
A review by Steam user xXx_Gwenyth_xXx addresses numerous issues with the game, but the reviewer’s main complaint is that the game feels unfinished – or, more accurately, that “calling this ‘unfinished’ is generous.” They cite numerous missing features, like an obfuscating and incomplete UI, where important information for their game isn’t readily visible. Other features are outright missing, including the ability to automate explorers, queue selections on the tech tree, or customize the map in pre-game advanced settings.
Players Say Civilization 7 Feels “Unfinished”
Civ 7 Is Missing Several Features At Launch





The ability to mix and match leaders and civs, long thought of as an interesting customization option, also came under fire in many player reviews. Some object on the basis of historical accuracy, but others hold that it has a devastating effect on gameplay. Players are actually forced to swap civs every time an Age progresses, which means they’ll have to completely change their strategy.
Many reviews refer to Civ 7 as unfinished, incomplete, barebones, unrefined, et cetera. Many fans are upset at the combination of missing features and a higher price tag – Civ 7 is the first in the franchise to go for $69.99 USD, instead of $59.99 like its immediate predecessor. Fortunately, Firaxis is working on fixes for fan’s issues with Civ 7.
The Developers At Firaxis Have Responded To The Fans With Hopeful News
Civ 7 Is Being Fixed

It’s a promising statement, but those pretty words will need to translate into action to placate leagues of unhappy Civ fans. But even the most negative reviews, like xXx_Gwenyth_xXx’s, end on a positive note. “There is SOMETHING here. The environments look great, the game feels less cartoonish like Civ VI attempted to be, and there are exciting mechanics and ideas here worth exploring in the long-term.” So there is a kernel of good gameplay in Sid Meier’s Civilization 7 – it’s just going to take a lot of updating to bring it out.