Arc Raiders’ Grenadier Loadout Under Fire: Braindead Grenade Spam or Unstoppable PvP Meta?

🚨 GRENADE APOCALYPSE! 💣 The GRENADIER LOADOUT is BRAINDEAD META in Arc Raiders – WIPES SQUADS with ZERO AIM! 😤

Trigger Nades around EVERY CORNER = INSTANT KILLS! Volcano? Bobcat? FULL KITS SMOKED in SECONDS! Pros HIDE this OP spam while noobs DIE trying… Embark NERF WHEN?!

Full DISGUSTING build + farm exposed… Who’s spamming NEXT? 👇 🔥

Arc Raiders, Embark Studios’ extraction shooter that exploded onto Steam with over 400,000 peak players since its October 30 launch, is facing a grenade-fueled revolt. In this PvPvE grinder—where squads scavenge robot-overrun maps like Dam Battlegrounds and Stella Montis for loot, battle massive ARC machines, and extract amid rival ambushes—one loadout has players screaming for nerfs: the “Grenadier.” Dubbed the “most broken braindead meta,” it swaps gunplay for Trigger Grenade spam, turning close-quarters combat into explosive autopilot wins.

YouTuber Bertie’s November 25 video, “The Grenadier Loadout is the Most Broken Braindead META in ARC Raiders,” lit the fuse with 13,000 views. “If you want to win almost any close-range fight with absolutely zero skill involved, this is the loadout for you,” he declares. It “beats [Volcano, Venator, Bobcat] with its eyes closed,” leaving users soulless but victorious. Trigger Grenades—detonatable on command after landing—deal more damage than Heavy Fuse variants at identical cost and radius, enabling corner pre-nades, chase denials, and revive blocks without line-of-sight.

The Grenadier Loadout: Spam to Win

No epic blueprints required. Craft Trigger Grenades cheaply from Crude Explosives (looted from Pops/Fireballs or seed vaults) and processors (Spaceport servers). Here’s the breakdown:

Slot/Item
Recommendation
Purpose/Quantities

Grenades (Primary)
Trigger Grenades (blue rarity)
1-2 quick-use; 4-6 safe pockets (stacks of 3). Core DPS: Throw → detonate for 100+ damage bursts + smoke cover.

Utility Grenades
Big Smoke (or 5 Small Smokes)
1-2 quick; extras safe. Obscures vision post-nade.

Healing
Blue/Green Bandages + 1 Alternate (Vita Spray/Surge Recharger/Vita Shot); White Bandages; Adrenaline
Quick heals/mobility. Sustain through self-damage risks.

Gadgets
Jolt Mines (backwatch); Ziplines (chases); Barricades (2 max, squad-share)
CQC control. Apollo trader blueprint for barricades (6/day limit).

Augments
Looting Survivor Mk2/3 (extra safe pockets)
Nade overload. Alt: Tactical Mk2 (budget). Combat Mk3 for shields/grenade capacity.

Weapons
Any grey SMG (Stitcher/Kettle) secondary
Fallback; grenades = primary “gun.”

Shields/Perks
Medium/Heavy; Cooldown Reduction
Nade spam sustain; irrelevant vs. nades (bypass via spam).

Budget: Level 1 viable. High-end: 6 Triggers via Looting Survivor. Squad synergy: Split gadgets (one ziplines, one mines, one barricades).

Usage: “You are a warlock who just happens to have a gun,” Bertie says. Pre-nade corners (auto-win), chase with 1-2 drops (deter/kill), deny revives blindly. Clips show instant squad wipes: Two Triggers around a door = dead heavies; surveyor one-shots (3 nades).

Why the Rage? Tier Lists and TTK Proof

Patch 1.3 (November) nerfed Hullcracker launcher—reduced ARC damage scaling, ammo costs up, spawns down—shifting PvE/PvP to grenades. Trigger Nade: S-tier across lists for “instant deto, no dodge time.”

Source (Patch 1.3)
PvP Tier (Trigger/Top)
PvE Tier (Wolfpack/Top)
Notes

Hunters Three YT
S (Trigger, Showstopper)
S (Wolfpack, Blaze)
Trigger: Meta vs. players; no counter.

Boostmatch
S (Trigger)
S (Wolfpack)
Spam wins CQC/extracts.

Haplo Guide
A (Sticky Shrapnel, EMP)
S (Overcharged Frag)
Combos deny revives.

Reddit Consensus
S (Trigger > Heavy Fuse)
A (Blaze for heavies)
“Who has more nades wins.”

TTK: Two Triggers = full heavy wipe (ignores shields via radius/damage). Cheaper than purples: “Hairpin + 20 nades > kitted Bobcat.” Free-loadout viable (Stitcher I + nades).

Community Battlefield: Skilless Spam or Smart Play?

Reddit’s r/ArcRaiders erupts: “Entire PvP meta… how many nades someone has. Over-tuned?” Trigger “broken”—no defuse, spam teams. X echoes: “Grenades need MASSIVE nerf… 1 per slot.” Steam: “Free loadout fear meta” with nade campers.

Defenders: Counters exist—movement, high ground, snitch flanks, trophy augment (destroy 1 projectile/45s). “Cheap/effective CQC,” per solos. PvE bonus: Stacks melt Bastions post-Hull nerf.

Nerf calls: Deto delay (1s), radius cut, stack limits. Embark silent—focuses “Cold Snap” (Dec 16: snow, events). No grenade tweaks in 1.3 notes, but pressure builds amid Expedition wipe (Dec 17).

The Divide: Meta Monster or Temporary Terror?

Grenadier embodies Arc Raiders’ grey-meta grind: Free Stitcher/Kettle + nades trump purples in risky free-loadouts. “Zero skill” critics vs. “economy king” fans. As player counts hold (millions cross-platform), Bertie predicts: “It will [get nerfed]. I promise.” Squads rat with smokes; solos nade-and-dash.

Raiders: Stack Triggers, climb for angles, or pray for patches. In this wasteland, grenades aren’t just loot—they’re lord. Will Embark explode the meta, or let spam reign?

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