ARC Raiders Loot Wars: Keep, Use, or Sell? v3.1 Cheat Sheet Delivers Game-Changing Verdict

🚨 ARC RAIDERS LOOT APOCALYPSE: KEEP, USE, or DUMP? This ULTIMATE Cheat Sheet PRINTS 10K+ Coins PER RUN… But 95% Are TRASHING MILLION-COIN JACKPOTS! 😱πŸ’₯

Your Stash is BLEEDING DRY from BAD CALLS… Blueprints VANISH? Power Rods WASTED? Trinkets DUMPED for PENNIES?!

I CRUNCHED v3.1 Expedition 2 DATA – 1,195+ ITEMS TESTED – and the VERDICT will BLOW YOUR LOADOUT! (Lance’s Mixtape = 10K EASY SELL! Leaper Pulse? UPGRADE GOD!)

RECYCLE JUNK, HOARD KEEPS, FARM SELLS – Turn GRIND into GOD MODE! Full PDF + Tier List in comments BEFORE EXPEDITION 2 WIPES YOU! Who’s BALLING Tonight? πŸ‘‡πŸ€‘

In the relentless PvPvE grind of ARC Raiders, where every raid on Dam Battlegrounds or Stella Montis risks your haul to ARC swarms and rival squads, one decision haunts every Raider: Keep, use, or sell? Early access darling from Embark Studios has exploded with Expedition 2 underway, but stash mismanagement dooms millions in coins and blueprints annually. Enter u/pRoDeeD’s Master Cheat Sheet v3.1 – a community lifesaver updated for Expedition 2, clocking thousands of shares on Reddit and X.

This one-page powerhouse, downloadable as a searchable PDF via Ko-fi, categorizes 240+ items: Safe to Sell/Recycle (A-Z with ROI %), Workshop/Expedition Keeps, and high-priority craftables. Backed by ARCtracker data and player testing, it prevents tragedies like recycling Leaper Pulse Units needed for Utility Station Lv3.

The Loot Economy: Craft, Upgrade, or Cash Out?

Raiders scavenge topside for basics (Metal Parts, Rubber), recyclables (Alarm Clocks), and epics (Power Rods). Extract to Speranza for:

Crafting at Refiner/Gear Bench: Power Rods β†’ Snap Hook grapples; Magnetic Accelerators β†’ Equalizer rifles.
Upgrading Weapons: Salvage junk for Gun Parts; apply mods at Gunsmith.
Selling to vendors like Tian Wen: Trinkets fetch 5K-10K coins for stash expansions.
Recycling: Junk β†’ stackable basics (up to 50/slot).

Expedition 2 demands stockpiles – e.g., 200 Rubber Parts Phase 1 – before wipes reset progress for massive rewards like exclusive BPs. Poor choices? Stalled quests, broke runs.

Blueprints & Keys: Non-Negotiable Keeps

ALL Blueprints: KEEP FOREVER. Level 1-4 variants unlock crafts like Tempest 2 (pink SMG god-roll) or Wolfpack grenades. Dupes? Sell Lv1-2 for 5K; hoard Lv3-4. Farm: Night Raids lights, Dam racks.

Keys: Raider Hatch (alarm-free exfil, Shani vendor Lv12), Access Keys (vaults). Extract always – one unlocks pink hauls.

Materials Master List: The v3.1 Breakdown

Stockpile for full workshop (1,195 items total), quests (e.g., 4 Leaper Pulse Units), and Expedition 2 (e.g., 30 Batteries Phase 3). Excess? Recycle/sell.

Category
KEEP (Key Qty)
SELL (Top Profits)
RECYCLE (Safe Junk)

Basics
Metal Parts (230+), Rubber Parts (280+), Wires (33+), Batteries (33+)
N/A
Tattered Clothes, Crumpled Plastic Bottle

Electrical
Electrical Components (40+), Advanced Electrical (15+), Light Bulbs (5)
N/A
Broken Flashlight, Remote Control

Mechanical
Steel Springs (15+), Rusted Gears (3), Mechanical Components (5+)
N/A
Rusted Bolts, Bicycle Pump

Advanced
Power Rod (1+), Leaper Pulse Unit (8+), Magnetic Accelerator (3+), Exodus Module (1+)
N/A
ARC Coolant, ARC Flex Rubber

Medical
Antiseptic (10+), Durable Cloth (41+), Tick Pod (8+)
N/A
Expired Respirator

Trinkets
N/A
Lance’s Mixtape v5 (10K), Breathtaking Snow Globe (7K), Music Box/Playing Cards/Red Coral (5K)
Low-value commons (<5K)

Pro Tip: Use ARCstashers.com or RaiderCache to track needs by workbench level.

Weapons, Mods & Consumables: Upgrade or Flip?

Weapons: Salvage whites/greens for parts; KEEP pinks (e.g., Tempest 2) for upgrades. Dupes? Sell Lv1-2.
Mods: KEEP new/higher rarity (silencers for stealth, grips for recoil). Dupes recycle.
Consumables: KEEP Wolfpack Grenades, Defibrillators; craft via Apollo/Lance. ARC Powercells: Shield repairs (Advanced = double value).

Stash Supremacy: Farm Smart, Manage Ruthless

    Farms: Batteries/Sensors – Electronics; Power Rods – Dam racks/Night Raids; Trinkets – Urban interiors.
    ROI Hacks: Recycle if Ξ”% green (e.g., some epics yield 20% more mats). Sell trinkets pre-Expedition for 5M coin goals.
    Tools: ARCtracker.io for maps; Ko-fi PDF for field reference. Expand stash early (coins from 10K mixtapes).Patches tweak drops – v1.3 boosted rods – stay vigilant.

Community Roars: From Reddit Rage to X Praise

Reddit’s r/ArcRaiders hails v3.1 as “stash savior,” fixing v2 gaps like missing Processors/Rope (craft keeps). X buzz: Rooster’s share hit 6K likes; Alerts’ post sparked “Expedition prep gold.” Critics note icon typos (plastic as rubber), but 95% accuracy reigns. “Ruined my grind? Never again,” one Raider posted.

Final Verdict: Cheat Sheet = Meta Mastery

v3.1 proves: KEEP for progression (stockpile 200+ basics), USE for crafts/upgrades, SELL trinkets for quick 50K+. Recycle rest – no more 1M coin wipes. As Expedition 2 peaks, this guide arms Raiders for Speranza dominance. Download now; the surface devours the indecisive.

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