π¨ WELCOME TO CYBERPUNK HELL: Orion’s CHICAGO GONE WRONG β The 2029 Sequel That BURNS Night City ALIVE! ποΈππ₯
CDPR just UNLEASHED the BIGGEST BOMB: Cyberpunk 2 isn’t ONE city… it’s Night City + a BRUTAL new dystopia Mike Pondsmith calls “Chicago gone wrong” β plague-ravaged ruins, gang wars, bio-horrors straight from RED lore! No more solo Night City grind β travel Maglev rails to THIS apocalypse where corps clash in neon-soaked CHAOS!
Unreal Engine 5. Keanu BACK as Johnny? 400 devs building the ULTIMATE RPG revenge saga? But leaks scream 2030 delay… Is this CDPR’s MASTERPIECE or another 2077 launch disaster? Gamers are FREAKING OUT!
DIVE IN BEFORE SPOILERS HIT β The future’s DYING! ππ©Έ

CD Projekt RED is ramping up hype for its long-awaited Cyberpunk 2077 sequel, internally codenamed Project Orion β now placeholder-titled Cyberpunk 2 β with fresh teases of a massive expansion beyond Night City. Series creator Mike Pondsmith dropped the bombshell at Digital Dragons 2025: players will venture to a second major hub described as “Chicago gone wrong,” a plague-infested wasteland tying directly into the franchise’s tabletop roots. As development hits pre-production milestones, insiders eye a 2029 launch window, positioning Orion as CDPR’s redemption arc post-2077’s rocky debut.

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Project Orion Leak: Mike Pondsmith Confirms New Chicago-Inspired …
Announced at The Game Awards 2022 with a cryptic logo, Orion shifts leadership to CDPR’s new Boston studio β staffed by Cyberpunk 2077 veterans β alongside Vancouver and Warsaw teams. Director Gabriel Amatangelo (Phantom Liberty) oversees a squad ballooning from 84 devs in early 2025 to 135 by October, with plans for 300-400 by 2027. The pivot to Unreal Engine 5 β ditching REDengine β promises “most realistic crowds ever” and fluid North American authenticity, per Boston execs.
Dystopian Double-Header: Night City and Chicago’s Ruin
Night City endures as the neon heart, but Orion’s true draw is the unnamed second city: a “Chicago gone wrong” ravaged by the Collapse (1990s economic crash) and a bio-plague that turned it into a quarantined no-man’s-land. Pondsmith elaborated: “It doesnβt feel like Blade Runner, it feels more like Chicago gone wrong… this really does work.” Lore from Cyberpunk RED depicts Chicago as gang-overrun ruins, with NightCorp’s 2078-2079 Maglev linking it to Night City β perfect for seamless travel.
Pondsmith, consulting on scripts and cyberware, visited CDPR recently: “I spent a lot of time talking to one of the environment guys… yeah I understand the feel youβre going for.” Fans speculate Emerald City (underground Chicago glow) or full reconstruction by 2080s, bridging 2077’s endings.

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Cyberpunk 2077’s sequel features a second city that ‘feels like …
X buzz exploded post-reveal: “Cyberpunk 2 entering pre-production… Night City + Chicago!” one post raved, amassing 16K likes. Another: “W or L?” on the dual-city map, sparking 12K engagements.
Gameplay Overhaul: Crowds, Combat, and Choices
Orion amps 2077’s DNA: grander life path branching (Street Kid, Corpo, Nomad), reactive crowds, and playstyle-divergent encounters. Job listings hint multiplayer matchmaking post-single-player core. Keanu Reeves eyes Johnny Silverhand’s return: “Claro que sim. Adoraria.”
Key Features (From CDPR Reports & Leaks)
Details
Dual Cities
Night City + “Chicago gone wrong” via Maglev.
Crowd System
“Most realistic ever” β dynamic, reactive NPCs.
Engine
Unreal Engine 5 for immersion.
Life Paths
Expanded branching narratives.
Multiplayer?
Matchmaking jobs suggest post-launch.
Combat
Memorable, style-specific encounters.
The Team: Boston’s American Edge
Boston leads, infusing “authentically American” vibes: “Our curbs are different… it breaks immersion otherwise.” Writers Anna Megill (Control) and Alexander Freed (SWTOR) join Pondsmith. CDPR’s Q3 2025 report: revenues up 53% to 349M PLN, fueling growth.
Unreal 5 adoption? “Not starting from scratch,” per director β REDengine strengths ported via Epic collab.
2029 Horizon: Budget, Delays, and Stakes
Analysts peg Q4 2029-2030 release, post-Witcher 4, with $419M budget β triple 2077’s. CDPR: “Not before 2028.” 2077’s 35M sales (surpassing Witcher 3 timeline) bankroll it.
X reactions: “MEGA HYPED” (10K likes), but delays loom. CDPR hires aggressively: Lead Producers, AI Engineers for Sirius (Witcher remake) and Orion.
Orion tests CDPR’s multi-studio model amid 2077’s redemption (Phantom Liberty: 10M+ sales). If Chicago delivers plague-ridden grit without launch woes, it’s the franchise pinnacle. Pondsmith’s seal: “It really does work.”
Will Orion chrome Night City forever? Or crash like its predecessor? Eyes on 2026 reveals.