
Many titles that never turned into proper franchises still featured a follow-up or spin-off. Blue Dragon received a DS entry, for example, and Chrono Cross counts as a full-fledged Chrono Trigger follow-up, even if it’s not the Chrono Trigger 2 that some fans would have liked. For the purposes of this list, only RPGs that were truly one-and-done will be counted, but there’s still more than enough to consider.
10Resonance Of Fate Has Combat Like No Other
Complicated Battles Worth Revisiting






Resonance of Fate would likely have an uphill battle to a sequel, but that doesn’t mean it isn’t deserving of one. Like a lot of one-and-done RPGs, Resonance of Fate released on Xbox 360 and PS3, but it shouldn’t be confused with any other game of the era. A creative, complex battle system set it apart from competitors, and tightening the presentation of its steampunk story could lead to a strong successor.
9Anachronox Has More Stories To Tell
All That Cut Content Should See The Light Of Day






An Anachronox franchise would be a very long shot now, but under different circumstances, it could have been a great one. Anachronox offered an interesting fusion of JRPG design sensibilities and Western PC games of the late 90s, theoretically appealing to fans of both Final Fantasy 7 and Deus Ex. It suffered even rougher delays than the long-gestating Deus Ex, however, and by the time of its release in 2001, the interest just wasn’t there.
Extreme cuts to Anachronox‘s content during production left an obvious blueprint for a sequel, but the subsequent closure of developer Ion Storm certainly didn’t help matters. Perhaps it’s been long enough to resurrect the Anachronox IP in a more welcoming climate, although I won’t be countin
Clair Obscur: Expedition 33 Is Primed For More Success
All The Momentum Is In Place
Although a direct sequel to Clair Obscurwould be possible, it’s also perfectly poised to set up an anthology franchise in the vein of Final Fantasy. Regardless of what direction developer Sandfall Interactive takes with its next game, there will be plenty of fans ready and waiting to play it.
7Arcanum: Of Steamworks And Magick Obscura Is A CRPG Classic
A Game That Deserves Its Own Baldur’s Gate 3






Iconic computer RPGs like Fallout and Baldur’s Gate left a long legacy of sequels, but Arcanum: Of Steamworks and Magick Obscura might be the best game of the scene that never managed to do the same. Developed by Troika Games, a studio founded by key Fallout designers, Arcanum took many of Fallout‘s strengths to a setting that mixed magic with the Industrial Revolution.
Despite generating more sales than Troika’s later cult classic, Vampire: The Masquerade — Bloodlines, Arcanum hasn’t had the same questionable luck in getting a sequel in development. With the massive success of Baldur’s Gate 3, there’s a lot of attention on the CRPG market again, so it’s not too late to bring Arcanum back to the table.
Lost Odyssey’s Writing Is Still First-Class
Xbox Could Have Its Own RPG Flagship Franchise










Hironobu Sakaguchi’s Final Fantasy certainly wore out the Final in its title, but the same can’t be said for all of his other projects. One Sakaguchi game that deserves a revisit is Lost Odyssey, an Xbox 360 RPG that he wrote alongside novelist Kiyoshi Shigematsu.
Like Skies of Arcadia, Lost Odyssey is another oddball platform release, as the PS3 sold much better than the Xbox 360 in Japan and received far more JRPGs as a result. Nonetheless, the game sold well, and its emotionally complex story more than makes up for the limitations of gameplay that didn’t always innovate. A sequel could build on these narrative strengths while updating the gameplay, resulting in the possibility of another Sakaguchi classic.
The Last Story Is A Wii Standout
Xenoblade Shouldn’t Be The Only Franchise






The Legend Of Dragoon Could Have Rivaled Final Fantasy
A Big Push That Never Continued






The Legend of Dragoon was Sony’s internal answer to Final Fantasy, and as such, it should have been primed to kickstart a long-running franchise of its own. Upon release, however, the comparisons to Final Fantasy were generally unfavorable, resulting in a solid reception that just couldn’t compare in terms of excitement.
Live A Live Has Endless Potential
More Anthologies, Please






If any game should be easy to create a great sequel to, it’s Live A Live. As an anthology featuring wildly different scenarios and inspirations, Live A Live spans everything from a prehistoric caveman adventure to a gunslinging Western. While the original game was never released in the West, a modern remake finally made its way to international markets.
Fantasian: Neo Dimension Is Sakaguchi At His Best
Final Fantasy’s Creator Has Set Up Another World Of Possibility










While Lost Odyssey and The Last Story attempted to move forward with the presentation of the times, Fantasian is deliberately old-school, delivering a charming handcrafted world that’s reminiscent of PS1 RPGs with pre-rendered backgrounds. It’s also one of his most well-received creations, and should Sakaguchi release another RPG in the near future, it’s entirely possible that it will pick up the Fantasian mantle.
Skies Of Arcadia Did Everything Right
A Great Game On All Levels






The PlayStation 2 was the number one destination for most early 2000s JRPGs, but Skies of Arcadia showed up on the more unexpected platforms. Debuting on the SEGA Dreamcast and reappearing on the GameCube with a new Legends subtitle, Skies of Arcadia never gained the market presence that its biggest competitors did.
Over time, however, Skies of Arcadia has earned and maintained a spot as a stone-cold cult classic. Its sky pirate concept is immediately fun, and with a strong story, likable characters, and fun combat to back it up, there’s no reason that a Skies of Arcadia RPG franchise should be out of the discussion.