Arc Raiders’ Must-Keep Loot: The Items Players Can’t Afford to Sell or Recycle

🚨 NOOBS RUINING THEIR ACCOUNTS! 😡 These “WORTHLESS JUNK” items in Arc Raiders are worth MILLIONS in progression… Selling them = GAME OVER! 💀

Toasters? Apricots? Seeds? Pros HOARD them for ENDGAME GOD MODE—while casuals trash ’em for pennies! One wrong recycle = 100+ hours wasted!

[Insert clip: Player accidentally sells Power Rod, facepalms in rage]

The ULTIMATE “DON’T SELL” list will BLOW YOUR MIND… Who’s already stacked? 👇 Drop 🔥 if you’re NEVER selling again!

Arc Raiders, Embark Studios’ punishing extraction shooter launched on October 30, has hooked millions with its tense PvPvE raids on a robot-ravaged Earth. Players drop into maps like Blue Gate, Dam Battlegrounds, and the new Stella Montis, scavenging loot amid ARC machine swarms and rival Raiders, all while racing to extract before contamination spikes. But in a game where stash space is brutally limited—starting at 50 slots and expandable only through grinds—one mistake can set you back weeks: selling or recycling the wrong item. Community cheat sheets and wikis reveal a “must-keep” list of over 60 items essential for workbench upgrades, quests, crafting S-tier gear, and even pet rooster Scrappy’s progression. These often masquerade as junk, leading to horror stories on Reddit and Steam of players accidentally dumping toasters or apricots needed for endgame.

Inventory management is core to Arc Raiders’ meta. Traders like Shani (gear), Tian Wen (mods), Apollo (consumables), and Celeste (seeds-only exclusives) demand specific loot, while workbenches—Gear Bench for shields/mods, Gunsmith for weapons, Refiner for materials—require hundreds of components. Quests from NPCs like Lance or Doctor Reyes unlock blueprints and projects, and the looming Expedition mode (resetting progress for bonuses) needs 1,195 items across phases. High-sell trinkets like Lance’s Mixtape (10,000 coins) or Breathtaking Snow Globe (7,000) are pure profit, but progression gems like ARC Alloy or Assorted Seeds are non-negotiable keeps.

Workshop Upgrades: The Foundation of Power

Upgrading six workbenches (to Level 3 each) demands rare drops and refined mats, turning your Raider Den into a factory. Total cost: hundreds of items, many from specific ARC kills or zones.

Workbench
Key Items to Keep (Qty)
Sources

Gear Bench III
Advanced Electrical Components (5), Bastion Cell (6), Hornet Driver (5), Industrial Battery (3), Power Cable (3)
Electronics/Tech areas; Bastion ARCs

Gunsmith III
Advanced Mechanical Components (5), Rusted Gear (3), Rusted Tools (3), Sentinel Firing Core (4)
Mechanical/Industrial; Sentinel ARCs

Refiner III
ARC Circuitry (10), ARC Motion Core (5), Toaster (3), Motor (3)
ARCs (Pops/Fireballs); Residential cabinets

Medical Lab III
Antiseptic (8), Surveyor Vault (5), Rusted Shut Medical Kit (3), Tick Pod (8)
Medical cabinets; Surveyor/Tick ARCs

Explosives III
ARC Alloy (6), Explosive Compound (5), Laboratory Reagents (3), Rocketeer Driver (3)
Industrial/Security; Rocketeer ARCs

Utility III
Leaper Pulse Unit (4), Fried Motherboard (3), Snitch Scanner (6)
Leaper/Snitch ARCs; Tech areas

Toasters, for instance, upgrade Refiner II/III—vital for refining ARC drops into Advanced Components. Power Cables fuel Gear Bench II. Recycle duplicates only after maxing.

Quests: Unlocks and Blueprints

20+ quests demand specifics, often rares from ARCs. Examples: Doctor’s Orders (Antiseptic x2, Great Mullein x1, Syringe x1); The Trifecta (Hornet/Wasp Driver x2 each, Snitch Scanner x2).

Top quest keepers: Power Rod (Tribute to Toledo; crafts shields, 5,500 coins sell value), Leaper Pulse Unit (Into the Fray; Utility III, 5,000 coins), Rocketeer Driver (Out of the Shadows). These drop from elite ARCs in Exodus zones—hoard multiples for alts.

Scrappy the Rooster: Passive Progression

This base pet levels via food/trinkets, yielding free mats. Needs: Apricot (15), Lemon (5), Mushroom (12), Olives (6), Prickly Pear (6) for max; plus Dog Collar (Lvl 2), Cat Bed (Lvl 4), Very Comfortable Pillow (3 for Lvl 5). Nature spots like Blue Gate’s Olive Garden farm these—players rage-quit after recycling Apricots.

Crafting and Trader Exclusives

Celeste’s Currency: Assorted Seeds/Fertilizer buy weapons/attachments. Stack 20+ per raid (2,000+ coins equivalent).
Epic Crafts: Exodus Modules (Tempest/Vulcano), Magnetic Accelerator (Equalizer/Jupiter), Complex Gun Parts (high DPS heavies), Snap Hook (grapple; 14,000 sell but mobility king).
Basics: Duct Tape (mods), Mechanical/Electrical Components (everything rare).

Expedition Prep: The Ultimate Hoard

Phase 1-4 needs 1,195 items: 230 Metal Parts, 280 Rubber, 80 ARC Alloy, etc. Tools like arctracker.io help track.

Phase
Key Keeps (Qty)

1
Metal Parts (150), Rubber Parts (200), ARC Alloy (80), Steel Spring (15)

2
Durable Cloth (35), Electrical Components (30), Wires (30)

3
Battery (30), Light Bulb (5), Sensors (20), Exodus Module (1)

4
Advanced Electrical (5), Leaper Pulse (3), Magnetic Accelerator (3), Humidifier (5)

Reddit’s loot sheets (v2/v3) and MetaForge tiers emphasize: Prioritize ARC drops over guns early. Patch 1.2 added Stella Montis loot hotspots like Seed Vaults (60-70 seeds/run).

X debates rage: @ArcRaiderAlerts’ “Keep or Scrap” infographics go viral, warning against recycling quest rares. Steam forums echo: “Sold my Power Rod for 5k… needed it for shields.”

With “Cold Snap” update December 16 adding snow events, stash wisely. These items aren’t just loot—they’re your ticket to S-tier raids. Print a cheat sheet, raid smart, extract rich.

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