This is HUGE. š±
Dragon Age: The Veilguard just hit a groundbreaking milestone that no game has ever achieved before. And itās leaving fans in awe. Could this be the start of a new era in gaming? š¤Æ
What does this mean for the future of RPGs? š
š Want to know what makes this so historic? Click here to find out!
Dragon Age: The Veilguard just won an award. Well, not quite. After all the controversy, layoffs, and missed expectations, there is a small bright spot for the game today. The gameās official companion podcast,Ā Dragon Age: Vows & Vengeance, has won the Best Audio/Podcast award at the Tribeca Festival.
While the game itself fell short of both sales targets and fan expectations, this podcast has found the recognition and praise of critics. Itās a first not only for theĀ Dragon AgeĀ franchise but for the video game industry as a whole. But it really wouldāve been so much sweeter if the game werenāt as bad as it is.
Dragon Age: The Veilguardās podcast won an award, but does it really matter now?
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The eight-episodeĀ Vows & VengeanceĀ podcast was designed to introduce fans to the Veilguardās new roster of characters ahead of the gameās release. The podcast gameās writing team didnāt directly work on it, but it did get assistance from John Epler,Ā The Veilguardās former creative director, who has since moved to EAās Full Circle Studio.
So even though it wasnāt written by BioWareās narrative team, it landed one of the yearās top awards in audio storytelling. The Best Audio/Podcast award at the Tribeca Festival is a big one to get. Itās a notable moment not just for theĀ Dragon AgeĀ franchise, but for video game storytelling in general.
Unfortunately, the podcastās victory is inĀ sharp contrast to the performance ofĀ The VeilguardĀ itself. Released in late 2024 after a decade of development hell, the game only got 1.5 million players within its first two months. And we say only because it was only half of EAās internal targets.
And even despite its respectable critic scores (with an OpenCritic average of 80), it was labeled a commercial failure. The unfortunate reality of this is that it triggered mass layoffs within BioWare and ended a development cycle that had already seen a multitude of issues.
There were so many problems behind the scenes at BioWare
Itās a miracle the game even came out after what weāve heard. | Image Credit: BioWare
Weāve already hinted at all the issues, but letās touch upon them here.Ā A recent report confirmedĀ what we had all suspected. A big game like that with so much at stake couldnāt have failed this horribly without something going on behind the scenes. And there was.
Initially intended as a multiplayer live-service game, the game went through multiple internal reboots before it finally settled into being a single-player RPG. The report also says that there were issues between theĀ Dragon AgeĀ andĀ Mass EffectĀ teams, as leadership conflicts and resource prioritization led to mistrust and inefficiencies.
In the end, itās really no surprise that Dragon Age: The Veilguard wasnāt a success in most aspects. With all that going on behind the scenes, the flaws were big. But that doesnāt mean we hate BioWare. As the studio now works onĀ Mass Effect 5, we can only hope that the same thing doesnāt happen to it.
Did you try ourĀ Dragon Age: The Veilguard? Have you listened to theĀ Dragon Age: Vows & VengeanceĀ podcast? Let us know in the comments!