π¨ BRUTAL AF: New DARK MEDIEVAL RPG Drops SWORDFIGHTS So REAL They’ll HAUNT Your Dreams! π‘οΈπ
Fresh 8-min trailer explodes with WORLD-CHAMP MoCap carnage in a Slavic nightmare world… Brutal survival, choices that SCAR the land, 60FPS UE5 glory. 2026’s hidden gem? Daniel Vavra (KCD) already hyped!
Day-one wishlist? π Every bloody detail + why it’s YOUR next obsession…

A haunting new trailer has gamers buzzing about The Vernyhorn, an upcoming third-person open-world RPG from Polish developer INTERSTUDIO that’s channeling the grim myths and unforgiving realities of early medieval Slavic life. Dropped on November 19, 2025, the eight-minute showcase β complete with behind-the-scenes motion-capture footage β highlights visceral swordplay, a living world of scanned Polish biomes, and a narrative of guilt and survival that promises to linger. As AAA titles like GTA VI dominate headlines, this indie effort stands out for its authenticity, drawing praise from Kingdom Come: Deliverance creator Daniel Vavra and racking up hundreds of thousands of views on YouTube. With a Steam page live and a playable demo eyed for late 2026, The Vernyhorn is positioning itself as a must-watch for fans of atmospheric RPGs like The Witcher and Baldur’s Gate.
INTERSTUDIO, a small team based in Kielce, Poland, isn’t new to gaming but marks a bold pivot with their sophomore project. Their debut, Nemesis: Lockdown (2022), was a well-received digital adaptation of Awaken Realms’ acclaimed sci-fi horror board game, blending turn-based strategy, crafting, and alien-infested tension on Steam. Critics lauded its atmospheric creepiness and multiplayer tweaks, with Polygon noting its faithful recreation of the tabletop’s dread. Now, the studio swaps interstellar corridors for muddy swamps and fog-shrouded forests, leveraging Unreal Engine 5.7 for real-time 60+ FPS visuals captured on an RTX 4070 β no smoke and mirrors.
A World Forged in Slavic Shadows
The Vernyhorn β translating roughly to “Song of the Swallow” β unfolds in a handcrafted open world inspired by 9th-10th century Eastern Europe, blending Slavic folklore with Viking-era grit. Developers scanned real Polish locations β ancient woodlands, misty swamps, shimmering lakes, roaring seas, and towering mountains β to craft biomes that pulse with life. Villages bustle with NPCs on daily routines, wildlife roams freely, and dynamic weather cycles β from howling storms to seasonal shifts β dictate survival. Architecture draws from scanned wooden churches and stone walls, consulted with historical reenactors for pinpoint accuracy.
This isn’t a sprawling empty map for checklist tourism. INTERSTUDIO emphasizes “density over scale”: every cave, glade, and hamlet hides meaningful quests, secrets, or lore, rewarding curiosity without hand-holding. A minimal UI forces players to observe, remember, and adapt β echoing classic CRPGs like Icewind Dale β while survival mechanics add teeth: stock food, dress for blizzards, plan return trips, or perish from hunger in the wilds.
Combat That Cuts Deep: Swordmasters and Survival Scrambles
The trailer’s pulse-pounding centerpiece? Combat so raw it feels ripped from a Robert Eggers film. Motion-captured with world champion HEMA (Historical European Martial Arts) fencer Antoni Olbrychski and Wushu expert Morgan MyΕko β a Cyberpunk 2077 vet β every parry, thrust, and grapple screams authenticity. No flashy VFX or camera tricks: fights demand timing, reading foes, and brutal improvisation. Lose your blade? Unleash kicks, headbutts, chokes, or desperate grapples.
A standout “Surprise Attack” mechanic lets players preemptively strike mid-dialogue, turning tense talks into cinematic ambushes β inspired by The Last Samurai. X users and Reddit threads hail it as “KCD on steroids,” with Olbrychski’s on-set instruction ensuring strikes land with bone-crunching weight.
Narrative Weight: Choices in a World of Demons
You play a man tormented by his past, navigating a nonlinear tale of guilt, faith, and primal fear. Guided by a spectral presence probing your conscience, decisions ripple: loyalties fracture, villages turn hostile, paths diverge without good/evil binaries. Influences span Baldur’s Gate, early Witcher, and cinema like The Revenant and Ridley Scott epics β prioritizing emotional resonance over epic bloat.
Survival ties into the story: ill-prepared treks heighten vulnerability, making triumphs visceral. Hundreds of lifelike animations β climbing sheer cliffs, foraging in fog β immerse without breaking pace.
Roadmap to Release: Community-Driven Ambition
No firm date yet, but milestones chart a deliberate path: crowdfunding soon, early test build mid-2026 for backers, public demo late 2026, and episodic chapters kicking off mid-2027. PC-exclusive on Steam (wishlist live), it targets 16GB RAM minimum (RTX 2060) and soars on high-end rigs.
INTERSTUDIO invites Discord feedback early, fostering a collaborative vibe rare in indies.
Early Buzz: From IGN Spotlight to Vavra Nod
IGN’s post exploded with 136k+ views, sparking “this might be one of those games you boot up ‘for 10 mins’ and suddenly itβs 4am” reactions. Vavra tweeted approval, crediting a “European history renaissance in games.” X and Reddit praise the trailer’s moody howls, precise kills, and anti-bloat ethos, though some question small-team scope.
Turkish fans even campaigned for localization β and won. As 2026 looms with giants like Kingdom Come: Deliverance 2, The Vernyhorn carves a niche: unflashy, unflinching medieval truth.
Skeptics eye delivery risks, but the trailer’s polish β real-time 4K sweeps, no pre-renders β silences many. If INTERSTUDIO nails the execution, this could be the indie gut-punch that redefines Slavic RPGs. Wishlist it, join the Discord, and brace for the cold.