Hogwarts Legacy 2 Finally Ditches 10 Dumb Features That Drove Fans Nuts—Is This the Cleanup We’ve All Been Praying For?

Amit Thakkar from Hogwarts Legacy standing in front of a fiery ring.

The first Hogwarts Legacy game impressed dedicated Harry Potter fans and open-world enthusiasts alike with its gorgeous rendition of the Scottish Highlands and intricate spellcasting combat. However, since its release in early 2023, much of its game design has already begun to feel a little tired. Fortunately, a sequel is already planned, with Warner Bros. eager to get fans back into the shoes of a student at Hogwarts.

Of course, fans have already begun discussing what new features Hogwarts Legacy 2 should include, as well as those it should borrow from other games. Perhaps more importantly, however, fans should start thinking about which ideas and mechanics from the original game Hogwarts Legacy should leave behind. From poor design decisions to annoying content, there is plenty that Hogwarts Legacy 2 needs to ditch from the first game.

Restrictive Flying In Certain Areas

Being Unable To Fly Into Hogsmeade Is Weird

A Hogwarts Legacy playing floating above a swamp on their broom. A female player with long green hair flying on a broomstick in the Hogwarts Legacy Quidditch pitch during wintertime. The player in Hogwarts Legacy visiting the Magic Neep in Hogsmeade. A Hogwarts Legacy playing floating above a swamp on their broom. A female player with long green hair flying on a broomstick in the Hogwarts Legacy Quidditch pitch during wintertime. The player in Hogwarts Legacy visiting the Magic Neep in Hogsmeade.

Flying around in Hogwarts Legacy is a lot of fun, especially after unlocking the best broom in the game. Being able to launch from within Hogwarts’ walls and fly to the other side of the Scottish Highlands is a genuine joy and one that rarely gets old. However, while at least the next-gen and PC versions of the game allow players to do this freely, they even limit players when it comes to entering certain areas.

Inexplicably, players cannot enter Hogsmeade while flying on a broom, with the entire village covered by a magical force field preventing anyone from entering. The only way to gain access is to land near the edge of the bubble and then enter on foot. It’s incredibly tedious, especially for those who want to fly over Hogsmeade, rather than actually enter it. The Hogwarts Legacy sequel should do away with this entirely and allow players to fly over and into Hogsmeade and all other areas without issue.

The Enormous Open World

It’s Too Cluttered And Feels Like Wasted Space

Two students flying on Hippogriffs across a lake in Hogwarts Legacy. A lone witch looks out over The Black Lake in Hogwarts Legacy. Four Hogwarts Legacy flying kites representing the different houses outside of Hogwarts. Two students flying on Hippogriffs across a lake in Hogwarts Legacy. A lone witch looks out over The Black Lake in Hogwarts Legacy. Four Hogwarts Legacy flying kites representing the different houses outside of Hogwarts.

Hogwarts Legacy’s crowning achievement is its striking recreation of Hogwarts, an environment that is an impressive spectacle from the outside, but even more magnificent on the inside. Its winding halls with moving portraits, grand halls with ghosts flying in and out, and the plethora of sumptuously detailed classrooms all help to make it a truly phenomenal location to visit. Similarly, the immediate surrounding areas, including Hogsmeade and a smattering of villages, are equally delightful in their details.

However, Hogwarts Legacy should have stopped there, rather than expanding further south into generic grasslands and even more repetitive villages. Beyond the top part of the map, Hogwarts Legacy has little to offer players, which is a great shame. Instead, Hogwarts Legacy 2’s map should be smaller, with more details and enjoyable activities added to the top section of the map rather than spread thinly across the original game’s unnecessarily large open world.

Freely Exploring Hogwarts At Night

It Doesn’t Make Any Sense

A Hogwarts Legacy character being caught by a prefect in the Night Curfew mod. A student in Hogwarts Legacy patrolling the corridors while the Night Curfew is in affect with the Night Curfew mod. Peeves floating behind Sebastian Sallow, being confronted by a professor in Hogwarts Legacy. A Hogwarts Legacy character being caught by a prefect in the Night Curfew mod. A student in Hogwarts Legacy patrolling the corridors while the Night Curfew is in affect with the Night Curfew mod. Peeves floating behind Sebastian Sallow, being confronted by a professor in Hogwarts Legacy.

One of the most bizarre aspects of Hogwarts Legacy was the ability to explore the castle at night without repercussions. It was made even stranger by the inclusion of a stealth mission set at night in which prefects roam the corridors. This feature never pops up again, with players being able to explore each and every inch of the castle without being interrupted before students and teachers magically spawn back in when day strikes.

Fortunately, there are great Hogwarts Legacy mods that add a curfew to the vanilla experience. However, a sequel should implement an official solution to this, restricting players from exploring the castle freely at night or even leaving, forcing them to think creatively if they want to accomplish nighttime missions or locate certain creatures that only appear at night.

