The launch of Assassin’s Creed Shadows on March 20, 2025, was already a rocky affair for Ubisoft—a buggy mess tangled in cultural backlash and middling reception. Set in feudal Japan with dual protagonists Naoe, a stealthy shinobi, and Yasuke, a historical Black samurai, the game was meant to be a triumphant return for the franchise. Instead, it’s become a lightning rod, and now, fresh reports reveal Ubisoft’s “new plans” to transform Shadows into a “milking cow,” doubling down on monetization schemes that could make an already troubled title even worse. Viral clips on X and YouTube are amplifying the outrage, with fans decrying a cash grab that threatens to bury the game’s potential. What are these plans, and how did Ubisoft’s samurai epic sink to this low? Let’s dissect the controversy churning around Shadows.
A Shaky Launch Gets Shadier
Assassin’s Creed Shadows hit shelves today with high hopes—its Japan setting, dynamic seasons, and dual-protagonist gameplay pitched as a bold evolution. But the shine faded fast. Bugs like Yasuke’s horse flipping upside-down and Naoe falling through the map sparked instant mockery on X, with posts like “Two delays and still a glitchfest?” going viral. Cultural missteps—like destructible Shinto shrines condemned by Japan’s PM Shigeru Ishiba (South China Morning Post, March 19)—and Yasuke’s cringe-inducing romances (“Your blade cuts deeper than steel”) fueled a backlash that’s left Shadows limping, with a Metacritic score of 82—decent, but far from a hit.
Now, Ubisoft’s piling on with “new plans” to milk Shadows for all it’s worth. A March 20 YouTube video by EndymionYT, titled “Ubisoft has NEW Plans To Turn Assassin’s Creed Shadows into a Milking Cow, Making Even Worse,” claims insiders leaked a roadmap packed with aggressive monetization. X posts like “Ubisoft’s turning Shadows into a cash cow—greed wins again” have exploded, sharing rumors of microtransactions, battle passes, and live-service bloat. For a game already on thin ice, this could be the killing blow.
The Cash Cow Blueprint Unveiled
So, what’s the plan? Web reports from GamesRadar (March 19) and X chatter detail a multi-pronged monetization push. First up: a $20 “Season Pass” with exclusive cosmetics—kimonos, katanas, horse skins—locked behind a paywall, despite Shadows launching at $70. Then there’s a rumored “Samurai Battle Pass,” a tiered system offering XP boosters, crafting materials, and “legendary” gear for real money, with free tiers allegedly stingy to nudge players toward premium. “Pay to win in a single-player game?” one X user raged, posting a mock-up of a $10 “Stealth Boost” pack.
It gets worse. Leaks suggest Ubisoft’s eyeing a live-service pivot—think daily login rewards, rotating “event missions” with paid shortcuts, and a marketplace for “shinobi tokens” to skip grinds. “They’re copying Genshin Impact but worse,” one 5ch user quipped, a nod to the gacha-style milking fans fear. A day-one patch (TweakTown, March 20) fixed bugs and shrine issues, but dataminers on Reddit claim it added backend code for these systems, sparking cries of “Cash cow confirmed!” on X. Ubisoft’s silence as of 8:45 PM PDT today only fuels the fire.
Making a Bad Game Worse
Shadows was already teetering—glitches, awful voice acting, and cultural backlash (Japan’s PM called it an “insult”) had it on the ropes. The monetization plans threaten to push it over the edge. Web reviews like IGN (8/10) praise its seasonal system—spring rains aiding stealth, winter snow muffling steps—but note a grindy progression that feels “padded.” X users now see this as bait: “Grind for hours or pay $5—Ubisoft’s scam is clear,” one posted, sharing a clip of Naoe slogging through a fetch quest. The battle pass could amplify this, locking shortcuts behind cash.
