ARC Raiders Guide Goes Viral: How to Beat Every ARC with Weak Spots, Strategies, and Loot Drops Exposed

🚨 ARC RAIDERS ARC EXTERMINATOR: SLAY EVERY BOT – WEAK SPOTS + LOOT JACKPOT! 🤖💀

ARCs farming YOU instead of loot? ANNIHILATE ALL TYPES – from Tick swarms to QUEEN bosses – with SECRET WEAK SPOTS that SHRED in SECONDS… ROCKETEER DRIVERS, BASTION CELLS pouring out!

Gaming Merchant’s 700K+ view MASTERCLASS is game-changing. Ignore one tip? TOTAL WIPE. 😤

UNLOCK ARC DOMINATION – raid RICH! 👇 [Weak Spots + Loot Table Inside]

A comprehensive guide to conquering every ARC enemy in ARC Raiders has taken the community by storm, with The Gaming Merchant’s YouTube video “ARC Raiders Guide – How To Beat Every ARC (Weak Spots, Strategies and ARC Loot Explained)” surpassing 707,000 views since its October 29 launch. As the extraction shooter from Embark Studios thrives in early access – blending PvE robot hordes with PvP tension across maps like Dam Battlegrounds and Stella Montis – mastering ARCs is essential for survival, progression, and lucrative loot hauls like drivers, cells, and alloys used in crafting meta weapons such as the Hullcracker launcher.

ARCs – autonomous robotic threats infesting a post-apocalyptic Earth – range from swarming pests to colossal bosses. They drop critical materials for workbench upgrades, quests, and refining blueprints (74 total in-game). Guides emphasize yellow weak spots (150-200% damage bonus), armored grey plating (30-50% reduction, needs heavy ammo/AP), and white soft spots (full damage). Detection uses vision cones (45 degrees) and noise alerts: blue (patrol), yellow (search), red (aggro). Snitches summon adds; most are “deaf” unless close.

Post-Patch 1.3 tweaks (November 20) refined ARC AI and loot values – e.g., Wolfpack crafting now needs ARC Motion Cores – but core weaknesses hold, per Steam forums and Reddit.

The Ultimate ARC Slayer Table: Weak Spots, Strategies, Weapons & Loot

Compiled from top guides (The Gaming Merchant, TheGamePost, TheGamer, GAM3S.GG, Overgear), here’s every ARC decoded. Prioritize heavies (Ferro, Anvil, Jupiter) for armor; EMP grenades stagger. Night raids boost drops 20-30%.

ARC Type
Weak Spots (Yellow)
Strategies
Best Weapons/Perks
Key Loot Drops (Value/XP)

Tick
Body (unarmored)
Shoot/melee on scuttle sound; tap detach if latched. Groups ambush corners.
Any (melee free)
Tick Pod (quests, 50 XP), ARC Alloy

Pop
N/A (one-shot)
Snipe rolling before detonation; dodge roll away.
Light/medium rifles
Pop Trigger, Crude Explosives (scrap), ARC Powercell

Fireball
Exposed core (opens to flame)
Hit during attack anim; cover indoors.
Any medium
Fireball Burner (fire strats), ARC Alloy

Wasp
Thrusters/blades (2-3 shots)
Body > thrusters; 3 Anvil shots. Clear groups via doors.
Anvil, SMGs, energy
Wasp Driver (quests/upgrades), Light Ammo, ARC Powercell

Hornet
Rear thrusters (front first)
Dodge darts (audio cue); crouch flank. Prioritize over Wasps.
Medium/heavy (Rattler), Ferro
Hornet Driver, Medium Ammo, Simple Gun Parts

Snitch
Wiper blades (3)
Quick-kill to stop summons; bait for XP/adds.
Precision rifles
Snitch Scanner (grenade spawns ARCs), Sensors

Turret
N/A (reload)
Peek/shoot cycles; third-person corners.
Any
ARC Alloy, Light Ammo

Sentinel
Fuel tank/neck
Bait laser, shoot reload.
Precision rifles
Sentinel Firing Core, ARC Alloy

