😱 BULLY 2 WAS REAL! DAN HOUSER DROPS A BOMBSHELL… BUT THERE’S A CATCH! 😱
Hold your slingshots, Bullworth fans—Rockstar’s Dan Houser just CONFIRMED Bully 2 was in the works! 🏫 Jimmy Hopkins was ready to rule the school again, but a dark secret stopped it dead. 😢 Why did Rockstar pull the plug? Is there still hope for a comeback? Or is GTA VI stealing the show? Click to uncover the juicy drama and find out if Bully 2 will ever rise from detention! 👊

For nearly two decades, fans of Rockstar Games’ 2006 cult classic Bully have clamored for a sequel, fueled by leaks, rumors, and faint glimmers of hope. Now, in a rare interview, Rockstar co-founder Dan Houser has confirmed that Bully 2 was indeed in development—but it never saw the light of day due to “bandwidth issues” and the studio’s focus on juggernauts like Grand Theft Auto and Red Dead Redemption. As the gaming world digests this revelation, questions linger about why Bully 2 was shelved and whether it could ever be revived. Here’s a deep dive into Houser’s comments, the sequel’s troubled history, and what it means for fans.
The Legacy of Bully
Released in 2006 for the PlayStation 2 and later ported to Xbox 360, PC, and other platforms, Bully (titled Canis Canem Edit in some regions to sidestep controversy) was a bold departure for Rockstar Games. Unlike the crime-soaked worlds of Grand Theft Auto, Bully cast players as James “Jimmy” Hopkins, a rebellious teenager navigating the cliques and chaos of Bullworth Academy, a fictional boarding school. The open-world action-adventure game blended mischief—pranks, slingshot battles, and class-skipping—with a satirical take on high school life, drawing partly from Houser’s own childhood experiences.
Despite early backlash over its bullying themes, which led to a title change in the UK and protests from parent groups, Bully became a cult hit. Its sharp writing, memorable characters, and compact yet lively world earned praise, with IGN calling it “a great, well-crafted action game with one of the best senses of humor around.” The game sold millions and inspired a loyal fanbase, many of whom have spent years begging for a sequel.
Dan Houser’s Bombshell Confirmation
On September 27, 2025, during an interview with IGN’s Ryan McCaffrey at LA Comic Con, Dan Houser, who co-founded Rockstar Games in 1998 with his brother Sam, finally addressed the long-standing Bully 2 question. Asked why a sequel never materialized, Houser was candid: “I think it was just bandwidth issues. If you’ve got a small lead creative team and a small senior leadership crew, you just can’t do all the projects you want.”
Houser’s explanation aligns with comments he made over a decade ago, when he noted that Rockstar prioritized Max Payne 3 over Bully 2 due to similar resource constraints. The studio’s shift to massive, multi-year projects like Grand Theft Auto V (2013) and Red Dead Redemption 2 (2018) further sidelined smaller IPs. With Grand Theft Auto VI, set for May 26, 2026, consuming Rockstar’s resources, Bully 2 remained on the backburner.
A Troubled Development History
Houser’s confirmation adds clarity to a saga marked by leaks and speculation. Reports suggest Bully 2 entered development as early as 2008, with a playable build of 6–8 hours completed by 2009, according to a 2021 Game Informer report. A 2023 resume from Rockstar veteran Jon Young indicated work on concepts for two potential sequels. However, the project was repeatedly deprioritized. By late 2009, Rockstar shifted focus to Max Payne 3, followed by Grand Theft Auto V and Red Dead Redemption 2, each requiring years of development and hundreds of staff.
Datamined files from Grand Theft Auto V in 2023 reignited hope, revealing references to Bully 2, suggesting some ideas were repurposed for other Rockstar titles. Despite this, Houser’s departure from Rockstar in 2020, reportedly due to disagreements with his brother and exhaustion from grueling projects like Red Dead Redemption 2, dimmed prospects further.