Yasuke’s romances—already mocked for lines like “Your spirit warms my soul”—might get milked too. X rumors suggest “romance packs” with new dialogue and outfits, turning cringe into a revenue stream. “Pay to cringe harder? No thanks,” one user scoffed. Add in live-service bloat—daily logins disrupting the single-player vibe—and Shadows risks losing its soul. “It’s Assassin’s Creed, not a mobile game,” one X post lamented, a sentiment echoing across forums like ResetEra.
Japan’s Disdain Deepens
Japanese players, already wary after Ishiba’s shrine critique and a 100,000-signature petition (NewsX, March 19), see this as a final straw. 5ch threads call the monetization “shameless,” with one user writing, “They disrespect our culture, then milk us for it?” The seasonal system—a “secret weapon” some praised (Eurogamer, March 18)—loses luster if tied to paid boosts. “Snow stealth was cool—now it’s a $10 trick,” one Nico Nico commenter griped. Ubisoft’s July 2024 apology to Japan feels hollow as these plans surface, risking a sales flop in a key market.
Ubisoft’s Greed: A Company in Crisis
This isn’t new for Ubisoft—Assassin’s Creed Odyssey had XP boosters, Valhalla sold gear packs—but Shadows ups the ante at a dire time. The company’s stock is at under €2 billion (Reuters, 2025) after Skull & Bones and Star Wars Outlaws flopped, with a dev leaking (EndymionYT, March 19) that Shadows must be a “huge success” or “we’re in trouble.” Pre-orders lagged Valhalla (Q3 2025 earnings), and the launch’s woes—bugs, backlash—already dimmed hopes. “Milking a failing game? Genius,” one X user snarked, tying it to Tencent buyout rumors (Bloomberg, 2024) and investor pressure (Reuters, September 2024).
The cash cow push reeks of desperation. “They’re bleeding cash—Shadows is their ATM,” one X post speculated. CEO Yves Guillemot’s 2024 plea to “enjoy” the game clashes with this greed, eroding trust. “Paywalls over passion—Ubisoft’s lost it,” one user wrote, a sentiment threatening to tank the game’s long-term prospects.
Viral Outrage: The Internet Revolts
X is a warzone—#BoycottShadows and #UbisoftGreed trend with clips of glitches and mock battle pass ads captioned “Milking cow activated!” YouTube’s ablaze too—EndymionYT’s video slams the plans as “a new low,” while Vara Dark’s “Shadows: From Bad to Worse” predicts a player exodus. “They took a buggy mess and added paywalls—brilliant,” one X user quipped, sharing a clip of Yasuke’s horse glitch with a $5 “fix” overlay. The culture-war angle—“Woke AND greedy!”—adds fuel, with right-wing voices like Tim Pool piling on.
Fans aren’t alone—Japanese forums like 5ch echo the fury. “First shrines, now this—Ubisoft’s shameless,” one user wrote. The viral outrage isn’t just noise—it’s a warning: Shadows’ milking could kill its player base before it recovers.
A Flicker of Potential Squandered
Shadows has glimmers of brilliance—its seasonal system (spring aiding stealth, winter shifting combat) and visuals (cherry blossoms, snowy peaks) won praise from IGN and Eurogamer. “It could’ve beaten Ghost of Tsushima,” one X user mused, a nod to its rival’s static world. Combat—Yasuke’s power, Naoe’s finesse—shines when it works. But the monetization overshadows this. “Seasons are cool ‘til you pay for snow,” one post sighed, a lament for potential drowned in greed.
Conclusion: A Cash Cow That Kicks Back
Assassin’s Creed Shadows launched with promise—a samurai epic with a dynamic edge. Ubisoft’s “new plans” to turn it into a milking cow—season passes, battle passes, live-service bloat—threaten to make a bad game worse, piling paywalls on bugs and backlash. Japan’s disdain, fan fury, and a desperate cash grab paint a grim picture: Shadows might not just fail—it could drag Ubisoft down with it. As one X post put it: “They’re milking a dying cow—good luck.” Whether patches and sales defy the odds or this greed seals their fate, Shadows’ legacy is shifting—from samurai dream to cautionary cash cow tale.