
One problem that a lot of players have with the druid class is that they won’t get to see their player character a lot of the time. After spending hours in character creation, they’ll be stuck looking at an owlbear for the majority of their gameplay. However, with the Circle of the Stars Druid’s approach to wildshape, this class is ideal for those wanting to play as a druid while still making the most of their cosmetics.
Circle Of Stars Druid Subclass In BG3 Explained
Three New Wildshape Forms, Cleric Spells, & Advantage For Attack Rolls & Saving Throws






The Star Druid Class introduces a new type of wildshape – the Starry Form. There are three types of unique forms – archer, dragon, and chalice. Unlike regular beast forms, you can switch between different starry forms once per turn without having to dispell your current starry form, or use another wildshape charge. Although it misses out on the Moon Druid’s more powerful beast forms, this versatility makes it one of the most useful subclasses. When in Dragon form, if a constitution saving throw results in a roll lower of nine or lower, it will be corrected to a ten.
Starry Form
Ability
Casting Conditions
Bonuses
Archer
Luminous Arrow – 1d8 Radiant Damage + Wisdom Modifier
Bonus Action
+2d8 Radiant Damage At Level 10
Chalice
Chalice Healing – 1d8 Healing + Wisdom Modifier
Bonus Action After Using A Spell Slot On A Healing Spell
+2d8 Healing At Level 10
Dragon
Dazzling Breath – 2d6 Radiant Damage + Wisdom Modifier
Bonus Action
+1d6 Radiant Damage At Level 5
+1d6 Radiant Damage At Level 10
Fly Spell At Level 10
This subclass also gains access to some cleric-adjacent abilities, gaining guidance at first level, and the guiding bolt spell after reaching second level. This can be cast with a spell slot, or a “Star Map” slot – Circle of the Stars Druids start off with 2 Star Map slots, but will gain an extra one at level five and nine. At Level Six, they also gain “Cosmic Omens,” which can be used to increase or decrease attack rolls and saving throws, similarly to a Sorcerer’s “bend luck” ability. You can use it to add an extra boost to guidance.
Best Build For Circle Of Stars Druids In Baldur’s Gate 3
Max Out Wisdom, But Make Sure Not To Forget Consitution

As a druid, you need to make your wisdom modifier as high as possible – this is especially crucial for this specific subclass. When in a Starry Form, you can still cast spells, so you’ll want to focus more on your spell slots. However, since only the Dragon form gives you a slight bonus to constitution, it doesn’t protect you with an extra health bar like regular wildshape. I’d recommend picking up the
Amulet of Greater Health in Act 3 to help with this, though another helpful item is the
Ring of Protection rewarded by Mol for stealing the druid idol.
Reccomended Base Stats
Strength – 8
Dexterity – 13
Consituttion – 16
Intelligence – 8
Wisdom – 17
Charisma – 12
The most obvious choice for multi-classing would be the cleric class, since the two are already quite similar and both use wisdom modifiers for their spells. It works particularly well with the life domain, since the Chalice form can provide significant extra healing for your team. Life domain clerics gain a bonus to healing at level one, so you only need to take one level in it for a little extra boost. They also get heavy armour proficiency, which is another way to defend your character whilst in a starry form.
Some good feats to take are an ability improvement in Wisdom, Resilient: Wisdom, and War Caster.
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