Arc Raiders Raiders Master Post-Patch ARCs: New Fastest Takedowns Revolutionize PvE Fights

⚡ ARC RAIDERS’ DEADLIEST ARCs MELTED in SECONDS – NEW POST-PATCH HACKS Raiders Are HIDING! 😱 Leapers DEAD from 15 FREE Grenades, Bastions EXPOSED Red Core in 4s, Rocketeers CRASHED Cheap! 1000s Dying to Bots NO MORE… But WRONG Shot = INSTA-WIPE! 👀 Devs NERFED Hullcrackers – EXPOSED: Renegade God-Mode Builds + FULL 16 ARC Tier List! Tag Your Squad – FARM or FEED! 💀

Arc Raiders, Embark Studios’ $40 PvPvE extraction shooter that stormed PC, PS5, and Xbox Series X/S on October 30, 2025, pits raiders against 16 brutal ARC robot types on the forsaken planet Speranza. From swarming Ticks to colossal Matriarchs, these mechanical nightmares guard premium loot like Advanced ARC Powercells, Bastion Cells, and rare blueprints – essential for Gunsmith upgrades and endgame crafting. But post-North Line patch (1.2.0, Nov 13) and hotfixes nerfing Hullcrackers and thruster exploits, frustration mounted on Reddit and Steam: “ARCs unkillable solo,” one raider vented after 50 deaths.

Enter YouTuber The Gaming Merchant’s viral “NEW Fastest Way To Take Down Each ARC” (261K views in days), unveiling hidden armor weaknesses and cheap loadouts. “Renegade IV melts Bastions in 4 seconds,” he demos, sparking X debates: “Game-changer or cheese?” Game Rant, Acer, and Overgear guides corroborate, listing weak points: White = full damage, Grey = armored (need ARC-piercing heavies like Anvil), Yellow = crit multipliers.

ARC Breakdown: Weak Points, Fastest Kills, and Loot Gold

Community tests post-1.4.0 (duck-in-dens fix) confirm: Grenades (Wolfpack, Showstopper) and fire (Fireball Burner) dominate. Here’s the definitive tier list and tactics:

ARC Type
Rarity/Threat
Weak Points (Yellow Crits)
Fastest Kill (New Methods)
Best Weapons/Gear
Key Loot (Sell/Use)

Tick
Common/Low
Whole body
1 bullet/melee (instant)
Any pistol/SMG
ARC Alloy, Tick Pod ($500)

Pop
Common/Low
Whole body
2-3 light shots (pre-detonate)
SMG/Rattler
Crude Explosives, Pop Trigger

Fireball
Common/Med
Inner core (opens to attack)
1 heavy shot on core
Anvil, medium AR
Fireball Burner, ARC Powercell

Wasp
Common/Med
2/4 thrusters
Body shots (3 Anvil) or thrusters crash
Anvil/Tempest
Wasp Driver, Light Ammo

Hornet
Uncommon/Med
Rear thrusters (front armored)
Break front plating, 2 thrusters
Rattler IV, heavy ammo
Hornet Driver, Medium Ammo

Snitch
Uncommon/High
3 propeller plates
2 plates pre-beacon (any ammo)
SMG, Wolfpack
Snitch Scanner, Sensors

Leaper
Common/High
Eye (post-shell), legs
15 field-crafted grenades on eye
Blaze Grenades, Fireball Burner
Leaper Pulse Unit, Mech Comps

Rocketeer
Rare/Extreme
Thrusters (4), eye above
Osprey stun-thrusters (post-nerf safe)
Osprey IV, Showstopper
Rocketeer Driver, Adv. Powercell

Bastion
Rare/High
Outer legs → red core
Renegade IV legs (4s expose core)
Renegade IV
Bastion Cell, Medium Gun Parts

Bombardier
Rare/Extreme
Legs (kneecaps), rear cyl
Renegade IV yellow legs (pulse bait)
Renegade IV, Wolfpack
Bombardier Cell, Launcher Ammo

Sentinel
Uncommon/Med
Rear yellow capsule
2 heavies from cover
Ferro, explosives
Sentinel Firing Core, Heavy Ammo

Shredder
Rare/High
Thrusters
Thruster heavies (cover peek)
Anvil, Hullcracker
Shredder Gyro, Shotgun Ammo

Surveyor
Rare/High
Beacon core (scan expose)
Wolfpack 1-shot or heavy on core
Wolfpack Grenade
Surveyor Vault, Sensors

Turret
Common/Low
Body behind barrel
2 heavies (scan pause)
Any heavy
Light Ammo, Simple Parts

Queen
World Boss
Legs → head core
Leg stagger, core dump (elevated)
Hullcracker squad
Queen Reactor ($13K), Adv. Comps

Matriarch
World Boss
Head plates → red core
Deadline Mine on core (high ground)
Hullcracker, squad focus
Matriarch Reactor ($13K), Mag Accel

Spotlight: ‘NEW’ Post-Patch Speedruns

Rocketeer (Safest/Cheapest): Nerfs hit Hullcracker; swap to Osprey IV. Thruster stun slows flight – “Distance mag-dump, no ammo waste.” Loot: Rocketeer Driver for heavies.

Bombardier: Renegade IV legs trigger pulse over missiles. “Yellow parts = quick kneel,” Merchant tests. Pair Wolfpack for Spotters.

Leaper (Super Cheap): Field-craft 15 grenades (plastic scraps). Building lure + eye spam: “Zero risk, raid staple.” Alt: Fireball Burner panic-burn.

Bastion (4s God-Kill): Renegade outer legs crack armor, expose red core (sparks confirm). “Reload full, burst core – gone.”

Bosses like Queen/Matriarch demand squads: Leg staggers expose cores for Hullcracker/Jupiter spam. Solo? “Elevated bait, Deadline Mine – risky but 1K XP.”

Pro Tips: Survive the Swarm

Ammo Meta: ARC-piercing (Anvil, Ferro) shreds grey; lights for whites. Carry 20 Adrenaline for kiting.
Grenade Gods: Wolfpack (Surveyor 1-shots), Showstopper (Rocketeer stun), Blaze (Leaper melt).
Positioning: Cover peeks vs. flyers; buildings trap Leapers/Bastions. Night raids: 2x loot, but storm ARCs.
XP/Loot Hack: Destroy = base XP; loot debris = bonus (e.g., Queen: 1K destroy + 500/part). Prioritize cores.

Steam peaks at 100K concurrents post-launch; ARCs fuel 70% complaints, but guides flipped sentiment: “PvE perfection,” PC Gamer raves. Cold Snap (Dec 11) teases new bots – will Renegade reign?

Embark: “ARCs evolve.” Raiders adapt: Farm smart, extract rich. In Speranza, bots fall to the prepared.

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