BREAKING: Clair Obscur: Expedition 33 just slayed the samurai giants—snagging GOTY at Thailand Awards while Ghost of Yōtei and AC Shadows eat dust. 🎨⚔️
The underdog French RPG’s haunting score and turn-based brilliance toppled Sucker Punch’s snow-swept sequel and Ubisoft’s shinobi saga, proving heart beats hype. Justice? Or the Paintress’ curse on overhyped AAA? Fans are calling it poetic payback.
Witness the upset that rewrote 2025’s awards season:

In a twist that feels straight out of one of its own surreal Belle Époque nightmares, Sandfall Interactive’s debut title Clair Obscur: Expedition 33 has emerged as the undisputed champion of 2025’s early awards season, clinching Game of the Year at the Gamescom Asia x Thailand Game Awards on October 20—snatching the crown from heavyweights like Ghost of Yōtei and Assassin’s Creed Shadows. The French studio’s turn-based RPG, which launched on April 24 to universal acclaim and 5 million sales in five months, didn’t stop there: It swept four categories, including Best RPG and Popular Vote, leaving Sony’s samurai sequel and Ubisoft’s dual-protagonist epic in the dust. This “Paintress-shattering” victory, as one X user dubbed it, underscores a broader shift in gaming: In a year bloated with sequels and open-world sprawl, raw innovation and emotional depth are reigning supreme. But as nominations pile up for the Golden Joysticks and whispers of a Game Awards sweep grow louder, is Expedition 33‘s triumph a fluke, or the justice long overdue for an industry weary of recycled blades?
The Gamescom Asia x Thailand ceremony, capping a record-breaking event with over 200,000 attendees, served as the first major litmus test for 2025’s contenders. Clair Obscur: Expedition 33—a haunting tale of Expedition 33’s desperate quest to slay the Paintress, a godlike entity who annually erases everyone of a descending age (next up: 33)—dominated the night. Directed by Guillaume Broche, the game blends third-person exploration with a revolutionary combat hybrid: Turn-based strategy laced with real-time dodges, parries, and Devil May Cry-style combos, all set against a tormented world echoing French surrealism. “It’s a miracle,” Broche told PCGamesN post-win, crediting the 85-person team’s “unrestrained vision” for its 95 Metacritic score—one of the highest ever. Beating out Hades 2 (rogue-like sequel frontrunner) and Hollow Knight: Silksong (long-awaited Metroidvania), Expedition 33 netted GOTY, Best RPG, Best PC/Console Game, and Popular Vote, per Gamer Braves’ live coverage. “We didn’t aim for awards,” Broche quipped, rooting for indie darling Megabonk instead. Yet, with orchestral concerts kicking off in France this month, the momentum feels unstoppable.
Ghost of Yōtei, Sucker Punch’s PS5-exclusive sequel to Ghost of Tsushima, entered the fray as the AAA juggernaut: Released October 2, it sold 10 million units in weeks, earning a 92 Metacritic for its Hokkaido wilds, iaijutsu duels, and Ainu-infused lore. Atsu’s vengeance against the Yōtei Six promised a “grittier” evolution—snowy traversals, fox companions, and moral “shadow ways”—but the awards snub stung. Nominated for Most Anticipated at the 2024 Game Awards and four Golden Joysticks (including Best Art Direction), it walked away empty-handed in Thailand, fueling X backlash: “Yōtei’s beauty deserved better than Clair’s niche,” tweeted @GhostFanatic, amassing 1,200 likes. Critics like GameRadar’s 9/10 praised its “visceral poetry,” but purists griped about “repetitive radiant quests” and a linear arc that clocked 25-30 hours—shorter than Tsushima‘s epic sprawl. Sucker Punch’s DLC cancellation in September only amplified the salt: “Atsu’s story ends too soon,” lamented a ResetEra thread with 500 replies. Still, with a 9.2 IMDb and “GOTY contender” buzz from The Week, Yōtei eyes redemption at the November 20 Golden Joysticks, where it trails Clair in noms but leads in PS5 sales.
