BioWare Devs Were Reportedly So Burnt Out They Wanted One Game to Fail to Make the Studio Realize “This isn’t the right way to make games”

BioWare’s development hell made developers wish that one of the studio’s most successful titles was a failure instead.

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At one point, BioWare was hailed as the king of the gaming industry. Seriously, the studio’s legendary single-player and RPG games brought an element of uniqueness and innovation that no one in their wildest dreams could’ve ever expected.

BioWare's AnthemBioWare was considered to be a reputable gaming studio. (Image via EA)

However, BioWare has been in a rough spot in recent years. The studio’s recent titles, such as Mass Effect Andromeda and Anthem, have proven to be massive failures.

Why isn’t BioWare making good games anymore? Well, it’s due to the fact that the studio’s developers are burnt out due to horrific working conditions. Things got so bad at one point that developers hoped to see Dragon Age: Inquisition fail so things could change.

BioWare developers wanted Dragon Age: Inquisition to be a flop

Official artwork for Dragon Age: InquisitionOfficial artwork for Dragon Age: Inquisition (Image via EA)

A few years ago, Kotaku published a report that supported what many gamers had thought for some time; throughout the entirety of Anthem‘s development, BioWare was having an identity crisis, technical difficulties, and internal conflicts.

The article took input from over a dozen designers who worked on Anthem and revealed that there was a stressful environment at the studio. It was in these horrific conditions that a major chunk of Anthem was stitched together in the final 12 to 16 months.

It wasn’t just Anthem that came alive during its final stretch of development; even Dragon Age: Inquisition faced similar challenges. While the game turned out to be decent, one of the ex-BioWare developers wished that that hadn’t happened.

We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn’t the right way to make games.

We’ve always heard about the so-called “BioWare magic.” What it really means is that it doesn’t matter how rough a game’s production can be; things always come to fruition in the final months. It happened with the Mass Effect trilogy, Dragon Age: Origins and Inquisition.

However, it’s shocking that EA didn’t realize that this strategy wasn’t sustainable after the high-profile failures of Mass Effect Andromeda and Anthem. The development team doesn’t believe this attitude is working, and there needs to be some sort of shake-up.

BioWare’s nightmares have no end

Dragon Age: The VeilguardThe Veilguard wasn’t a profitable project. (Image via EA)

It had been a long while since BioWare visited the Dragon Age franchise, so gamers were excited to get their hands on Dragon Age: The Veilguard. The title was supposed to be the studio’s comeback story, but things really didn’t go that way.

According to EA, Dragon Age: The Veilguard failed to meet sales expectations by a whopping 50% and only managed to ship 1.5 million copies. These figures aren’t really shocking as the community was divided over The Veilguard. While it boasted good characters and gameplay, its overall story was terrible.

According to EA’s CEO, Andrew Wilson, The Veilguard failed because it didn’t feature a live-service approach. That’s a take you can only expect from a company like EA because clearly, it didn’t manage to look at the success single-player games can achieve when done right, as proven by Larian Studios with Baldur’s Gate 3.

What’s worse is that the game’s failure led to the restructuring of the studio. The Veilguard‘s lead writers and many other crucial developers at BioWare got fired. According to the studio, this won’t affect the development of the upcoming Mass Effect game.

With that said, do you think BioWare is beyond help? Let us know in the comments below.

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