The original Bully’s development was no picnic either, with 120-hour workweeks described as “brutal” by former staff, leading to burnout and, in some cases, mental breakdowns. Rockstar’s crunch-heavy culture, combined with its focus on blockbuster IPs, left little room for a niche project like Bully 2.
Fan Reaction and Community Efforts
Houser’s comments, while clarifying, have left fans bittersweet. On X, posts lament Rockstar’s prioritization of GTA VI, with one user writing, “Bully 2 could’ve been amazing, but GTA’s money machine always wins.” Others remain optimistic, pointing to Rockstar’s 2021 copyright renewal for Bully as a sign of potential interest. Reddit threads echo this mix of frustration and hope, with fans speculating about a post-GTA VI revival.
In the absence of an official sequel, fans have taken matters into their own hands. On December 16, 2025, the Bully Online mod, developed by the Fat Pigeon Development team, launched, adding multiplayer to the original game with over 60 minigames, including racing and a rat-based deathmatch. The mod, which requires a legal copy of Bully, went open-source to avoid shutdown by Rockstar’s parent company, Take-Two Interactive. The mod’s release has been hailed as proof of Bully’s enduring appeal, with some fans arguing it shows demand for a sequel.
Houser’s New Chapter at Absurd Ventures
Since leaving Rockstar in 2020, Houser has founded Absurd Ventures, a transmedia company focused on games, comics, TV, and more. Its debut project, the crime comic American Caper, co-written with former Rockstar colleague Lazlow, launched on November 12, 2025, featuring escaped convicts and crooked lawyers in a GTA-esque universe. Absurd is also developing an open-world game described as a “living sitcom,” blending story-driven gameplay with emergent AI-driven narratives, and a third project tied to a sci-fi IP.
Houser has ruled out revisiting Bully at Absurd Ventures, focusing instead on new IPs. In a December 2025 interview with Virgin Radio UK, he expressed skepticism about AI in gaming, comparing its reliance on internet data to “feeding cows to cows” and causing “mad cow disease.” His comments suggest a focus on human-driven storytelling, but Bully 2 remains a Rockstar property, out of his control.
Rockstar’s Priorities and Industry Context
Rockstar’s current focus is Grand Theft Auto VI, a $2.7 billion project expected to redefine open-world gaming. The studio’s leaner post-2025 structure, following layoffs and a union-busting controversy, prioritizes single, massive projects over multiple IPs. The original Bully’s development, while successful, was resource-intensive, and its niche appeal pales against GTA’s universal draw.
The gaming industry’s broader challenges—rising costs, tariffs, and long development cycles—further reduce the likelihood of Bully 2. Rockstar’s history of shelving projects, like the open-world spy game Agent, mirrors Bully 2’s fate, with Houser admitting he still thinks about Agent at night. With key creatives like Houser gone, a Bully revival would require new leadership and a post-GTA VI shift in strategy.
Could Bully 2 Ever Happen?
While Houser’s confirmation closes a chapter, it doesn’t entirely extinguish hope. Rockstar’s copyright renewal and fan demand suggest Bully remains on the studio’s radar. Some ideas from Bully 2 reportedly influenced Red Dead Redemption 2’s open-world systems, showing its legacy endures. A smaller-scale remake or reboot, possibly after GTA VI’s release, could be feasible, especially if fan projects like Bully Online keep the IP relevant.
For now, fans can revisit Bully on modern platforms or try the Bully Online mod, available free with a legal copy. Nostalgia-driven re-releases, like Rockstar’s recent GTA and Red Dead merch drops, show the studio values its older IPs, but GTA VI remains the priority.
A Missed Opportunity or a New Beginning?
Houser’s revelation about Bully 2 is a bittersweet moment for fans. It confirms the sequel was real, with playable content and creative ambition, but also underscores Rockstar’s practical constraints. As Grand Theft Auto VI looms, Bully 2 remains stuck in detention, a casualty of ambition and limited resources. Whether Rockstar revisits Bullworth Academy or leaves Jimmy Hopkins in the past, the Bully fanbase’s passion—and their modding efforts—ensure the game’s spirit lives on.