🚨 ARC Raiders Phase 2 JUST DROPPED—your ENTIRE grind might be WORTHLESS now? 😡
Devs CONFIRM events WIPED, loot NERFED 70%, and “trash” rewards that vanish FOREVER in December… but what if there’s a HIDDEN glitch farming 10x Merits without donating junk?
Pros are RAGING as Phase 2 “Staking Our Claim” locks god-tier cosmetics & blueprints—while casuals get shafted…
Is Embark KILLING their own game, or is this the ULTIMATE glow-up? Devs spill the tea on nerfs you WON’T see coming…
Click BEFORE Phase 2 ENDS & your loot rots—claim YOUR free rewards NOW 👀💀
Full Phase 2 Breakdown + Exploit Guide 👉

Less than three weeks after ARC Raiders exploded onto the scene with over 515,000 peak concurrent players on Steam alone, Embark Studios has yanked the rug out from under the Rust Belt’s hungriest scavengers. The North Line update’s Phase 2—”Staking Our Claim”—officially kicked off after the community blitzed through Phase 1’s “Breaking New Ground” event in record time, but not without drama: progress nerfs, event resets, and whispers of loot droughts that have top streamers fuming. Devs confirmed the changes in patch notes and hotfixes, admitting the playerbase was “too unmatched,” forcing a slowdown on the power creep that’s defined the game’s meteoric rise.
Launched October 30, 2025, this PvPvE extraction shooter from the makers of The Finals promised no wipes, endless progression, and casual-friendly raids—drawing 140,000+ daily actives amid “Very Positive” Steam reviews. But Phase 2, tied to the shiny new Stella Montis map, has split the community: elite grinders decry nerfed donation rates and vanishing events, while casuals eye exclusive Merits rewards like never-before-seen cosmetics and schematics. With the track expiring December 2025, time’s ticking—extract or perish.
This 1500-word breakdown dissects the update: full patch impacts, dev-confirmed nerfs, reward tiers, community backlash, and pro strats to max Phase 2 before it’s patched. Pulled from official blogs, Reddit rants, X meltdowns, and dev streams—because in the Belt, intel is loot.
Phase 1 Recap: Community Crushes It—Too Hard
“Breaking New Ground” launched November 13 with the 1.2.0 North Line patch: donate junk (Industrial Batteries, Power Cables, etc.) to restore Speranza tunnels and unlock Stella Montis. Players needed just five raids to qualify, earning Merits (capped per player) that fueled global progress. But the horde descended—streamers and squads dumped stacks, rocketing to 100% in hours. Embark hotfixed: nerfed donation efficiency by ~70%, reset progress to 1-4%, extending the grind.
Devs confirmed on X and Discord: “Community too strong—adjusted for longevity.” Phase 1 ended fast, dumping everyone into Phase 2 with starter Merits (900 max from Phase 1 = 6/24 rewards unlocked). Old events? Removed. No retro Merits. Backlash exploded: “Nerfed casuals after streamers feasted,” one X post raged.
Phase 1 Donations
Pre-Nerf Value
Post-Nerf Value
Community Gripes
Industrial Batteries
High (fast progress)
~30% efficiency
“Grinded 75hrs for nothing”
Power Cables
Medium
Slashed 70%
“Loot feels pointless now”
Metal Parts
Low
Barely moves bar
“Devs hate players”
Merits Cap
900/player
Unchanged, but slower
Reset = rage quits
Phase 2 Unlocked: “Staking Our Claim” Rewards Track
Stella Montis—a pristine northern facility buried in mountains—opens with Phase 2: a 23-day personal progression track (ends ~December 6). Farm Merits via raids, quests, and challenges. 24 tiers of exclusives: cosmetics, blueprints, augments. Miss it? Gone forever—no catch-up.
Top Rewards Teased (Dev-Confirmed):
T1-T6 (Easy): Merit Badges (cosmetic flair), extra vendor slots.
T10: Aphelion Rifle schematic (energy burst AR shreds Matriarch).
T15: Trailblazer Grenade (new utility—boosts squad extracts).
T20: Shredder Parts blueprint (Stella-exclusive CQC gadget).
T24 (God Tier): “Raider Legacy” cosmetic set + permanent Merit multiplier augment.
Pro Tip: Stella quests auto-start—prioritize for 2x Merits. New ARCs: Matriarch (Queen 2.0, hulking boss) and Shredder (CQC nightmare, map-exclusive).
The Nerfs: Devs Pull No Punches
Patch 1.2.0+ hotfixes hit hard, confirmed in Steam notes and X:
Event Progression: Slashed 70%—from hours to days/weeks.
Loot DROPOFF: Raider Lockers/Containers: Epic schematics/Wolfpacks tanked; “zero epics after 15+,” players whine.
XP Curve: Slowed power creep—no more “finish in 20hrs.”
PvP Fixes: Desync reduced (no more cover deaths), hatch interactions buffed, but ARC hitreg tightened—bots deadlier.
Removed: Phase 1 events, old Trials rotated out. Weekly Trials now Merit-boosted but grindier.
Nerf Category
Impact
Dev Quote
Donation Rates
-70% efficiency
“Too fast—adjusted for all”
Endgame Loot
Scarab/Locker blues slashed
“Balance tuning”
Talent Trees
Vague perks unchanged; no respec
“Experiment via Expeditions”
ARC Buffs
Fireballs gate-bypass; Matriarch tankier
“Scarier topside”
Reddit’s r/ArcRaiders boiled: 739-upvote thread calls Queen loot “waste.”
Backlash & Dev Response: “Unmatched” Community Bites Back
X erupted: “Devs hate casuals” (51 likes), “Trash rewards” (55 likes), “Nerfed after streamers OP’d.” Embark: “Feedback heard—Cold Snap (Dec) brings Raider reset, Flickering Flames event, snow weather.” No wipe, but Expedition tweaks incoming.
Pros adapt: Noise-bait ARCs into rivals, Stella safe-loot runs (North Garage drops purples).
Max Phase 2: Pro Merit Farm Guide
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Stella Rotations: Power Plant > Depots (antenna repairs = Merits). Night: 2x keycards.
Quest Spam: New lines = 200+ Merits.
Trials: Damage Matriarch/Shredder—double dip.
Glitch? Donate pre-nerf stacks if hoarded; merge junk in-field.
Squad UP: Share Merits via voice cons—innocent bait.
Roadmap Ahead: Cold Snap Looms
December: Snowfall condition, new Raider Deck, “Flickering Flames” event. 2026 full map teased. Embark: “No seasons, free content forever.”
Phase 2’s chaos? Pure ARC Raiders: risk-reward on steroids. Grind or ghost—Stella calls, but Matriarch hungers. Devs delivered; now extract those Merits before December dusts ’em.