⚰️ 200 hours in ARC Raiders just got leaked… and the entire server is about to get cooked.
Someone finally spilled the real end-game secrets that top 0.1% players swear to never share: The one workshop upgrade that prints billions while you sleep. The nasty rotation that farms THREE red zones at once while everyone else fights over garbage. The single mistake 99% of “Chads” still make in 2025 that keeps them broke forever…
Half these tricks are straight-up banned from certain Discords. The other half just turned a random level 50 into a billionaire in under 48 hours.
Stuck at 5-10 million net worth? Feeling the wall? This guide smashes that plateau whether you’re ready or not.
Full 200-Hour Master Guide (nothing held back, save it before it vanishes):

Just four weeks after its October 30 launch, ARC Raiders has clawed its way to over 400,000 peak concurrent Steam players, $160 million in sales, and a “Very Positive” 89% review rating from 65,917 users. Embark Studios’ PvPvE extraction shooter – where squads of up to three Raiders scavenge a machine-ravaged Italian wasteland for loot, dodging ARC killer bots and backstabbing rivals – has hooked millions. But after 200+ hours? Newbies grind quests while vets farm bosses like the hulking Matriarch for endless ARC Alloy and 50,000 XP hauls. We’ve grilled top Streamers, Redditors, and YouTubers who’ve sunk seasons into Speranza’s underbelly for this no-BS list: 10 endgame pivots that separate scavengers from overlords. Forget beginner pings – this is the cheese, exploits, and meta that breaks the Rust Belt.
Launched amid AI voice controversy (Eurogamer docked it to 2/5 over procedural NPC chatter, sparking xQc’s “rigged TGA snub” rants), ARC Raiders flipped the script: Unreal Engine 5 vistas of overgrown dams and buried cities, fluid third-person gunplay blending Tarkov tension with The Finals chaos, and emergent tales of squad-saving strangers. Post-launch patches added Cold Snap events and Stella Montis map expansion, but vets know progression stalls without these hacks. Raids last 30 minutes: Gear up in your workshop, drop Topside, loot/craft/kill, extract via elevators (free but camped) or Raider Hatches (key-locked stealth exfils). Die? Lose it all – unless you’re downed and crawling to safety. Here’s the vet playbook.
1. Matriarch Grenade Farm: 50K XP & Endgame Gear on Loop The Matriarch – ARC’s tankiest bot, minigun-wielding apocalypse – drops premium loot, but solos dread its 14-minute slogs. Exploit: Lure to a Field Depot (map hotspots), lob one blue Frag Grenade at its underbelly weakspot during charge-up. Boom – one-shot. Rinse via respawns for 50,000 XP, Cooling Fans (Expedition fuel), and Hullcrackers (Queen-melters). PC Gamer clocked 650 Hairpin bullets as backup, but grenades cheese it guilt-free. Pro tip: Pair with Snitch Cores to spawn adds on rivals camping your farm.
2. Loot Filter Mastery: Scrap Junk, Hoard 10K-Coin Relics Over 200 loot types overwhelm – pillows? Lemons? Wires? Vets use “Keep/Scrap” charts: Safe-slot Lance’s Mixtape (10K coins), Breathtaking Snow Globes (7K), Red Coral Jewelry/Music Boxes (5K). Scrap damaged ARC parts for Alloy (common anyway). Recycle in Speranza for max mats – field Salvage loses 50% yield. X charts from @ArcRaiderAlerts update weekly: Quest must-haves like Cooling Fans for Expeditions. Farm Armored Transports/patrol cars for blueprints.
3. Expedition Retirement: Risk a Raider for God-Tier Perks Endgame’s core: Permanently retire a leveled Raider for permanent buffs – extra slots, augments like 60% backpack space. Stockpile Fans/advanced components first; cycles last 8-10 weeks with modifiers. Launch December 2025 with Cold Snap – lose the Raider, gain meta edges like Security Breach (rare locker access). Vets run “naked” alts for trials.
4. Zipline & Deadline Mine Traps: Shred Campers & Bosses Exit campers? Booby-trap ziplines/elevators with Deadline Mines – one-shots Bastions, shreds Leapers, 10-min Queen kills. @akamafps on X: Long ropes have “rideable” edges for angle dominance. Holster (H) for full sprint – outrun pursuits.
5. Survival Tree Meta: In-Raid Crafting Godmode Skip Mobility trap – Survival’s red tree unlocks field-crafting: Bandages, stims (10s infinite stamina), Hatch Keys sans T2 bench. Shroud’s build: Max health regen over shields first. Green Mk2 Tacticals for PvP smoke breaks.
6. ARC Weakspot Bible: Pop, Queen, Bastion Breakdowns Ticks cling ceilings – flashlight sweep. Bastions broadcast position – kite. Queen/Matriarch: Hullcracker/Jupiter to cores. Ping IDs types. Farm Husk Graveyards for free parts.
7. Social Psyops: Emote Bluff & Revive Crawls 40% encounters end friendly – “Don’t Shoot” emote, voice-chat innocence (female filter cheese). Crouch-revive while moving. Paranoia wins: Smoke suspicious bushes.
8. Free Loadout & Scrappy: Infinite Backup Runs Gear wiped? Free Loadout resets stash – no naked runs. Train rooster Scrappy for passive hauls – level with field finds.
9. Night Raid Cheese: Light Up, Loot Uncontested Storms unearth exploding caches – beat rivals to ’em. Night? Bring lights – ARCs blind, players panic.
10. Hatch Exfil Meta: Dodge Camps, Keycraft Spam Hatches quieter but key-gated – craft extras via Survival. Trap approaches. Vets: 40% usage pre-nerf; post-patch, balance favors tension.
Backstage, Embark iterated post-Tech Tests: Delayed from F2P PvE roots to $40 premium PvPvE after “not fun” admits. Roadmap: Q4 Expeditions, new ARCs (Shredder), events. AI spat? Tim Sweeney: “Middle ground.” Community? Chillest ever – solos squad-up mid-raid.
After 200 hours, ARC Raiders isn’t grind – it’s evolution. Farm smart, trap ruthless, extract legends. Speranza awaits your haul. What’s your cheese?