🚨 ARC RAIDERS SHOCKER: The RATTLED Rattler is BACK from the DEAD! 😱
Everyone trashed it as the WORST gun ever… but after the Cold Snap patch? ONE MAG and your enemies are DUST! 💀 Is it the NEW META BEAST or just another dev TRICK? Pros are DIVIDED—watch these INSANE clips or get left behind! 👀🔥

In the high-stakes world of ARC Raiders, where every bullet counts in PvPvE extraction raids against mechanized ARC horrors and rival players, one weapon has long been the punchline: the Rattler. Dubbed the “trash can” or simply “ass” by the community, this assault rifle was notorious for its pitiful 10-round magazine, sluggish reloads, and inability to compete in fast-paced firefights. Players lamented its role in free loadouts, where it often left raiders outgunned by superior gray-tier alternatives like the Stitcher or Kettle. But with the December 1.7.0 “Cold Snap” update on December 16, 2025, Embark Studios threw a lifeline to the underdog—or did they just tweak a dud?
ARC Raiders, developed by Embark Studios and published by Nexon, pits squads of up to three “raiders” against relentless ARC robots in procedurally influenced maps like the frozen Blue Gate or sprawling Stella Montis. Success means scavenging blueprints, cred, and gear for extraction, but failure invites permadeath risks and lost loot. Weapons are king, tiered by rarity and upgrades, with free loadouts offering basic gray guns for low-risk runs. Pre-patch, the Rattler epitomized frustration: its base 10-round mag couldn’t down a basic unshielded foe (100 HP), forcing mid-fight reloads that got players shredded.
Community forums buzzed with disdain. On X (formerly Twitter), users called it “the worst gun in ARC Raiders,” unfit even for PvE against lighter ARC like rotors or wasps. Reddit threads mocked its free-loadout appearances, with one player vowing to defend their Level 1 Rattler “at any cost” in a humorous clip. Steam discussions pleaded “BUFF THE RATTLER,” arguing it wasn’t meant for PvP dominance but needed viability beyond memes. YouTubers tested it relentlessly, concluding it was “miserable” at low levels, especially post-previous patches that favored aggressive sprayers like the Stitcher.
Enter Cold Snap: a 12GB behemoth update themed around blizzards and icy map conditions, packed with quality-of-life overhauls. Skill tree resets for 2,000 Coins per point, ADS toggle options, Cred soft caps at 800, Raider Tool customization, and festive cosmetics headline the changes. Map fixes abound—dynamic Security Lockers, better Stella Montis spawns, and collision tweaks prevent falls and stuck spots. ARC AI got smarter: Shredders brake better, turn responsively, and chase lures without corner-sticking. Bettina, another assault rifle, saw major buffs: mag to 22, reload to 4.5s, durability burn slashed for sustained fire.
But the Rattler steal? A seemingly modest mag bump from 10 to 12 base rounds. Devs clarified: “Even though the Rattler isn’t intended to compete with the Stitcher or Kettle at close ranges, it is receiving a minor buff to bring its PVP TTK at lower levels a bit closer… remain in its intended role as a more deliberate weapon where players… dip in and out of cover, fire in controlled bursts, and manage their reloads.” At Level 1, that’s now 108 damage potential—enough for one-mag downs on naked targets. Upgraded Rattler IV hits 24 rounds, viable for green-shielded foes with headshots.
Post-patch reactions exploded. X lit up with hype: “Rattler buff to 12 bullets coming in clutch!” and “Rattler can now kill in one clip. Great improvement.” ModernWarzone noted the default increase, sparking 600+ likes. Streamers like Ceez warned: “+2 rounds… might be a WHOLE problem now.” A $26K maxed Rattler clip went viral on Facebook, with warnings it might get patched soon.
YouTube deep dives confirmed the shift. “Rattler IV After The Buff… Is It Good Now?” praises attachments like compensators (60% dispersion cut) and stable stocks for taming recoil, making bursts deadly mid-range. Crouch-fire tightens spread, suiting trios over solos. Yet caveats persist: slow reloads kill momentum, fire rate lags, and it’s “pretty mid” versus Toro or Ventor. Another vid asks if Level 1 is “STILL Miserable,” testing raids—viable with playstyle adaptation, but not meta-defining.
Reddit’s r/ArcRaiders thread titled “New Rattler Update Nerf!! Thank God…” ironically celebrates the buff as toning down its “dominance”? No—users clarify it’s a lifeline: Level 1 now downs unshielded (108 vs. 100 HP), edges TTK closer, shines vs. ARC unarmored parts. Sentiment splits: praise for PvE niche and free-kit clutch potential; gripes on upgrade costs (5 components to Level 3), reload woes, and inferiority to Stitcher’s spray. Calls echo for gray-tier rebalance—nerf Stitcher mag to 15?—to prevent free-loadout stomps.
No hotfixes nerfed it post-1.7.0; later patches targeted blueprint floods, not Rattler. Pros adapt: pair with Stitcher backups, burst from cover in Cold Snap blizzards where visibility favors deliberate shots. Casual raiders rejoice—free loadouts feel fairer. But elites demand more: damage bumps, reload strips, fire rate tweaks.
Embark’s responsive patching—weekly since launch—signals listening. Cold Snap’s QoL (VOIP tests, quest icons, end-round surveys) boosts retention amid 2025’s crowded extraction scene (think Escape from Tarkov clones). Rattler’s arc mirrors the game’s evolution: from rough early access to polished contender.
Is the Rattler “really not THAT bad” now? Data says yes—TTK viable, playstyle rewarded. But in ARC Raiders’ brutal Rust Belt, where ARC hordes and PMCs lurk, it’s no silver bullet. Raiders, adapt or extract empty-handed. The patch revived it, but mastery decides if it rattles cages or just rattles nerves. With Season 2 looming, watch for metas shifting in the snow.