🚨 SHOCKING: The “META KING” Arc Raiders Gun That’s ACTUALLY USELESS – Players Are WASTING HOURS Crafting TRASH! 🔥💸
Everyone’s hyping the Bettina as S-TIER… but it DEGRADES FASTER than your noob skills and SUCKS in PvP! 😤
We’ve ranked EVERY SINGLE WEAPON (21 total) from GOD-TIER BEASTS like Ferro & Anvil… to the ABSOLUTE WORST like Hairpin (stealth? More like STEALTH DEATH).
PvP? PvE? Anti-ARC? Full breakdowns that’ll SAVE your raids – or expose your trash loadout! 👀
Which one’s RUINING your extracts? Click to find out BEFORE your squad wipes AGAIN! 👇

In the brutal extraction shooter Arc Raiders, where rogue AI machines called ARC ravage a post-apocalyptic Earth, your weapon loadout is life or death. Launched October 30 by Embark Studios, the game blends PvPvE chaos with crafting depth – no classes, just scavenged guns dictating your role. With 21 weapons across rifles, SMGs, shotguns, pistols, LMGs, snipers, and specials, picking the right ones separates extract kings from loot goblins. Peak Steam concurrents hit 481K, and player rants flood Reddit and X: “Ferro IV best weapon,” or “Kettle is the best.”
We’ve crunched stats from wikis, TTK spreadsheets, and meta guides post-Patch 1.3 – damage, fire rates, recoil, ARC penetration, PvP/PvE viability. Upgrades (I-IV) boost RPM/DPS; mods tweak recoil/range. Heavy ammo shreds ARC armor; light favors raiders. Consensus tiers below, with overrated traps (hyped but meh) and weakest duds highlighted. Spoiler: Cheap commons dominate – high-end epics often flop on cost.
S-Tier: Raid-Defining Beasts (God-Tier DPS, Versatile Killers)
These melt ARC, raiders, and squads. Craft cheap, upgrade easy.
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Ferro (Common Battle Rifle, Heavy Ammo, Break-Action) Damage: 40/shot; RPM: 6.6; DPS: 264; Range: 53m. One-shots ARC weakpoints, pierces plating – “packs a punch.” Blueprint free; craft: 5 Metal/2 Rubber Parts. Reload-per-shot sucks, but headshots 2.5x. PvP plinker, PvE shredder. X hails: “FerroIV best.”
Anvil (Uncommon Hand Cannon, Heavy, Single-Action) Damage: 40; RPM: 16.3; DPS: 652; Range: 50m. Close-range headshot monster, lighter than Ferro (5kg). Blueprint rare drop; craft: 5 Mech/6 Simple Parts. Upgrades spike RPM – TTK crushes green shields in 0.8s. “Strong at any level.”
Tempest (Epic AR, Medium, Full-Auto) Damage: 10; RPM: 36.7; DPS: 367; Range: 56m. Smooth recoil, laser accuracy – upgraded Rattler on steroids. Rare blueprint; pricey craft (Magnetic Accel). Meta for mid-range squads.
Kettle (Common AR, Light, Semi-Auto) Damage: 10; RPM: 28; DPS: 280; Range: 43m. Spam-fire budget king – Lv4 “mows down teams.” Slow reload, weak ARC pen – pair with Ferro.
A-Tier: Specialists That Slap (Niche Dominators)
Strong but situational – great secondaries.
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Vulcano (Epic Shotgun, Semi-Auto) Damage: 49.5; RPM: 26.3; DPS: 1303; Range: 26m. CQB god – tight spread shreds raiders. Falloff kills range.
Stitcher (Common SMG, Light, Full-Auto) Damage: 7; RPM: 45; DPS: 317; Range: 42m. Mag-dump demon, cheap extended mag. “Best value.” Recoil hell beyond 20m.
Osprey (Rare Sniper, Medium, Bolt-Action) Damage: 45; RPM: 17.7; DPS: 797; Range: 80m. Scoped mid-long beast – reliable ARC/raider picks.
Renegade (Rare Battle Rifle, Medium, Lever-Action) Damage: 35; RPM: 21; DPS: 735; Range: 69m. Headshot laser – faster than Ferro, player-focused.
Bobcat (Epic SMG, Light, Full-Auto) Damage: 6; RPM: 67; DPS: 400; Range: 44m. Stitcher upgrade – hipfire king, but ARC-weak.
Venator (Rare Pistol, Medium, Semi – Dual-Shot) Damage: 18×2; RPM: 37; DPS: 661; Range: 48m. Sneaky burst DPS – “wipes squads one mag.” Post-nerf still viable; 2kg loot-maxxer.
B-Tier: Serviceable Workhorses (Budget Fillers)
Hold lobbies, but upgrade ASAP.
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Il Toro (Uncommon Shotgun, Pump) – CQB bursts, wide spread.
Jupiter (Legendary Sniper, Energy, Bolt) – 55 dmg, multi-hit potential.
Rattler (Common AR, Medium, Full-Auto) – Stable early-game, awful reload (2-bullet). “Long reload limits.”
Burletta (Uncommon Pistol, Light, Semi) – Average backup.
Arpeggio (Uncommon AR, Medium, 3-Burst) – PvP bursts, ARC-weak.
Torrente (Rare LMG, Medium, Full-Auto) – Huge mag, crouched-only accuracy; recoil nightmare.
Hullcracker (Epic Launcher) – ARC-explode only; PvP dud.
Equalizer (Legendary Energy Beam) – ARC melter, beam misses movers.
C-Tier: The Weakest – Avoid or Sidearm Only
Trash TTK, overcosted, or gimmicks.
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Bettina (Epic AR, Heavy, Full-Auto) – 14 dmg, 32 RPM, DPS 448 – hyped S-tier but “degrades fast, poor utility.” Overrated queen: Expensive craft/repairs for meh PvP.
Hairpin (Common Pistol, Light, Slide) – Silenced stealth, 20 dmg but “minimal… useless combat.” Weakest overall.
Aphelion (Legendary Battle Rifle, Energy, 2-Burst) – Unupgradable, estimated DPS 216 – rare flop.
Most Overrated: Hype vs. Reality
Bettina: X/Reddit darlings for raw DPS, but fast degredation and heavy cost kill it. “Weakest high-end.”
Bobcat: “S-tier” SMG memes, but very weak ARC pen – Stitcher cheaper/better.
Tempest: Meta AR, but repair grind not worth over Kettle/Ferro duo.
Weakest Loadout Killers
Hairpin/Torrente: Niche (stealth/LMG) but TTK garbage. Rattler: Reload rage-quit fuel. High-end like Equalizer/Hullcracker: ARC-only – die to raiders.
Pro Loadouts: PvP – Ferro/Anvil + Stitcher (cheap, light). PvE/ARC – Anvil + Hullcracker. Balanced: Kettle/Rattler + Venator (loot-max). Weight under 13kg for stamina/loot.
Patch 1.3 nerfed Venator fire-rate (13-40%), Hullcracker – balance ongoing. Streamers like CohhCarnage preach: “Ferro + Stitcher mid-range god.” X rages high-end irrelevance: “Best strategy? Grey weapons except Queen.” Devs eye more tweaks with Stella Montis map.
Arc Raiders thrives on smart scavenging – not shiny epics. Ditch overrated traps, stock S-tier commons, extract like a boss. What’s your go-to? Drop below – or stay downed.