🚨 EXPEDITION DISASTER: Thousands LOSING 5 MILLION STASH Because of THIS Deadly Mistake! 😱💀
You grinded NON-STOP for weeks… built the caravan… hit 5M value… then POOF – everything GONE forever!
One click during Dec 17-22 window and casuals are RAGING in tears: “I thought I could wait!” 😠Devs WARNED you – temporary buffs VANISH if you skip!
Don’t let your legendaries turn to dust…
👉 WATCH THE FULL GUIDE & FIX IT BEFORE DEC 22:

Arc Raiders players are in full panic mode as the game’s first Expedition departure window approaches, with a viral YouTube guide blasting one massive blunder that’s already cost thousands their hard-earned progress. Uploaded yesterday by streamer SinisterFPS, “Arc Raiders EXPEDITION Guide – DON’T Make THIS MISTAKE” has rocketed past 15,000 views in under 24 hours, hammering home the perils of skipping the December 17-22 send-off.
“This is the biggest mistake people are making right now,” SinisterFPS declares in the video, pointing to players who finish building their caravan but hesitate to depart. “You think you can just wait for the next one and keep your temporary buffs? Wrong – they disappear forever if you miss the window!” The clip walks viewers through the Expedition Project step-by-step, from unlocking at level 20 to maximizing stash value for those crucial bonus skill points, while showcasing Reddit horror stories of raiders who lost out on XP boosts and repair discounts.
Embark Studios’ Expedition system, billed as an optional prestige mechanic rather than mandatory wipes, lets players retire their raider beyond the Rust Belt, resetting most progress in exchange for permanent perks. Launched with the game on October 30, the project spans five build stages – Foundation, Core Systems, Framework, Outfitting, and Loading – requiring everything from basic Metal Parts and Rubber to rare Exodus Modules and Magnetic Accelerators.
The catch? A strict schedule. Players had 60 days to gather materials, with the caravan finalization phase wrapping up December 16. Then comes the delayed departure window: December 17 to 22, pushed back from an earlier target due to “minor tunnel issues,” as Embark announced last week. Miss it, and your built caravan carries over, but those juicy temporary account buffs – like 10% cheaper repairs, 5% extra XP, and reduced crafting costs – evaporate until the next cycle in roughly two months.
That’s the “deadly mistake” SinisterFPS hammers: hoarding without departing. “People are sitting on 3-5 million stash value thinking they’ll farm more next time,” he says, flashing Discord chats of regretful players. “But you lose the buffs you earned this cycle! Depart now, get them on your new raider immediately.” Permanent rewards, like up to five extra skill points (one per million in stash/coin value), +12 stash slots, and cosmetics such as the Patchwork Raider outfit and Scrappy Janitor Cap, stick around regardless – but only if you send your raider off.
Community backlash has been fierce. Reddit’s r/ArcRaiders exploded with threads like “Expedition details released,” where users vented over the 5 million threshold. “I have 200 hours and I’m halfway there… insane,” one posted, while others griped about early recycling of key items like electrical parts and cooling fans. “Shame on me for scrapping them,” admitted a popular quick-guide creator. Steam forums echo the chaos: players rushing last-minute farms, selling blueprints (worth 5,000 coins each toward value), and probing ARCs for salvagable parts.
Embark’s design director Virgil defended the system in an official blog, calling it a “solution to mandatory wipes” that respects player time. “We wanted something optional,” he wrote, emphasizing no coercion – stay in Speranza if you prefer, keep grinding without reset. Yet the late reveal of full rewards, including the delayed window, left casuals scrambling. PC Gamer called the 5M goal “a grind within a grind,” noting veterans hit 2M easily while newcomers cap at two skill points.
SinisterFPS’s guide doubles as a farming masterclass, recommending Buried City hatch runs for quick value, avoiding PvP-heavy Stella Montis, and prioritizing stash upgrades early. He links MetaForge.app for item values and his Twitch for live Q&A. “Don’t recycle electricals, hoard blueprints, finish quests for wealth,” he advises, mirroring IGN and Polygon breakdowns.
The stakes are sky-high. Departing resets levels to 1, wipes skills, workshop levels, blueprints, and gear – but unlocks workshop stations permanently, meaning faster rebuilds. Temporary buffs stack up to three consecutive expeditions (stronger each time), expiring otherwise. “It’s prestige with lore flavor,” one Redditor summed up.
High-profile streamers like Luthais (who hit 4.2M in a 12-hour grind) and RageGamingVideos fuel the hype, sharing “no-risk” probe farms and event timings. X is ablaze with flexes: “Just broke 5M – departing Day 1!” alongside warnings from @ARCRaidersGame: “Prepare to start fresh… buffs expire if you choose not to depart.”
Not everyone’s sold. “Yikes! 5 million for 5 points and only 12 stash slots? Pass,” one X user quipped. Forums debate worth: solos love the fresh start, squads fear market floods from mass legendaries. Embark monitors feedback, with quick patches like 1.5.0’s event tweaks showing responsiveness.
Alternatives abound for non-departers: trials leaderboards, new maps, limited events. Overgear and Shacknews guides list exact requirements – 150 Metal Parts for Foundation, 3 Magnetic Accelerators for Framework – sourced from recycling Magnetrons or Exodus zones.
As December 17 dawns, lobbies buzz with final rushes. SinisterFPS ends his video bluntly: “Don’t be the guy crying on Reddit December 23. Build, load, depart – thank me later.”
With player counts holding strong post-launch, Expeditions could define Arc Raiders’ longevity. Will the prestige pull veterans back, or alienate casuals? One thing’s clear: in Speranza, hesitation costs more than death.
Raiders, the caravan’s waiting. Choose wisely.