π₯ $100K ULTIMATE LOADOUT CRUSHED by FREE LOADOUT PLEBS β ARC Raiders’ HIDDEN GBMM STEALING YOUR LOOT?! π‘ Devs SWEAR No Matchmaking Magic… But TESTS PROVE Otherwise? One WRONG Kit = INSTANT DEATH LOOT PINATA! π± Watch BEFORE Your Next Raid… Exposed Inside! π

In the cutthroat extraction shooter ARC Raiders, where players risk it all scavenging robot-overrun maps like Stella Montis for blueprints, components, and epic gear, a fierce controversy is pitting casual “ratters” against high-rollers. Does the game secretly use gear-based matchmaking (GBMM) β pitting $100K “god kits” against equally stacked foes while shielding free-loadout newbies in easy lobbies? Or is it all paranoia in a game dominated by zero-risk runs? Launched October 30, 2025, by Embark Studios, the title has sold over 7 million copies and peaked at 300K concurrents, but matchmaking gripes are flooding Reddit, Steam, X, and Discord.
Free loadouts β basic Pharaoh pistols, Stitcher SMGs, and light shields craftable for scraps β let players drop in risk-free, loot up, and “snowball” into beasts. But veterans fume: Bring a 100K epic Osprey rifle and heavy Aphelion armor? Suddenly, every bush hides a tryhard trio lasing you down. Drop naked? Lobbies feel “chill,” with friendlies ignoring each other for ARC drones.
Devs Deny It: Team Size Over Gear Score
Embark has repeatedly shut down GBMM rumors. Community Manager Ossen posted in Discord pre-launch: “While it is true that the team has previously evaluated loot/gear-based as well as other types of matchmaking principles, right now the focus is on maintaining the split between solos and squads to keep those groups on an even playing field whenever possible.” No skill-based matchmaking (SBMM) either β just fast queues prioritizing solos vs. duos/trios/squads, per November 12 patch notes introducing duo prioritization.
Post-launch patches (1.3.0, 1.4.0) tweaked metas β Venator nerfs, Trials rebalances β but matchmaking remains “barebones,” per outlets like Turtle Beach. No gear score factors; queues are ping-based with team-size priority, occasionally mixing for low-pop times.
Player Rage: ‘Free Lobbies Chill, Geared = Sweat Fest’
Forums explode with anecdotes. Reddit’s r/ArcRaiders thread “Does Arc Raiders have gear-based matchmaking?” (33 upvotes, 178 comments) sees users like T-Coffeee (60 hours): “Expensive gear matches pro-level players 90% of the time.” NoRiskNoSalt tested duos: “100% GBMM… high-end gear = sweaty lobbies.” Steam discussions echo: Free kits yield passive raids; blues/purples trigger shoot-on-sight.
X users pile on: @Marksman (400+ likes): “99% sure thereβs GBMM… 40-50K kit? Never see free kits.” @JakeSucky polled: Streamers suspect it. TimTheTatman and others gripe geared runs feel “rigged.” Some theorize “aggression-based” or hidden EOMM (engagement-optimized) instead.
Critics call it placebo: Free meta means most run rags anyway. Geared players notice hostility because they look juicy.
The Smoking Gun? YouTuber Tests $100K Vs. Free
Enter The Gaming Merchant’s bombshell December 3 video (36K views): “$100K Loadout Vs FREE Loadout.” He ran 20+ Stella Montis raids:
Free Loadout: 100% opponents free/near-free (<10K Stitchers). “Everybody’s fighting with nothing to gain.”
$10K (Stitcher, medium shield): 80-90% free, 10% cheap. Expected for budget meta.
$100K (Snap Hook, heavy armor): 70% free/cheap, 20-30% 10-20K (El Toro 3, Rattler 1). No epics. Profited 120K one run. “A lot of free loadouts… most expensive was 10-20K.”
Verdict: “If there is gear-based matchmaking, it’s a very loose weighted matchmaking… doesn’t make a massive difference.” Free kits’ dominance explains “segregation.” Glitches like wall-clips favor rats.
Other tests align: Acez claims GBMM but admits fun on free; Fallout Plays mocks it.
Free Loadout Meta: Rat Heaven or Smart Play?
Free kits β Pharaoh (20 dmg, silenced), light shield β excel for stealthy looting. Trade augments at Lance for Combat/Tactical Mk.1. Streamers like Dr Disrespect chase “100K Free Loadout” challenges; TimTheTatman snowballs to epics. Steam rants: “Free too powerful… encourages aggressive PvP.”
Geared runs? Risky glory. BradQuackson’s “World Record Kills” with 100K Osprey. But losses sting β one X clip: 100K wiped stupidly.
The Divide: Fair Play or Gear Check Killer?
Pro-GBMM: Protects noobs, balances risk (Admirable-Duck1806: “Enjoyable games”). Anti: Ruins extraction soul β no underdog upsets (Round-Bike-4230: “Kill geared from free!”). Smurfing thrives if hidden.
Patches loom: Cold Snap (Dec 11) adds snow stealth; Expedition wipe (Dec 15) stacks buffs. Will GBMM tweaks come? Embark monitors.
Verdict: Myth or Menace?
Tests like Gaming Merchant’s debunk strict GBMM β free meta rules. Devs hold firm: Team size first. Yet suspicions linger in a genre thriving on chaos. Rats, gear up; chads, drop naked. ARC Raiders’ core? Risk everything β or lose to the grind.