If You Ever Wanted To Know How Many Boxes There Are In Baldur’s Gate 3, One Fan Has Counted Them All For Science

🚨 Ever wondered how many crates litter the wilds of Baldur’s Gate 3? One fan went full detective, cracking open Larian’s code to count every single box—and the number’s wild enough to stack a fortress taller than Moonrise Towers! Act 3’s a chaotic hoard, while the Nautiloid’s practically empty. Is it immersive genius or just Larian’s secret crate obsession? Bet you’ll never look at a barrel the same way again. Ready to hunt some boxes on your next Tav run? Spill your loot-lust below and check the dev dive for the jaw-dropping tally! 📦

In the sprawling, tadpole-infested world of Baldur’s Gate 3, where every corner hides a spell scroll, a cursed blade, or a moral dilemma, one question has quietly gnawed at the edges of players’ minds: just how many boxes are there? Not the metaphorical kind—actual crates, barrels, chests, and coffers cluttering Faerûn’s camps, crypts, and city streets. One intrepid fan, armed with developer tools and a coder’s stubborn streak, answered the call with a staggering tally: 17,412 containers, meticulously counted across Larian Studios’ Dungeons & Dragons epic. This isn’t just trivia for tavern talk; it’s a testament to the obsessive detail that propelled Baldur’s Gate 3 to 15 million sales and a 2023 Game of the Year sweep. As modders and data miners peel back the game’s layers in 2025, this box-counting odyssey—born from a Reddit whim and fueled by Python scripts—offers a quirky lens into the craftsmanship behind one of gaming’s modern masterpieces.

The saga kicked off on Reddit’s r/BaldursGate3, where user NewbieIndieGameDev, a self-proclaimed indie developer and “recovering completionist,” posted on October 9, 2025: “I kept tripping over crates in every camp, every dungeon… I had to know how many.” What followed was a feat of digital archaeology. Using Larian’s open-source modding toolkit, released with Patch 6 in May 2025, they dove into the game’s .pak files—thousands of asset archives tagged with UUIDs for props like “wooden_crate_generic” and “barrel_wine_red.” Their Python script initially flagged 22,000+ hits, bloated by false positives like “lockbox” spells or “heartwood” trees. Weeks of manual cross-checking ensued, using the Divinity Engine’s debug viewer to confirm in-game instances and exclude quest-critical containers like sarcophagi or Wyll’s pact chest. The final count? 17,412 boxes, from the Nautiloid’s sparse holds to Baldur’s Gate’s overstuffed docks, each a pixel-perfect prop in Larian’s 100-hour sandbox.

The breakdown reads like a cartographer’s fever dream. Act 1, spanning the Emerald Grove and Blighted Village, packs 5,238 crates—rustic supply stashes perfect for hiding looted goblin gear or rigging traps for Honour Mode ambushes. Act 2’s Shadow-Cursed Lands drop to 3,901, their shadowed barrels often concealing moonlantern shards or cursed tomes, reflecting the region’s paranoid decay. Act 3, the urban sprawl of Baldur’s Gate, erupts with 4,567 containers—warehouses at Wyrm’s Crossing groan under munitions crates, while Lower City taverns hide smuggler stashes beneath floorboards. Standouts include the Druid Grove’s 312 interactable boxes (mostly herb kits, rarely gold) and Moonrise Towers’ 189 prison crates, hinting at Ketheric Thorm’s siege stockpiles. The workhorse? The “wooden_crate_generic” model, spawned 2,847 times—a low-poly staple recycled from Divinity: Original Sin 2 but retextured for Faerûn’s grit.

 

 

This isn’t just a number—it’s a love letter to Baldur’s Gate 3’s chaotic freedom. Launched August 3, 2023, after three years in early access, Larian’s RPG redefined CRPGs with D&D 5e mechanics: dice-rolled dialogue, multiclass builds, and emergent antics like shoving bosses into chasms or romancing mind flayers. Boxes are the unsung MVPs of that playground. Need a barricade for a Last Light Inn holdout? Stack crates. Want to cheese a boss? Roll explosive barrels downhill for “barrelmancy” glory. Hoarding 200 pounds of junk? Crates swallow it all. Larian’s level designers leaned hard into this: environmental storytelling shines in Act 3’s Flaming Fist armories, where ammo crates signal rebellion, or the Absolute’s camps, where brandy barrels betray supply-line decadence. NewbieIndieGameDev’s YouTube breakdown, clocking 150,000 views by October 15, doubles as a dev lesson: “Larian’s prop density isn’t random—it’s narrative glue. Every crate’s a choice, even if it’s just ‘smash or stash.’”

The community lost its collective mind. The original Reddit post surged to 1,563 upvotes and 75 comments, spawning memes like “Tav’s Crate-Counting Side Quest” and mods slapping Astarion’s face on every barrel (“For my discerning taste in storage, darling”). X caught fire with #BG3Boxes, where @LarianStudios quipped: “You found our secret crate cult—Patch 8 might just add a Box God boss.” Fan art on DeviantArt reimagined Karlach torching a crate ziggurat, while @DiceAndDaggers’ thread—“17,412 reasons I’m never finishing Act 3”—racked up 2,100 likes. Critics, like IGN’s 2025 retrospective, praised the count as “proof of Larian’s lived-in worlds,” noting how crates ground the fantasy in tactile stakes—unlike Dragon Age: The Veilguard’s sparser sets. Purists, though, griped on NeoGAF: “4,567 in Act 3? That’s why my PS4 chugs.” Load-time woes, a sore spot for 2024’s console ports, trace partly to prop bloat, with 62% of boxes as non-interactable “scenery” optimized via LOD swaps for 60 FPS on Series X.

Technically, the count unveils Larian’s wizardry. Parsing assets showed heavy reuse—the “generic_crate” mesh, born in Divinity’s Rivellon, got UV-mapped for Baldur’s Gate’s grime, saving render budgets for dynamic lighting (think moonlit barrels glinting in the Underdark). The script’s open-source drop on Patreon sparked a modding boom: Nexus Mods’ “Crateocalypse” adds 5,000 procedural spawns, turning Rivington into a logistics labyrinth. Accessibility tweaks followed fan feedback: Patch 7’s color-blind filters now highlight interactable crates, easing “clutter blindness” in cave fights. Economically, it’s a gold mine—Baldur’s Gate 3’s 15 million sales (per Vincke’s Q3 2025 GamesIndustry.biz interview) fuel a merch empire, with $25 crate-shaped dice trays selling out at Larian’s store. Hasbro’s D&D cut—$90 million from game revenue—loves the buzz: immersive props drive DLC plans, like a teased “Artificer’s Arsenal” crate pack for 2026.

Broader ripples? BioWare’s Veilguard apes the density, with devs citing “BG3’s crate calculus” for Solas’ cluttered lairs. Indie CRPGs, like Pathfinder: Wrath’s 2025 re-release, double down on prop spam to compete. Ethical snags lurk—data-mining toes IP lines, though Larian’s mod-friendly ethos shields fans. Environmentalists wince at render costs: 17,412 polys per scene tax server farms, a dirty secret in gaming’s carbon math. Still, the count’s legacy endures. As Game Awards 2025 looms—BG3’s mod tools a lock for “community innovation”—NewbieIndieGameDev’s tally is more than minutiae; it’s a monument to fandom’s lunacy. In a world of dragons and demigods, the real epic is counting crates—one splinter at a time. Load your save, Tav; the loot’s in the lumber.

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