
This article contains spoilers for Baldur’s Gate 3.
There are several instances where a Dark Urge player can uncover old memories throughout their journey. Though some of them are very hard to bypass, others can only be triggered in specific circumstances, either after certain actions or only being accessible by a certain class. Uncovering all the Dark Urge’s memories can take some work in Baldur’s Gate 3, but completing the picture of the Dark Urge’s past is worth it.
Interacting With The Nautiloid Prisoners
A Secret Near The Start

The first possible memory a Dark Urge player can uncover is discovered by interacting with the younger incapacitated prisoner on the Nautiloid and can be quite easily missed. Interacting with the older prisoner will still result in unique dialogue for the origin, but won’t cause the Dark Urge to remember anything concrete. This requires you to inspect them directly, and not release them, however tempting that might be.
The state the prisoners are in will remind the Dark Urge that they were once in a similar predicament, strung up on a dirty operating table. Though they won’t recall all the details, this is probably foreshadowing their past with Orin or a reference to Kressa Bonedaughter.
Eating The Noblestalk
The Underdark Holds A Surprise






Eating the Noblestalk is perhaps the most obvious way a player can restore their memories, but also one of the trickiest. The noblestalk can be found in the rightmost corner of the Mushroom fields in the Underdark and is most easily reached with the use of the misty step spell. Only this specific item can be used to help with Amnesia — giving this Noblestalk to Derryth will cause her to sell three more in her Apothecary in the Lower City, but these will only have regular healing properties and won’t cause any cutscenes.
The Noblestalk can also be given to Shadowheart and Baelen.
The same can be said for the Noblestalk piece found in the Facemaker’s Boutique in Act Three. If they eat the Noblestalk, a different memory will be restored depending on whether the Dark Urge has encountered the mysterious Sceleritas Fel. If you haven’t met him, the Dark Urge will recall a gruesome scene of a child killed by their hand. If you have come across Sceleritas, the narrator will describe the Dark Urge’s butler helping them to store and preserve heaps of bodies and organs.
Killing The Goblins In Moonrise Towers
Cruelty Is Necessary Here

After meeting Ketheric Thorm for the first time late into Act 2, Z’rell will give the player full reign over the fate of the goblins. The Dark Urge origin has a particularly brutal unique dialogue option, commanding them to “beg, choke, and die.” If you choose this specific option, the taste of power will cause the Dark Urge to vaguely remember how they were once worshiped in the walls of Moonrise Towers, much like Ketheric.
They will also briefly recall how they once worked alongside Ketheric but now wish to see him dead. Although specific details are unclear, the Dark Urge will feel as if their “disgrace” has something to do with him. This prompts the character to look around Moonrise Towers to find out more information about their past.
Talking To Steelclaw The Cat
Not One For Animal Lovers






Even if the player kills Steelclaw, Outlander characters such as Karlach and Halsin will still gain inspiration from this interaction.
This will cause them to remember how they used to kick Steelclaw during their time in Moonrise Towers. Unfortunately, choosing this option will cause the screen to fade to black, and the Dark Urge will become lost in their thoughts. Once they come back to their senses, Steelclaw will be dead at their feet.
Talking To The Absolute
A Direct Link To The Big Bad

Interacting With A Mind Flayer Pod By The Colony’s Brine Pools
Another Secret Near Moonrise






You can find two stray pods in the mind flayer colony’s brine pools in Act Two, which you can interact with. If Wyll has been recruited, one of these will contain Mizora, who can be saved or killed. The other will always be empty, but if the Dark Urge interacts with it, they will remember that they were once trapped in this pod.
Choosing to focus on the memory with a charisma check will uncover more details of their desperate attempt to escape, severely injuring themselves in the process, which is likely the cause of their throbbing headache at the very start of the game. The main thing of note in this memory is the laughter of a woman who betrayed the Dark Urge — most likely referring to Orin the Red. If you’re traveling with Astarion, you can ask him to smell some blood that remains on the pod. He will confirm that it definitely belongs to the Dark Urge.
Encountering Kressa Bonedaughter
More Mind Flayer Secrets

