
The latest debate to arrive on the Oblivion community’s plate is less of a debate and more of a complaint, as it revolves around Bethesda’s strange grasp on how much things weigh.
New Oblivion Remastered Players Are Truly Baffled By How Much Items Weigh
Over the last few days, on both the Oblivion and Oblivion Remastered subreddits, players have begun to realize just how much the weights of items don’t make sense. These discussions have garnered hundreds of comments and thousands of upvotes between them, with players lamenting the lack of logic behind how much certain items weigh.
In one discussion, the original poster ohhhhlorrrrddymy said, “Longswords wielded with ONE HAND are FORTY POUNDS? FORTYYY??? FIFTY pounds sometimes????? Dawg swords historically are like 4–5 pounds. Sometimes 10 if it’s massive. I get it’s probably for game balance more than anything, so you don’t just carry a ton of weapons, but if that’s the case, why wouldn’t they just reduce overall carry weight?”
Why in the hell am I carrying a 7-pound dagger anywhere?!
This discussion then brought out the history buffs, comparing Oblivion to historical armor pieces. “A Daedric Warhammer is 93 pounds, and its chest piece is 60 pounds. I mean, yeah, armor could hit that amount in the past, but that would be for the whole set at most. Armor meant for combat would have had to forgo some weight to make it possible to travel with, even allowing some individuals the option to run when needed. Historical sets that exceeded 60 pounds would have likely been built for tournaments, for there were some cases that the knight needed a crane to mount on their horse,” said Binzuru.
The second discussion very much mimicked the first, with OP SubCreeper saying, “Why in the hell am I carrying a 7-pound dagger anywhere?! Why is my Glass Longsword 40 pounds, and my Steel Cuirass only 35?!? What the hell is going on here?”
Whatever the reasoning, it seems like a weird oversight by Bethesda.