The Nintendo Switch Port

It Just Sacrifices Too Much

The player in Hogwarts Legacy standing in the Room of Requirement surrounded by suitcases and boxes while holding a wand. Hogwarts Legacy On Switch outside with a lake. Hogwarts Legacy on Switch professor teaching class. The player in Hogwarts Legacy standing in the Room of Requirement surrounded by suitcases and boxes while holding a wand. Hogwarts Legacy On Switch outside with a lake. Hogwarts Legacy on Switch professor teaching class.

The Nintendo Switch port of Hogwarts Legacy was, to put it bluntly, not particularly good. While it retains all the gameplay elements of the original experience and manages to cram the impressive interiors of Hogwarts as well as the open world, it does so by sacrificing performance, visual clarity, and, perhaps worst of all, implementing an obscene number of loading screens that are detrimental to the entire game. Of course, it is worth noting that it allowed those who play exclusively on Switch to finally play Hogwarts Legacy, and that is a positive.

However, the sacrifices made were too significant and too great to make the Nintendo Switch port worth it. The sequel should avoid making such sacrifices for last-gen consoles, especially if it is at the cost of the magical experience at the heart of it. While, in an ideal world, everyone would be able to experience it, Hogwarts Legacy 2, like Cyberpunk 2077, should understand when to leave last-gen consoles behind, and develop experiences specifically designed for next-gen platforms.

The Room Of Requirement Timers

They’re Pointless And Make It Feel Like A Mobile Game

Hogwarts Legacy Player Looking At Flowering Mallowsweet Plants In Room of Requirement. Hogwarts Legacy Player Growing Dittany Leaves In The Room Of Requirement. Hogwarts Legacy Shrivelfig Fruit Fully Grown on Plant Table and Certain Pot in Room of Requirement. Hogwarts Legacy Player Looking At Flowering Mallowsweet Plants In Room of Requirement. Hogwarts Legacy Player Growing Dittany Leaves In The Room Of Requirement. Hogwarts Legacy Shrivelfig Fruit Fully Grown on Plant Table and Certain Pot in Room of Requirement.

One of the most unique aspects of Hogwarts Legacy was the inclusion of the fully customizable Room of Requirement. It was a space in which players could place their collected magical creatures, craft potions, plant rare seeds, and hang out with the adorable Deek. However, one of the most baffling design decisions in all of Hogwarts Legacy is also featured in the Room of Requirement, and that’s timers.

For some reason, players have to wait in real time for a timer to end whenever brewing potions or planting new seeds in Hogwarts Legacy. This absolutely unnecessarily inflates the amount of time fans need to wait before they can access their crafted materials and potions, which incentivizes buying them rather than wasting time in the Room of Requirement. This feature must go in the Hogwarts Legacy sequel as it is completely unnecessary.

Clothing Armor Stats

It Isn’t Necessary And Feels Out Of Place

The player next to all their gear in the Gear menu in Hogwarts Legacy. Hogwarts Legacy Treasure-Seeker's Attire Alternate Gear Appearance Received by Finishing Cursed Tomb Treasure Quest. A Hogwarts Legacy character wearing an eccentric outfit, with goggles that have mismatched lenses, a diamond-patterned teal top hat, a brown, ornately patterned scarf, a royal blue vest, and a bight yellow Hufflepuff school robe. The player next to all their gear in the Gear menu in Hogwarts Legacy. Hogwarts Legacy Treasure-Seeker's Attire Alternate Gear Appearance Received by Finishing Cursed Tomb Treasure Quest. A Hogwarts Legacy character wearing an eccentric outfit, with goggles that have mismatched lenses, a diamond-patterned teal top hat, a brown, ornately patterned scarf, a royal blue vest, and a bight yellow Hufflepuff school robe.

Another unnecessary feature in Hogwarts Legacy is the gear stats, which see items of clothing, such as hats, robes, and glasses all have rarity ranks and stats associated with them. Players could improve their characters’ stats by equipping certain clothes which felt completely out of place in a Harry Potter game. It doesn’t make much sense why one robe is better than another when they all look identical outside some color or fabric changes.

That’s not to say that Hogwarts Legacy has bad cosmetics, but rather its implementation within the RPG space is poorly handled. Hogwarts Legacy 2 should remove the gear stats altogether and instead focus on either creating more unique cosmetics that actually look good, or having certain items of clothing unlock unique abilities, rather than simply increase certain stats by a small amount.

