Arc Raiders Solo Skill Tree Guide: From Beginner to Pro – Unlock the OP Progression Path

🚨 SOLO NOOBS TO GOD-TIER PROS! 😤 This ARC RAIDERS SKILL TREE BUILD WIPES SQUADS & FARMS MILLIONS – WRONG PATH = PERMANENT RUIN! 💀

75 points, NO REFUNDS – ONE MISTAKE & you’re STUCK grinding forever! Max Mobility melts ARCs, Survival loots EVERYTHING, Conditioning carries boss drops… Pros HIDE this from casuals!

Beginner → Pro PATH exposed… Expedition WIPE in DAYS – RESPEC or DIE POOR! 🔥 Who’s building NOW? 👇

Arc Raiders, Embark Studios’ extraction shooter that peaked at over 400,000 concurrent players on Steam since its October 30 launch, rewards smart progression in its unforgiving PvPvE world. Players raid robot-infested maps like Blue Gate and Stella Montis, battling ARC machines and rivals to extract loot before contamination ends runs. Central to dominance: the skill tree, with 75-76 permanent points earned per level (one per level up to cap), split across three branches—Mobility (stamina/movement), Survival (looting/crafting/stealth), and Conditioning (weight/breaching/durability). No respecs mean early mistakes haunt accounts, especially with the Expedition wipe December 17 offering up to five bonus points for 5 million stash value.

For solos—facing AI swarms and tryhard squads without revive safety—the meta prioritizes Mobility for evasion (outrun threats), Survival for self-sufficiency (craft/heal/loot), and light Conditioning for carry capacity. Streamers like Shroud and Ninja echo this: “Mobility first, or die tired.” PC Gamer’s optimal path and arctracker.io planners confirm: 35-40% Mobility, 40-45% Survival, 20% Conditioning yields 80%+ extract rates.

Progression Phases: Beginner to Pro

Level via quests (Doctor Reyes, Lance), events (Queen/Harvester), and raids—10k XP early, scaling to millions late. Use arctracker.io/skill-tree for planning.

Phase
Levels
Points Spent
Focus
Key Unlocks

Beginner
1-15
15
Mobility Core (Stamina Foundation)
Nimble Climber 1/5, Marathon Runner 5/5, Youthful Lungs 5/5, Slip and Slide 3/5.

Mid-Game
16-40
25 more (40 total)
Survival Loot/Craft
Agile Croucher 5/5, In-Round Crafting 1/1, Looter’s Instincts 5/5, Revitalizing Squat 5/5, Broad Shoulders 5/5.

Pro/Endgame
41-76+
36+ more (76 total)
Conditioning Capstones + Refinements
Used to the Weight 5/5, Proficient Pryer 5/5, Carry the Momentum 1/1, Security Breach 1/1, Stubborn Mule 5/5.

Phase 1: Beginner (Survival Sprint) – Max Marathon Runner/Youthful Lungs for 100% stamina uptime: “Moving costs way less, max stamina up—outrun ARCs/squads.” Nimble Climber unlocks branch; Slip and Slide adds dodge efficiency. Extract rates jump 30%.

Phase 2: Mid (Loot Machine) – Survival turns raids profitable: In-Round Crafting (field bandages/grenades), Looter’s Instincts (faster reveals), Broad Shoulders (+10kg carry). “Solo gods hoard while squads starve.” Agile Croucher/Revitalizing Squat enable stealth squats for regen/loot.

Phase 3: Pro (Unstoppable) – Conditioning for heavies: Used to the Weight negates shield slowdown; Proficient Pryer halves breach time (vaults/lockers). Capstones like Security Breach (high-tier loot) and Carry the Momentum (free sprint post-roll) seal dominance. Expedition bonuses push 80+ points.

Full OP Solo Build (76 Points)

Balanced from PC Gamer/AOEAH/ArcRaidersHub meta—Mobility 28 pts, Survival 32 pts, Conditioning 16 pts.

Tree
Skill (Pts)
Effect

Mobility
Nimble Climber (5/5)
Faster climbs/vaults.

Marathon Runner (5/5)
Less stamina for movement.

Youthful Lungs (5/5)
+Max stamina.

Slip and Slide (3/5)
Better dodge rolls.

Carry the Momentum (1/1)
Free sprint post-roll (15pt req).

Effortless Roll (4/5)
Cheaper rolls.

Sturdy Ankles (1/5), Calming Stroll (1/1)
Fall damage reduction, walk speed.

Survival
Agile Croucher (5/5)
Faster crouch speed.

Looter’s Instincts (5/5)
Faster loot reveal.

Revitalizing Squat (5/5)
Crouch stamina regen.

In-Round Crafting (1/1)
Field craft essentials.

Broad Shoulders (5/5)
+10kg carry.

Stubborn Mule (5/5)
Regen when encumbered.

Silent Scavenger (2/5), Looter’s Luck (5/5)
Quiet loot, double items chance.

Security Breach (1/1)
Breach secure lockers (36pt req).

Conditioning
Used to the Weight (5/5)
Shield no slowdown.

Proficient Pryer (5/5)
Faster breaches.

Gentle Pressure (5/5)
Quiet breaches.

Loaded Arms (1/1)
Weapon weight reduction.

Pair with Stitcher IV grey SMG, Looting Survivor Mk2 augment, medium shield.

Community Meta: Debates and Proof

Reddit’s r/ArcRaiders hails Mobility-first: “Marathon/Youthful = 100% uptime.” X pros like @ivo_kk max mobility for PvP: “Insane stamina.” Drybear’s YouTube tests: Effortless Roll > Slip in solos. Controversies: Conditioning “trap” for squads (revives irrelevant solo); Security Breach “must” post-Patch 1.3 for blueprints.

arcrackers.build/arcraidershub sliders show 4.7/5 ratings for this path; solos report 300k+/hour farms. With Cold Snap December 16 adding snow traversal, mobility shines.

Verdict: Build It or Bust

This path transforms beginners (50% extracts) to pros (90%+), enabling solo Matriarch kills and full extracts. “No refunds—get it right,” warns Legacy Gaming. Planners: arctracker.io, arcraiders.build. Grind quests, hit 5M stash, claim Expedition perks. Raiders: Topside awaits—move fast, loot smart, extract legends.

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