
Fortunately, there are a handful of titles that are keen on doing the genre justice, or are taking some of its best and most interesting ideas to improve their own gameplay loop. One such game, releasing later this year, received a free and rather generous demo on Steam, allowing players to sink several hours into its opening section. Not only was this demo truly incredible, but it also proved that this lesser-known soulslike title is quickly becoming one of the most anticipated games of 2025, and should absolutely be on everyone’s radar.
Hell Is Us Could Be My GOTY
It Is Like Nothing I’ve Played Before



It may sound a little hyperbolic to state that Hell Is Us, a game that I’ve only played for a handful of hours, will be my game of the year, yet here we are. There is something really special about Hell Is Us, evident in its rather large demo that’s available until June 16th, 2025, on Steam. I’ve had my eye on it since its initial announcement, but I suspect this easily-missed soulslike will fly under many people’s radar, if only because of its brooding aesthetic, strange monster design, and its developer’s bold claims of a lack of handholding.
Whether that lack of handholding works in context is up for discussion, but through the numerous hours I spent playing Hell Is Us, I found it greatly elevated the exploration, which is driven by aesthetics, varied level design, and rewarding secrets. Those secrets are tied to multistaged puzzles that require you to use your intuition to solve them. Each open-area region has its own list of secrets to solve, and they all unlock lore entries and useful tools. Essentially, I found each and every one worth pursuing, as they always resulted in a genuinely captivating reward.
Hell Is Us Blends Death Stranding And Dark Souls
The Atmosphere Of Death Stranding And The Combat Of Dark Souls

There’s a parry mechanic, a stamina bar, the ability to dodge, and a focus on learning enemy patterns, which gives the illusion you’re playing a soulslike. However, the fact that enemies don’t respawn, even after you die, coupled with the more frenetic pace of combat, veers it more into action RPG territory than pure soulslike. You won’t find any bonfires here, that’s for sure. Combat is extremely challenging, however, thanks to your health being tied to your stamina. Any time you lose health, you also lose that much stamina, meaning the more injured you are, the quicker you get tired.
To be clear, the developers of Hell Is Us, Rogue Factor, have stated that it does not consider it to be a soulslike. However, as that term has become synonymous with certain gameplay mechanics, typically to do with combat, many of which Hell Is Us shares, it does fall under its rather broad umbrella.
Ultimately, this means that those who find soulslikes a tad too punishing will find the perfect starting soulslike for them, and those who love Death Stranding for its vibes and otherworldly horror can embrace the melancholic and almost Cronenbergian atmosphere of Hell Is Us. However, as much as I did absolutely adore practically everything about Hell Is Us, there is still plenty of room for improvement, especially when it comes to that aforementioned lack of handholding the marketing is so extremely proud of.
Hell Is Us Needs A Few Improvements
Its Exploration Is At Odds With Its Gameplay Loop

Hell Is Us sets up the rule that by following the clues, which you went out of your way to uncover, you’ll be able to locate the correct path. However, its many secrets and all-important loot are found on the other paths, the ones you’re ostensibly told to avoid. The game punishes you for following its rules by hiding its best content off the correct path. It’s an approach that may make more sense over a longer playthrough, but it more or less encourages players to simply explore every path, forgoing the need for clues in the first place.
However, that aside, Hell Is Us is shaping up to be a phenomenal experience. I am personally incredibly excited for it, and I hope more people check it out, either by playing the demo or watching the countless marketing materials. Hell Is Us feels like it could be a genre-defining title with its unique approach to exploration and level design, and thus, could, much like Clair Obscur: Expedition 33, change things for the better. I’m not sure how the full version of Hell Is Us will turn out, but I strongly suspect it will be a GOTY contender for many.
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