“You Would Kidnap Dracula”: Kingdom Come: Deliverance 2 Producer Details The Game’s Extensive List Of Cut Content

hans in the stocks in kingdom come deliverance 2. If you’ve played Kingdom Come: Deliverance 2, you know the game has a wealth of content. Two vast maps, each teeming with vibrant (or not so vibrant) locations, tons of quests, memorable NPCs, and plenty of rabbit holes to fall into.

A new panel at Prague Comic-Con has revealed that, despite there being lots to do, Kingdom Come: Deliverance 2 could have been a whole lot bigger.

Kingdom Come: Deliverance 2’s Cut Content Included A Whopping 35 Quests

Henry holding a gun from the Kingdom come deliverance 2 cinematic trailer.

During a recent panel at Prague Comic-Con, right in the heart of Kingdom Come: Deliverance territory, the game’s executive producer Martin Klíma detailed its monstrous amount of cut content, which included 35 quests, one of which had Henry kidknapping Vlad Dracula, 15 percent of Kutná Hora’s map, and a karma system (via CzechCrunch).

“From Sigismund’s camp, you would kidnap either Vlad Dracula or his son or father; I’m not entirely sure now. Simply a member of the family who lived at that time and could actually meet Sigismund as the King of Hungary, Klíma said. “Then you try to capture Sigismund and blackmail him through hostages, which you won’t succeed in, because you will be betrayed by the same person who betrayed you in the final game. Then, Žižka takes revenge by poisoning a well and ambushing a large caravan. We cut all that out; only the ambush remained.”

This version of Dracula is unlikely to be the blood-sucking kind made famous by Bram Stoker, but instead a relative of Vlad the Impaler, whom the vampire is said to be based on.

Klíma shared that many of the quests were postponed until “we internally gave them DLC status. Which means the possibility of release in a future update, but often more like a pre-hell before cancellation. Ultimately, however, these cuts “brought the game’s release closer by half a year,” so it’s a process that benefitted us as players, and likely the studio.

These cuts “brought the game’s release closer by half a year.”

Another major piece of content cut from Kingdom Come: Deliverance 2 was a karma system. “It would manifest itself in sleep. That’s only in the game now as a time skip. But it would be better if something could happen during it,” Klíma said. “Our idea was that there would be a certain chance that you would have a dream. What kind? That would depend on the karma. If it was bad, you stole and murdered, it would be a nightmare where you would fight ghosts and demons. Maybe the spirits of people you killed.”

These dreams would have reportedly had an impact on Henry’s journey through the game. If you came out on top versus the spirits, Henry would gain experience; if you failed, his sleep would be ruined.

What could have been, hey.

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