🚨 BREAKING: ARC Raiders’ FORBIDDEN First-Person Mode UNLEASHED – It Looks LIKE A BRAND NEW HORROR GAME! 😱
Imagine dropping into Speranza… but your heart POUNDING as massive ARC beasts LOOM inches from your face. No more safe third-person peeking – pure TERROR, insane immersion! Devs PANICKED & PATCHED IT in HOURS… Was this their SECRET weapon they NEVER wanted you to see? Or a GLITCH that could RUIN everything?
Watch the CHILLS before it’s ERASED FOREVER! 👇

In a stunning turn of events that’s sent shockwaves through the gaming world, a clever PC player has unearthed a secret first-person perspective in the blockbuster extraction shooter ARC Raiders, transforming the third-person hit into what many are calling a “nightmare fuel” experience. The footage, which surfaced on Reddit just days ago, has racked up thousands of views across platforms like YouTube, X (formerly Twitter), and TikTok, sparking heated debates about the game’s future. But true to form for developer Embark Studios, the exploit was swiftly neutralized with a hotfix, leaving players wondering: Was this a glimpse of untapped potential, or a forbidden door best left shut?
ARC Raiders, the PvPvE extraction title from Stockholm-based Embark Studios, launched to critical and commercial acclaim in late 2025. Built on Unreal Engine 5, the game pits players as “Raiders” scavenging the robot-overrun wasteland of planet Speranza. Its blend of tense looting, brutal AI encounters with towering “ARC” machines, optional player-vs-player skirmishes, and buttery-smooth movement has propelled it to unprecedented heights. Recent reports indicate over 12 million units sold, with concurrent player peaks shattering records on Steam and consoles – even outpacing juggernauts like Battlefield 6 in some charts. The $40 buy-to-play model, eschewing battle passes and aggressive monetization, has been hailed as a breath of fresh air in a sea of live-service fatigue.
The drama unfolded over the January 10-12 weekend when Reddit user Short_Satisfaction_9, posting in r/ArcRaiders, revealed they’d cracked open the game’s developer console. Using commands like “NewConsole,” “Camera FirstPerson,” “fov 45,” and “r.SetNearClipPlane 28,” the player shifted the over-the-shoulder camera into a makeshift first-person view (FPP). What followed was two raw videos that flipped the script on ARC Raiders‘ polished third-person (TPP) aesthetic.
The footage is visceral. Pronounced weapon bobbing sways rifles like pendulums as Raiders sprint through fog-shrouded ruins. Ladders become absurdly comical, with the player’s helmeted face clipping in and out of frame. But the real stars? The ARC horrors. A Leaper ambush explodes in a jump-scare frenzy, its jagged limbs filling the screen. Hornets buzz menacingly close during extraction waits, while a Matriarch boss looms like a kaiju from hell, its attacks harder to track without TPP’s wide-angle safety net. Darker zones amplify the dread – one clip shows shadowy ARC patrols turning the wasteland into a survival horror gauntlet. Short_Satisfaction_9 captioned their 951-upvote post: “I love this game… but man, getting to experience this in first-person was surreal. The Arc felt so terrifying.”
X lit up immediately. Influencer Jake Lucky (@JakeSucky) posted a montage clip, declaring, “This looks INCREDIBLE,” garnering 77 likes and 36K views in hours. YouTube channels like “ARC Raiders First Person Mode Looks Incredible” exploded with reaction videos, amassing hundreds of thousands of views. Community reactions split sharply. Pro-FPP voices raved about immersion: “PTSD level,” one Redditor quipped, while others dreamed of VR ports. “Would play three times more,” lamented user SadPsychology5620. PUBG veterans invoked that game’s FPP mode triumph, arguing it ramps tension in PvP.
Yet detractors were vocal. TPP loyalists pointed to practical edges: better situational awareness in extractions, peeking corners without exposure, and spotting flankers amid ARC chaos. “Third-person is better for PvP,” Screen Rant noted, highlighting FPP’s visibility blind spots and awkward ADS (aim down sights). Polygon dubbed it “utterly terrifying” but janky, with clipping and floaty combat underscoring the hack’s limits.
Embark didn’t flinch. Community manager Ossen hit Discord within a day: “We have just pushed a hotfix removing the ‘NewConsole’ command. This feature was never meant to be player-facing.” The studio vowed investigations into exploit abusers, aligning with a broader anti-cheat crackdown – 30-day bans for aimbots, ESP, and respawn glitches have rolled out en masse. PC Gamer reported the patch also neutered fog-removal cheats tied to the console.
This isn’t Embark’s first FPP rodeo. Back in October 2025, amid beta hype, design director Virgil Walkins laid out the philosophy to Forbes: TPP is “baked into the core.” FPP would shatter sightlines – maps crafted for over-shoulder peeks, assets crumbling under close scrutiny. “Once you put your face right up against an asset, it kind of falls apart,” Walkins said. Hybrids like Helldivers 2 were dismissed; redesigning Speranza’s layouts was “very, very implausible.”
The leak underscores ARC Raiders‘ delicate balance. CEO comments emphasize PvE tension over “shooting players” – leaderboards? Unlikely. Extraction shooters thrive on risk-reward; TPP aids the “scavenge-first, fight-if-forced” ethos. FPP could alienate casuals, fracturing queues in a game already juggling solos, duos, and squads.
Yet the buzz persists. With 2026 roadmaps teasing weather events, self-revives, and map expansions, could separate FPP lobbies emerge? Insiders whisper no – Embark prioritizes balance tweaks and cheater purges. Short_Satisfaction_9 themselves clarified: “I don’t think [it] needs first-person… I love the third-person aspect.”
As ARC Raiders cements GOTY contender status – outlasting Concord, rivaling Tarkov – this exploit saga highlights its raw appeal. Devs patched fast, but the genie’s out: Players now crave that up-close dread. Will Embark double down on TPP purity, or bend to the viral roar? In Speranza’s wastes, one thing’s certain – survival demands adaptation.