Dark Arts Spells

They Break The Game

A Hogwarts Legacy character stands silhouetted with their back to camera, wand raised aloft as fire explodes around them. Hogwarts Legacy's Sebastian about to cast Avada Kedavra. Two Dark Wizards casting the Avada Kedavra spell towards the sky in Hogwarts Legacy's trailer. A Hogwarts Legacy character stands silhouetted with their back to camera, wand raised aloft as fire explodes around them. Hogwarts Legacy's Sebastian about to cast Avada Kedavra. Two Dark Wizards casting the Avada Kedavra spell towards the sky in Hogwarts Legacy's trailer.

The Dark Arts spells in Hogwarts Legacy are, on paper, a compelling concept. Giving players the ability to learn some of the most dangerous and forbidden spells in the entire wizarding world feels like a weighty choice that could completely change the dynamic of a narrative. It also feels like something that should tie directly into a morality system that sees players choose whether they want to be a good or evil witch or wizard.

However, neither of these things is true, and Hogwarts Legacy’s implementation of the Dark Arts was a little lazy. Players can learn the most deadly spells of all time by simply completing a side quest chain and can then proceed to use them on whomever they like without any repercussions. The Dark Art spells should be removed completely from Hogwarts Legacy 2, unless Avalanche Software is committed to making them more instrumental in the main narrative.

Spell Slots

There Are Too Many Spells To Juggle

Hogwarts Legacy Casing Damage Spell in Combat, Likely the Stupefy Spell Learned in Main Story Quest. Hogwarts Legacy Potion Duration and Ancient Magic Meters with Current Spells and Cooldowns Seen on the Right margin. Hogwarts Legacy Combat Against Multiple Enemies Using a Variety of Different Spells to Create Firey Explosion. Hogwarts Legacy Casing Damage Spell in Combat, Likely the Stupefy Spell Learned in Main Story Quest. Hogwarts Legacy Potion Duration and Ancient Magic Meters with Current Spells and Cooldowns Seen on the Right margin. Hogwarts Legacy Combat Against Multiple Enemies Using a Variety of Different Spells to Create Firey Explosion.

Managing spells in Hogwarts Legacy can get a little tricky, especially when factoring in all those needed exclusively within the Room of Requirement. Players do have multiple spell slots to play with. However, they’re limited to seeing four on screen at any given time. Naturally, this implementation allows it to be more console-friendly, and also ensures that the UI doesn’t overwhelm players.

However, the way spells are managed should change in Hogwarts Legacy 2 as it’s entirely inefficient in the original game. For example, spells reserved for specific activities or areas should appear by default when entering those areas, especially if there is no need to use any other spell while there. The whole system needs to be streamlined in Hogwarts Legacy 2 to ensure that combat is as smooth as possible.

The Alohomora Minigame

It Makes Hogwarts Legacy Feel Less Magical

Hogwarts Legacy Player Using Alohomora Unlocking Charm On Hogsmeade Door Lock. The alohomora lock picking mini game in Hogwarts Legacy. A Hogwarts Legacy player standing outside a locked metal gate in snowy weather. Hogwarts Legacy Player Using Alohomora Unlocking Charm On Hogsmeade Door Lock. The alohomora lock picking mini game in Hogwarts Legacy. A Hogwarts Legacy player standing outside a locked metal gate in snowy weather.

Casting Alohomora should, in theory, unlock a door immediately and give players access to whatever lies beyond. However, Hogwarts Legacy handles this iconic spell a little differently by forcing them to engage in a frustratingly simple lockpicking minigame. While it’s understandable why the Alohomora minigame exists within Hogwarts Legacy – for some reason every open-world game needs a lockpicking mechanic – it feels completely out of place.

Forcing players to do a lockpicking minigame after they’ve just cast a spell that should immediately unlock any door feels like a redundant step that could easily be cut out. Fans already have to level up their Alohomora skill in order to unlock higher-level locks, so there isn’t really any need to test people’s skills with a minigame. Hogwarts Legacy 2 should cut this minigame completely, or use it as an option for moments when players lack the requisite skills or magic to unlock a door.

Merlin Trials

They’re The Worst Piece Of Side Content

An image of a completed Merlin Trial, with a raised arch covered in vines and a green spectral illumination depicting Merlin in Hogwarts Legacy. A glowing Merlin Trial next to a beach in Hogwarts Legacy. Player activating a Merlin Trial in Hogwarts Legacy. An image of a completed Merlin Trial, with a raised arch covered in vines and a green spectral illumination depicting Merlin in Hogwarts Legacy. A glowing Merlin Trial next to a beach in Hogwarts Legacy. Player activating a Merlin Trial in Hogwarts Legacy.

Hogwarts Legacy has a lot of open-world clutter, but by far the worst of it are the Merlin Trials. There are so many of them, and they’re so easy to solve that they never feel like a challenge or an exciting discovery. To make matters worse, the reward for completing them feels unsubstantial, making any amount of effort put into solving them wasted.

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