You can find a clasped book in Balthazar’s chambers at the coordinates -126, -179, which contains a log of Kressa’s work, adding the context that she is one of his necromancers. The notes describe her studying the Dark Urge after an “attack,” and becoming morbidly attached to them. It details how she kept them as a “pet” and became inconsolable when their pod was shipped away.
Entering Wyrm’s Rock Fortress
An Unmissable Piece Of The Story

Passes
How to Obtain
Admission Pass
Complete the “Investigate the Suspcious Toys” Quest
Lower City Pass
Complete “Solve The Open Hand Temple Murders” Quest
Urgent Report for Duke Ravengard
Found at Coordinates 15, 12 in the Sword Coast Couriers
Getting yourself arrested for small crimes such as property damage and allowing yourself to be escorted to prison is also a quick way to get to the destination without the use of spell slots. However, you will have to go through the trouble of breaking out without your items. You can also gain access to the fortress with a pass, or try to convince Blaze Elin to let you in with a hefty DC 30 charisma check. This can be lowered to 25 with the donation of 20,000 gold to the ‘Orphans’ fund.
Bribing Helsik In The Devil’s Fee
Lower City Secrets

The reason Gortash and the Dark Urge broke into the Hells was because they were in pursuit of the crown of Karsus, catching the attention of Mephistopheles and Raphael in the process. This is likely what Gortash is referring to when he offers to rekindle their old alliance. If you hand out two separate payments amounting to 2,000 gold, then this will satisfy Helsik enough to reveal this information without paying the full fee.
Talking To Gortash & Confronting Orin
Villains From The Past

Orin and Gortash, the Dark Urge’s old allies, will often reference memories from their past together. As soon as you meet him, Gortash will reminisce about his “favorite assassin,” and he isn’t shy about his admiration for the character. The Dark Urge had a more tumultuous relationship with Orin. Confronting her in the Temple of Bhaal will lead her to reveal that she was the reason for their memory loss, quite literally scrambling their brains and infecting them with the illithid parasite.
“I always preferred your methods to hers. You have mastery over your urges, Orin was consumed by her gruesome obsessions.” – Enver Gortash to the Dark Urge
Talking To The Oathbreaker Knight
Paladins Have Their Own Content

Some memories belonging to the Dark Urge are completely unique to those playing as an oathbreaker, which is a subclass which can only be obtained after a paladin character breaks their oath. After you discover the character’s true nature as a Bhaalspawn, if the Oathbreaker Knight is still in your camp, you’ll be able to ask him how they became a paladin in the first place. He will respond by telling them that Bhaal actually had no part in this decision, as it’s your actions that determine their oath, not who you are.
If the Oathbreaker paladin subclass interests you, then the quickest and easiest way to break your oath is by killing the tieflings who captured Lae’zel next to the Emerald Grove.
Using A Level Six Heal Spell On The Dark Urge
Support Is Appreciated

Once a cleric or druid reaches level 11, they will unlock the level six Heal spell. This will heal a target for 70 points of healing, and remove blindness or any diseases. In the Dark Urge’s case, the spell also seems to help with Amnesia. This cutscene can occur mid-battle, and will often come as a surprise to those unfamiliar with it — I personally first experienced it in the middle of the Gortash fight. This is another memory that differs depending on where you are in the campaign.
If the spell is performed after beating Orin the Red, the Dark Urge will remember a sweet childhood memory before the urge took hold of them. They used to play like a normal child, and they were raised with foster parents. In true Dark Urge fashion, however, nothing can truly be so simple. Having the spell cast upon them before Orin is defeated, they will remember sitting atop the corpses of their foster family, calling it “baby’s first murder spree.” The Dark Urge is the most unique origin in Baldur’s Gate 3, but it definitely is not for the faint of heart.