
Fallout, like most Bethesda games actually, can be a buggy, incoherent mess from time to time, but some of the developer oversights can be quite funny so we tend to let them slide.
My favourite example is in The Elder Scrolls V: Skyrim when a giant kills you and sends your body into the stratosphere, that shouldn’t happen but we forgive it because it’s always hilarious.
In Fallout 4 players have discovered you can have a full-on conversation with one of the game’s NPCs, through a wall.
In KL-E-0’s store over in Goodneighbor you can have a lovely chat with Daisy, one of the ghoul NPCs, through a gap in the wall by the workbench.
Why can you do this? Who knows, maybe it was intentional but it’s very, very funny especially since Daisy isn’t programmed to react to it at all.
Apparently this can actually be used as a speedrun tactic since talking to Daisy is part of the game’s main quest, and doing it this way means you don’t have to walk around and talk to her face-to-face, you learn something new every day.
Through a post sharing the discovery on Reddit one player shared their own headcanon as to why the hole is there, saying “Kleo and Daisy are besties, swapping banter through the wall and complaining about idiot customers.”
Other comments were less wholesome, implying the hole in the wall has other uses aside from friendly banter and bartering…
It’s not the most notable Bethesda oversight, but it gave us a good chuckle and thought it was worth sharing, plus if you’re a psychopath player you can probably lob a grenade through the whole and run off before anyone realises what you did…
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