Ubisoft’s Assassin’s Creed Shadows, meanwhile, arrived March 20 as the franchise’s boldest bet: Dual leads Naoe (shinobi stealth) and Yasuke (samurai brute) in Sengoku-era Japan, blending parkour revolutions and Isu lore for 5 million players and $450 million revenue. Nominated for Best Visual Design and Best Game Expansion at the Golden Joysticks, it nabbed Players’ Choice for March’s top new game on Reddit’s r/PS5 (469 upvotes) and a BAFTA nod for performance. Yet, the Thailand shutout—despite a 9/10 IGN for its “sandbox evolution”—highlights deeper woes: Backlash over Yasuke’s “historical liberties” tanked pre-orders 15%, per NPD, while radiant quest gripes persist despite October’s parkour overhaul. “Shadows is good, but not GOTY-good,” confessed a Steam reviewer, echoing X sentiment where #ACShadows lags Clair‘s hype. Ubisoft’s layoffs (700+ since 2023) and canceled Civil War sequel add irony: “Justice served—Clair’s purity over politics,” snarked @xboxera in a 300-like post.
Expedition 33‘s ascent feels like poetic justice in a year of sequels. Sandfall’s 85-person team—versus Sucker Punch’s 300+ and Ubisoft’s thousands—delivered a 60-hour odyssey on a shoestring $20 million budget, per Broche’s Washington Post interview. Its combat alchemy—melee for AP buildup, real-time QTEs for flair—redefines JRPGs, earning the World Soundtrack Award for Lorien Testard’s shamisen-synth fusion on October 16. “85% of my vision,” Broche admitted, teasing a free update with new dungeons and bosses for its 5 million milestone. Exploration spans Lumière’s twisted canals and monolith ruins, with party-building around Gustave’s inventions or Maelle’s sorcery fostering bonds that Yōtei‘s solo Atsu and Shadows‘ duo envy. Metacritic’s 95 (user score 9.7) dwarfs Yōtei‘s 92 and Shadows‘ 85, with Polygon calling it “pantheon-bound.”
The sweep’s ripples? Seismic. Clair leads Golden Joysticks noms with six (GOTY, Studio of the Year), edging Yōtei‘s four and Shadows‘ two, per GamesRadar’s October 3 reveal. X keyword searches for “Clair Obscur awards” spiked 400%, dominated by @jayveeonYT’s “Expedition 33 > Shadows & Yōtei—GOTY locked” (10,000 likes). Reddit’s r/gaming (1.8K upvotes) hails it as “2025’s wildcard,” but purists counter: “Clair’s niche; Yōtei’s universal.” GameRant predicts a Best Score lock for Clair, while Yōtei eyes Best Action/Adventure against Death Stranding 2.
Broader context reveals industry fatigue. 2025’s stacked slate—Hades 2, Doom: The Dark Ages, Kingdom Come: Deliverance 2—demands standouts. Clair‘s “disturbing beauty” (IGN 9/10) contrasts Yōtei‘s “visceral but repetitive” (Eurogamer) and Shadows‘ “ambitious but formulaic” (ScreenRant). Sales tell tales: Clair‘s 5 million edges Shadows‘ 5 million but lags Yōtei‘s 10 million, yet awards favor innovation—echoing Baldur’s Gate 3‘s 2023 upset over Spider-Man 2. Broche eyes sequels unbound by RPGs: “Ignore the first—new stories,” per GamesRadar. Sandfall’s post-win update (new location, bosses) nods to fans, while Yōtei‘s Legends co-op and Shadows‘ Switch port scramble for relevance.
Critics split: Progressive outlets like NME laud Clair‘s “elevating France’s scene,” while conservatives decry Shadows‘ “revisionism” snub as “woke backlash.” X semantic searches for “Clair vs Yōtei” yield 70% pro-Clair, with @SynthPotato’s “Clair’s heart > Yōtei’s hype” at 539 likes. Yet, Yōtei‘s 9.2 IMDb and Shadows‘ 7.0 underscore divide: “Clair’s for thinkers; others for slashers,” one ResetEra user opined.
As The Game Awards loom December 11, Clair‘s frontrunner status (Polygon’s #1) signals change: Indies like Sandfall (85 devs) outshining behemoths. Expedition 33‘s Paintress falls—justice served? Or just the first stroke on a larger canvas? In 2025’s awards war, the underdog’s brush paints boldest.
 
								 
								 
								 
								 
								