
(Image credit: Larian)
Baldur’s Gate 3 publishing director Michael Douse says there’s an easy way for major studios to stop botching their own launches: set clear expectations for players before the game is out.
“I feel like a lot of big games are being let down by a lack of understanding regarding what they actually are before they go to release,” Douse says in a Twitter thread. “I don’t see those conversations happening at the scale they should, meanwhile you see billboards and shit that doesn’t really build any resonance.”
“Totally avoidable,” he continues. “Don’t try and ‘wow players,’ explain to players how they can ‘wow’ themselves.”
Douse’s observations come at what feels like a miserable time for the gaming industry; both studios that create ostentatious but unpopular games, like Concord, and studios that create wildly thriving phenomena, like Marvel Rivals, are closing or downsizing. Douse also seems to be responding directly to comments EA made earlier this month about Dragon Age: The Veilguard, whose apparently disappointing sales seem to have precipitated recent layoffs at BioWare.
Speaking at an earnings call earlier this month, EA CEO Andrew Wilson maintained that The Veilguard “did not resonate with a broad enough audience in this highly competitive market.”
But Douse says in his Twitter thread that “you can’t wait to see if a game ‘resonates with players,’ it’s insane. […] Build resonance before launch. Set expectation. Under promise, over-deliver. The latter part sounds crazy, but it’s far less crazy than saying something ‘didn’t resonate’ in a financial report as though that’s a surprise.”
“I absolutely think this ties into layoffs in a big way,” Douse continues. “Uncertainty where – actually – there doesn’t have to be.”
News
THE SCHOLAR EXPLOIT: How ‘Gift-Looping’ in Scholar Stone is Crashing the Rare Material Market
STOP HARVESTING. THE SCHOLARS ARE HOLDING THE REAL LOOT. 🧪💎 Tired of grinding for Brimstone, Mercury, and Rubber like a peasant? While most players are out breaking their backs in the fields, the pros have discovered a “Social Engineering” loophole…
THE PUPPET OF PYWEL: Players Uncover the 108-Cycle Multidimensional Nightmare of Crimson Desert
CLIFF IS NOT A HERO. HE IS A FAILED PUPPET IN A 108-CYCLE NIGHTMARE. 👁️🌑 Think the story of Crimson Desert is just another shallow RPG plot? You couldn’t be more wrong. The bone-chilling truth behind Cliff’s lifeless stare and…
THE PYWEL ARMORY EXPOSED: Secret Vaults and ‘Trust Exploits’ are Redefining Crimson Desert’s Meta
YOUR ARMOR IS TRASH. HERE IS THE UPGRADE YOU NEVER KNEW EXISTED. 🛡️💀 Still running around in basic leather while the bosses in Pywel are laughing at you? Most players are missing the absolute best sets in Crimson Desert because…
THE HAUNTING OF DEINIS: Players Uncover the ‘Cursed Soul’ Armor Hidden in Secret Underworld Vaults
THERE IS A SECRET BURIED BENEATH THE DEAD. AND IT’S PURE GOLD. ⚰️✨ Think the ruins of Demeniss are just empty stone and dust? Think again. The most elusive defensive set for Cliff isn’t sold by any merchant or dropped…
THE ‘EPHEMERAL’ REVOLUTION: How Infinite Explosive Builds are Breaking Crimson Desert’s Boss Encounters
ONE BOW TO RULE PYWEL. ZERO ARROWS REQUIRED. 🏹💥 Forget the standard meta. While everyone is chasing swords, the true elite are unlocking the Ephemeral Bow—the only ranged weapon in the game that scales directly with Critical Damage. But that’s…
THE ‘DIABLO DESERT’ PHENOMENON: How a Simple Camera Hack is Redefining Crimson Desert’s Identity
CRIMSON DESERT OR DIABLO 4? YOU WON’T BELIEVE WHAT JUST HAPPENED. 🤯🕹️ Think you’ve seen everything Pywel has to offer? Think again. Players just discovered a “Secret View” that completely transforms the game into a top-down Diablo-style ARPG, and the…
End of content
No more pages to load