q1 2025, making the lack of new releases even more glaring. Rocksteady faced layoffs, and the game’s live-service model was scaled back, with an offline mode announced as it prepares to sunset. This misstep has become a symbol of Warner Bros.’ broader struggles to adapt to shifting gaming trends.
Studio Closures and Canceled Projects
The revenue crash follows a turbulent 2024, during which Warner Bros. implemented a drastic restructuring plan. In February 2025, the company shuttered three studios—Monolith Productions (Middle-earth: Shadow of Mordor), Player First Games (MultiVersus), and Warner Bros. Games San Diego—leading to the cancellation of a Wonder Woman game and the scrapping of a Hogwarts Legacy Definitive Edition. Insider Gaming reported that these closures were part of a strategy to “refocus resources and capital on proven IP” like Harry Potter, Mortal Kombat, DC, and Game of Thrones.
The decision to close Monolith, a studio with a “storied history,” shocked fans, with X user @Grummz highlighting the 48% revenue drop and linking it to “canceled games and no releases.” The Wonder Woman cancellation, in particular, stung, as it was seen as a chance to leverage DC’s iconic characters. Bounding Into Comics noted that these closures were “not a reflection of talent” but a strategic shift to prioritize “high-quality games” from “world-class studios.” However, the immediate impact was a barren release slate, exacerbating the Q1 2025 revenue plunge.
MultiVersus and Other Missteps
Beyond Suicide Squad, MultiVersus—a free-to-play brawler akin to Super Smash Bros.—added to Warner Bros.’ financial woes. Relaunched in May 2024 after a beta phase, the game underperformed, leading to a $100 million write-down in Q3 2024. IGN reported that CEO David Zaslav and CFO Wiedenfels acknowledged MultiVersus’s failure, which contributed to a 31% revenue decline in Q3 2024. The closure of Player First Games followed, signaling Warner Bros.’ retreat from live-service experiments.
Other 2024 releases, like Harry Potter: Quidditch Champions, also failed to make a significant impact. IGN noted that it was the only new release in Q3 2024 but “failed to make an impression,” further highlighting the division’s reliance on older titles. The cancellation of a Hogwarts Legacy expansion, reported by Eurogamer.net, underscored Warner Bros.’ cautious approach, prioritizing cost-cutting over risky investments.
A Strategic Pivot: Four Tentpole Franchises
In response to these setbacks, Warner Bros. has doubled down on four “tentpole” franchises, each with over $1 billion in consumer sales: Harry Potter, Mortal Kombat, DC, and Game of Thrones. Game World Observer quoted the company’s commitment to “producing high-quality games built for long-term consumer engagement” to return to profitability in 2025. This strategy includes a Hogwarts Legacy sequel, potentially tied to a Harry Potter TV series, and a new single-player Batman game from Rocksteady.
The pivot reflects lessons from 2023, when Hogwarts Legacy sold over 30 million copies and became the year’s best-selling game in the U.S. Mortal Kombat 1 also performed strongly, with its Definitive Edition surprise-dropped on May 13, 2025, in what Bounding Into Comics called a “quick cash” move to offset Q1 losses. However, the focus on proven IPs has drawn criticism for stifling innovation, with fans on X like @Pirat_Nation noting that studio closures and a “massacre” of projects have left Warner Bros. spending 66% less on game content.
The Broader Context: A Struggling Industry
Warner Bros.’ gaming disaster isn’t an isolated case. The broader gaming industry is facing challenges, with companies like Microsoft, Sony, EA, and Ubisoft also cutting costs and closing studios. A Pure Xbox commenter, @Tasuki, noted, “The gaming market is mostly tapped out… The golden era of gaming is over.” Warner Bros.’ reliance on live-service games like Suicide Squad and MultiVersus, which clashed with fan demand for single-player experiences, mirrors industry missteps. Blue’s News forum users criticized the company for “wasting IPs” like Batman and F.E.A.R., arguing that mismanagement of valuable franchises exacerbated the crisis.
The company’s film division, by contrast, has seen success, with A Minecraft Movie grossing nearly $900 million globally. This disparity highlights gaming’s unique challenges, where high development costs and long production cycles amplify the risks of failure. Warner Bros.’ $384 million in 2024 write-downs, including $50 million in Q4, underscores the financial strain, with Game World Observer noting that operating expenses dropped 20% as a result of cost-cutting.
Can Warner Bros. Recover?
The path to recovery hinges on Warner Bros.’ ability to execute its franchise-focused strategy. The Hogwarts Legacy sequel, developed by Avalanche Studios, is a flagship project, with potential synergy with the Harry Potter TV series. GameSpot reported that CEO David Zaslav sees gaming as a “strategic differentiator,” with plans to license IPs to third-party studios to bolster output. The Mortal Kombat 1: Definitive Edition launch, despite its high upgrade price ($50–$60), signals an attempt to capitalize on existing assets.
However, challenges remain. The lack of new releases in Q1 2025 reduced marketing and content expenses, a silver lining noted by Comic Basics, but it’s a short-term fix. The closure of studios like Monolith limits development capacity, and fan skepticism, evident in ResetEra threads lamenting Warner Bros.’ “uneven performance,” suggests a trust deficit. Zaslav’s push for “consistency” in releases, as reported by GameSpot, will be tested by the upcoming Hogwarts Legacy on Switch 2, a potential bright spot.
The Bigger Picture: Lessons from a Crash
The 48% revenue crash exposes deeper issues in Warner Bros.’ gaming strategy. The pivot to live-service games, exemplified by Suicide Squad and MultiVersus, misjudged audience demand, while studio closures and project cancellations reflect a reactive approach to financial pressures. GamesIndustry.biz highlighted that 2024 was a “disappointing year,” with Warner Bros. admitting the “quality of too many new releases has missed the mark.” The focus on four franchises aims to stabilize the division, but it risks alienating fans who crave variety, as Blue’s News users suggested with calls for a Bugs Bunny game.
The controversy also reflects broader industry trends, where shareholder focus on AI and cost-cutting overshadows gaming innovation. Warner Bros.’ gaming division, once a “steady segment” with $400 million in annual EBITDA, must rebuild its reputation. For fans, the crash is a wake-up call to demand better stewardship of beloved IPs like Batman and Harry Potter.
Conclusion: A Make-or-Break Moment
Warner Bros.’ nearly 50% gaming revenue crash in Q1 2025 is a stark reminder of the high stakes in the video game industry. The fallout from Suicide Squad, coupled with no new releases and studio closures, has left the division in crisis. Yet, with a strategic pivot to proven franchises and upcoming projects like a Hogwarts Legacy sequel, there’s hope for recovery—if Warner Bros. can deliver consistent, high-quality games. As the company navigates this disaster, the gaming world watches to see if it can reclaim its former glory or succumb to the pressures of a rapidly evolving market. For now, the crash is a sobering lesson in the cost of missteps and the power of fan expectations.