Surveyor
Scanning core (open)
Ambush stopped scans; heavy for armor.
Heavy rifles, sniper
Surveyor Vault (bonus loot), ARC Motion Core

Leaper
Legs (one-by-one to expose)
Lure to tight buildings; fire during recovery. Blaze panic.
Heavy rifles, Ferro, Blaze Grens
Leaper Pulse Unit, Explosive Compound, ARC Flex Rubber

Bastion
Kneecaps, rear cylinder/core
Cover minigun reloads; explode knees for stun. Clear adds.
Rocket launchers, HMGs, EMP
Bastion Cell (crafting), Medium Gun Parts, 250 XP

Bombardier
Kneecaps, rear cylinder
Roofed cover vs missiles; kill Spotter first. Post-fire window.
Snap Hook, Trigger Grens, Ferro
Bombardier Cell (Hullcracker), Launcher Ammo

Rocketeer
Armored thrusters
Fortified building; audio lock-on, peek reloads. Stun/Hullcracker.
Wolfpack, Hullcracker, Hornet Driver
Rocketeer Driver (explosives bench), Heavy Gun Parts

Shredder
Rear/sides (CQC)
Strafe bursts; distance in corridors.
Shotguns (reverse), heavies
ARC Gyroscope, Shotgun Ammo

Queen
Leg joints, core/brain
Team stagger: break legs > core dump > cover adds. Harvester bypass.
Anvil/Tempest, Hullcracker, EMP
Queen Reactor, Advanced Components, Magnetic Accelerator

Matriarch
Glowing core (shield down)
Long-range; clear summons; armor-punch.
Heavy launchers
Matriarch Reactor, Magnetic Accelerator

Advanced Tactics: From Solo Farms to Boss Melts

For small ARCs (Ticks/Pops/Wasps), energy/SMGs clear swarms efficiently – save heavies. Drones patrol POI edges; use doorways to funnel. Medium threats like Leapers demand cover – no open fights. Bastions/Bombardiers pair with Spotters (kill first); Rocketeers’ missiles AoE, so roll/smoke.

Bosses: Queens guard Harvesters (vault minigames for epics) – sprint past facing away. Matriarchs (rare events) need squads; Shredders (Stella Montis) shred CQC – peek walls. Loadout: Anvil primary, Renegade secondary, T2 meds/stims, hatch key. Perks: In-Round Crafting (stims), Security Breach (crates). Cost: <10k coins.

Loot Economy: Scrap, Sell, or Stash?

ARC parts fuel progression: Alloys/Powercells (universal scrap/refine), drivers/cells (benches/quests, 2-5k sell). Refine commons to rares; duplicates vendor 5k. Prima Games’ drop table confirms: Rocketeers yield premium heavies (post-patch value up). Reddit’s cheat sheets (v2 searchable PDF) prioritize: Keep quest items (Dog Collar, Lemon), recycle safe (A-Z list).

Community Domination & Verified Kills

r/ArcRaiders erupts: “Leaper legs OP – soloed 10x” (u/Cliffhanger87). X hails: “Thrusters melt Wasps” (@SyNickal1). TheGamePost verifies 70-80% faster kills via hidden spots; Overgear notes EMP for 10s stuns. Variants: FLINN’s “SOLO Every Arc FAST” (49k views) adds audio cues; Jiibii’s hidden weaknesses (28k).

Patched exploits (e.g., Surveyor glitches) fixed, but fringes untouched. Embark’s 1.2.0 boosted Motion Cores (Refiner Lv2); 1.3 AI buffs Shredders. Risks: Adds swarm, noise draws PvP (40% wipe rate solos).

Reshaping Raids: From Casual to Pro

This intel levels casuals – farm outskirts nights for 100k+ (alloys refine to blues). With trials/seasons looming, hoard now. Discord/X maps evolve; sell scraps, craft metas.

Raiders: Spot yellow, cover smart, loot heavy. ARCs fall.

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