đ¨ Ever wondered how many crates litter the wilds of Baldur’s Gate 3? One fan went full detective, cracking open Larianâs code to count every single boxâand the numberâs wild enough to stack a fortress taller than Moonrise Towers! Act 3âs a chaotic hoard, while the Nautiloidâs practically empty. Is it immersive genius or just Larianâs secret crate obsession? Bet youâll never look at a barrel the same way again. Ready to hunt some boxes on your next Tav run? Spill your loot-lust below and check the dev dive for the jaw-dropping tally! đŚ

In the sprawling, tadpole-infested world of Baldurâs Gate 3, where every corner hides a spell scroll, a cursed blade, or a moral dilemma, one question has quietly gnawed at the edges of playersâ minds: just how many boxes are there? Not the metaphorical kindâactual crates, barrels, chests, and coffers cluttering FaerĂťnâs camps, crypts, and city streets. One intrepid fan, armed with developer tools and a coderâs stubborn streak, answered the call with a staggering tally: 17,412 containers, meticulously counted across Larian Studiosâ Dungeons & Dragons epic. This isnât just trivia for tavern talk; itâs a testament to the obsessive detail that propelled Baldurâs Gate 3 to 15 million sales and a 2023 Game of the Year sweep. As modders and data miners peel back the gameâs layers in 2025, this box-counting odysseyâborn from a Reddit whim and fueled by Python scriptsâoffers a quirky lens into the craftsmanship behind one of gamingâs modern masterpieces.
The saga kicked off on Redditâs r/BaldursGate3, where user NewbieIndieGameDev, a self-proclaimed indie developer and ârecovering completionist,â posted on October 9, 2025: âI kept tripping over crates in every camp, every dungeon… I had to know how many.â What followed was a feat of digital archaeology. Using Larianâs open-source modding toolkit, released with Patch 6 in May 2025, they dove into the gameâs .pak filesâthousands of asset archives tagged with UUIDs for props like âwooden_crate_genericâ and âbarrel_wine_red.â Their Python script initially flagged 22,000+ hits, bloated by false positives like âlockboxâ spells or âheartwoodâ trees. Weeks of manual cross-checking ensued, using the Divinity Engineâs debug viewer to confirm in-game instances and exclude quest-critical containers like sarcophagi or Wyllâs pact chest. The final count? 17,412 boxes, from the Nautiloidâs sparse holds to Baldurâs Gateâs overstuffed docks, each a pixel-perfect prop in Larianâs 100-hour sandbox.
The breakdown reads like a cartographerâs fever dream. Act 1, spanning the Emerald Grove and Blighted Village, packs 5,238 cratesârustic supply stashes perfect for hiding looted goblin gear or rigging traps for Honour Mode ambushes. Act 2âs Shadow-Cursed Lands drop to 3,901, their shadowed barrels often concealing moonlantern shards or cursed tomes, reflecting the regionâs paranoid decay. Act 3, the urban sprawl of Baldurâs Gate, erupts with 4,567 containersâwarehouses at Wyrmâs Crossing groan under munitions crates, while Lower City taverns hide smuggler stashes beneath floorboards. Standouts include the Druid Groveâs 312 interactable boxes (mostly herb kits, rarely gold) and Moonrise Towersâ 189 prison crates, hinting at Ketheric Thormâs siege stockpiles. The workhorse? The âwooden_crate_genericâ model, spawned 2,847 timesâa low-poly staple recycled from Divinity: Original Sin 2 but retextured for FaerĂťnâs grit.
This isnât just a numberâitâs a love letter to Baldurâs Gate 3âs chaotic freedom. Launched August 3, 2023, after three years in early access, Larianâs RPG redefined CRPGs with D&D 5e mechanics: dice-rolled dialogue, multiclass builds, and emergent antics like shoving bosses into chasms or romancing mind flayers. Boxes are the unsung MVPs of that playground. Need a barricade for a Last Light Inn holdout? Stack crates. Want to cheese a boss? Roll explosive barrels downhill for âbarrelmancyâ glory. Hoarding 200 pounds of junk? Crates swallow it all. Larianâs level designers leaned hard into this: environmental storytelling shines in Act 3âs Flaming Fist armories, where ammo crates signal rebellion, or the Absoluteâs camps, where brandy barrels betray supply-line decadence. NewbieIndieGameDevâs YouTube breakdown, clocking 150,000 views by October 15, doubles as a dev lesson: âLarianâs prop density isnât randomâitâs narrative glue. Every crateâs a choice, even if itâs just âsmash or stash.ââ
The community lost its collective mind. The original Reddit post surged to 1,563 upvotes and 75 comments, spawning memes like âTavâs Crate-Counting Side Questâ and mods slapping Astarionâs face on every barrel (âFor my discerning taste in storage, darlingâ). X caught fire with #BG3Boxes, where @LarianStudios quipped: âYou found our secret crate cultâPatch 8 might just add a Box God boss.â Fan art on DeviantArt reimagined Karlach torching a crate ziggurat, while @DiceAndDaggersâ threadââ17,412 reasons Iâm never finishing Act 3ââracked up 2,100 likes. Critics, like IGNâs 2025 retrospective, praised the count as âproof of Larianâs lived-in worlds,â noting how crates ground the fantasy in tactile stakesâunlike Dragon Age: The Veilguardâs sparser sets. Purists, though, griped on NeoGAF: â4,567 in Act 3? Thatâs why my PS4 chugs.â Load-time woes, a sore spot for 2024âs console ports, trace partly to prop bloat, with 62% of boxes as non-interactable âsceneryâ optimized via LOD swaps for 60 FPS on Series X.
Technically, the count unveils Larianâs wizardry. Parsing assets showed heavy reuseâthe âgeneric_crateâ mesh, born in Divinityâs Rivellon, got UV-mapped for Baldurâs Gateâs grime, saving render budgets for dynamic lighting (think moonlit barrels glinting in the Underdark). The scriptâs open-source drop on Patreon sparked a modding boom: Nexus Modsâ âCrateocalypseâ adds 5,000 procedural spawns, turning Rivington into a logistics labyrinth. Accessibility tweaks followed fan feedback: Patch 7âs color-blind filters now highlight interactable crates, easing âclutter blindnessâ in cave fights. Economically, itâs a gold mineâBaldurâs Gate 3âs 15 million sales (per Vinckeâs Q3 2025 GamesIndustry.biz interview) fuel a merch empire, with $25 crate-shaped dice trays selling out at Larianâs store. Hasbroâs D&D cutâ$90 million from game revenueâloves the buzz: immersive props drive DLC plans, like a teased âArtificerâs Arsenalâ crate pack for 2026.
Broader ripples? BioWareâs Veilguard apes the density, with devs citing âBG3âs crate calculusâ for Solasâ cluttered lairs. Indie CRPGs, like Pathfinder: Wrathâs 2025 re-release, double down on prop spam to compete. Ethical snags lurkâdata-mining toes IP lines, though Larianâs mod-friendly ethos shields fans. Environmentalists wince at render costs: 17,412 polys per scene tax server farms, a dirty secret in gamingâs carbon math. Still, the countâs legacy endures. As Game Awards 2025 loomsâBG3âs mod tools a lock for âcommunity innovationââNewbieIndieGameDevâs tally is more than minutiae; itâs a monument to fandomâs lunacy. In a world of dragons and demigods, the real epic is counting cratesâone splinter at a time. Load your save, Tav; the lootâs in the lumber.