Arc Raiders’ Renegade IV Under Fire: Is the S-Tier Rifle a Liability on Stella Montis?

🚨 RENEGADE IV on STELLA MONTIS = SUICIDE LOADOUT? πŸ’€πŸ€¦β€β™‚οΈ

Everyone’s HYPING the S-TIER Battle Rifle… but one PRO’S NIGHTMARE RAID proves it’s a TOTAL TRAP on this CQC HELL MAP! 😀

Hipfire MISS? DEAD. ADS slow? BBQ’d by SMGs. Watch him get SHREDDED trying to make it work – you DON’T want this L!

Streamers DITCHING it FAST… Is your fave gun a Stella SCAM? πŸ‘€

πŸ‘‰ FULL PROOF & WHY IT SUCKS (Save your gear NOW)

In the unforgiving extraction shooter Arc Raiders, where loadout choices can spell riches or ruin, the Renegade IV has long reigned as a mid-to-long-range powerhouse. This lever-action battle rifle, craftable from Rare to Legendary tiers, boasts high damage output (35 base), pinpoint accuracy, and a staggering headshot multiplier, making it a favorite for players who prefer calculated pokes over frantic sprays. Upgrades culminate in a 75% fire rate boost at Tier IV, transforming it into a rapid-fire beast with 68.8m effective range and solid stability. Tier lists from outlets like Rock Paper Shotgun and TheGamer slot it firmly in S-Tier for PvP, often paired with shotguns like Vulcano IV for versatility.

But drop into Stella Montis – the game’s cramped, multi-layered bunker map unlocked in November’s Update 1.2.0 – and the narrative flips. A fresh YouTube video titled “Renegade IV on Stella Montis is trash?” (uploaded nine hours ago by Jiibii, now at nearly 4,000 views) has ignited debate, with the creator labeling it “overrated” after a grueling challenge run. “This was the hardest challenge I’ve tried,” Jiibii admits in the description, recounting how the gun’s “god awful” hipfire and sluggish ADS (exacerbated by padded stock mods) led to repeated deaths in the map’s close-quarters chaos.

Stella Montis, carved into snowy mountain peaks north of the Rust Belt, is a labyrinth of corridors, chokepoints, and verticality across two (sometimes three) levels. High-value loot in spots like the Seed Vault and Cultural Archives draws sweatier lobbies, but tight spawns – often just hallways apart – turn it into a PvP meat grinder. Players report constant third-parties, roof shots, and maze-like navigation that punishes long-range weapons. “It’s hard to navigate, people camp chokes,” one Redditor vented, echoing Steam forums calling it “terrible” for quests due to nonstop tryhards.

The mismatch is stark: Renegade thrives at mid-long range, demanding headshot precision and ADS time – luxuries Stella denies. “Never bring one to Stella Montis or inside a building,” advises a r/ArcRaiders thread on its use cases, where users hail it as a “shredder” elsewhere but vulnerable to SMGs like Stitcher or shotguns like Il Toro in CQC. Jiibii echoes this in his footage: shaky aim leads to misses, single-shot nature hinders spray transfers, forcing a defensive playstyle amid aggressive rushes. “It feels like a defensive gun,” he laments, preferring the Anvil for the map’s demands.

Community sentiment amplifies the critique. X user @LancesEmporium highlighted spawn flaws on Stella, where players “can’t even loot your kills without getting overrun.” @Djaym0 deems it “easily the worst map,” too cramped for solos beyond pure PvP. MetaForge loadouts for Stella lean toward close-range meta: Stitcher IV for CQC, Anvil IV for reliability, with Renegade absent from top “BEST PVP STELLA” shares. Videos like “Stella Montis is EASY with this Guide!” stress shotguns dominating chokepoints.

Yet, not all concede. Proponents argue skilled players can mod Renegade for viability – suppressors for stealth, velocity boosts for velocity – and pair it with Vulcano for coverage. DPS tests rank it competitively at Tier IV, outpacing some autos if headshots land. Streamers like Summit1g have looted maxed Renegades off kills there, fueling “gear fear” debates as players hesitate on high-investment kits.

Embark Studios, fresh off Patch 1.5.0’s event removals, hasn’t addressed weapon-map synergy directly. Community managers monitor Discord for feedback, with calls for spawn tweaks and loot rotations to balance Stella’s intensity. As expeditions demand millions in mats, Stella’s loot tempts risk-takers – but at what cost?

Alternatives shine brighter: Burletta for budget lasers, Tempest for versatile autos, Venator for one-shots. “Dominate Stella Montis with this loadout,” boasts one guide, ditching Renegade for CQC kings.

Jiibii’s video, while admitting “I 100% played it wrong,” underscores a broader truth: Arc Raiders rewards adaptation. Renegade IV dominates open maps like Dam Battlegrounds, but Stella’s bunker demands spray-and-pray grit. With player peaks holding post-launch, will Embark tweak spawns or buffs? Or will “Renegade IV trash” become raid lore?

Raiders, choose wisely – Speranza’s wastes forgive no mistakes.

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