🎮 Maelle’s Voice Actor on Why ‘Clair Obscur: Expedition 33’ Was Playable for Them – Thanks to Story Mode! 🎮
Did you know that Clair Obscur: Expedition 33’s voice actor for Maelle could only experience the game through Story Mode? 😯
Here’s why easy difficulty options truly matter – not just for casual gamers, but for the people behind the game, too.
For Maelle’s voice actor, being able to play through Story Mode was the key to experiencing the story without the struggle of difficult gameplay mechanics. 🎤
👉 Curious about how easy difficulty makes gaming more accessible? Click to learn more about why it’s important for all players.
In a recent Twitch stream, Jennifer English revealed that she was able to play Clair Obscur: Expedition 33 thanks to the game’s story mode. The Maelle voice actress was actually responsible for the easy mode’s addition to the game after she told Sandfall Interactive that she struggles with challenging RPGs. Here’s why I believe her story is proof that difficulty options in games are more important than ever.
Jennifer English Was Responsible for ‘Clair Obscur: Expedition 33’s Story Mode
Screenshot: YouTube Jen and Aliona
During press interviews leading up to the launch of Clair Obscur: Expedition 33 in April, Jennifer English revealed that she was responsible for the story mode being included in the game. However, the voice actress recently shared more details while streaming a playthrough of Clair Obscur on Twitch. Before launching the RPG, she explained how her personal request to the studio led to the feature’s inclusion.
“We are playing this on easy mode. Thank you, Sandfall Interactive. I said I really want to play this game, and I don’t think I can without it being on easy mode. Please make an easy mode.” The Clair Obscur: Expedition 33 voice actress then hilariously added, “Ben Starr calls it the Jennifer English memorial mode.” The YouTube and Twitch page for the clip was flooded with players thanking English for pushing for the mode.
Many comments on the video expressed that they were only able to complete the RPG because of the easier setting that she advocated for. I believe the fact that players like Jennifer English were able to experience the brilliance of Clair Obscur: Expedition 33 is exactly why we need to normalize studios including an easy mode when possible.
In Defense of Easy Mode in Games
Screenshot: Sandfall Interactive
Okay, before you jump down my throat, hear me out. No, I’m not saying studios need to have an easy difficulty option in every game. It should be up to the developer. So, before you get angry, I’m not saying Dark Souls or Sekiro needs an easy mode. I genuinely believe this is a personal choice by the developer, and I don’t subscribe to the idea that we should shame a studio for not including one. Or to put it more bluntly, I don’t think it’s a crime for a game to lack difficulty options—even if it would be nice.
However, what I am arguing is that games should have an easy mode when possible. In 2025, the gaming industry has never had a more varied demographic of people who play games. Heck, I even have an older relative who recently got into PlayStation. Point being, not everyone is a skilled veteran when it comes to intricate game mechanics. And I’m just saying—it’s a good thing when less skilled players are able to experience Clair Obscur: Expedition 33’s groundbreaking story. I genuinely think its plot is one of the best cinematic stories I’ve experienced this year, and it’s awesome that everyone has a chance to play it.
I wouldn’t call myself a skilled, hardcore gamer by any means. But I’ve spent thousands of hours “getting gud” in games like Sekiro, Bloodborne, and Elden Ring. So, I understand that difficult games are extremely rewarding because of the challenges you overcome. However, a player completing a game on an easier setting doesn’t lessen their experience. Again, if a game’s overall design is negatively impacted by an easy mode, then I’m not okay with that. But, when possible, I think easy modes are a good thing and shouldn’t be looked down on.
‘Elden Ring’ Has My Favorite “Easy Mode”
Screenshot: FromSoftware
While we’re on the topic of easy modes, I actually think Elden Ring has one of the most brilliant implementations of sliding difficulty. While the game doesn’t have a dedicated mode, the entire experience is designed around giving players the tools to make it less challenging. If you’re struggling to take on Margit, the Fell Omen, just ride off into southern Limgrave and level up by doing side quests. Or go explore Caelid to unlock a powerful weapon like the Moonveil Katana.
Elden Ring includes many clever features that essentially reduce the game’s difficulty. From Ashes of War skills to Spirit Ashes, FromSoftware allows you to break the game. I mean, seriously—I could practically one-shot late-game bosses with my bleed build. Having a clone of my character with the Mimic Tear Ash was just downright silly. But that’s the point: you can do it. So, in a sense, Elden Ring has an easy mode. Only FromSoftware makes you work for it, brilliantly integrating it into the game instead of offering a simple toggle option.
Would it be cool if other games did something similar? Absolutely. I’m all for innovative difficulty options that allow players to decide how challenging their experience is through in-game features. However, my ultimate point is that even Elden Ring isn’t immune to difficulty shaming. A large portion of the fandom, for the longest time, considered Spirit Ashes “cheating”. Which made it all the more ironic when the game’s creator, Hidetaka Miyazaki, revealed that he uses them and confirmed they’re a core part of the game’s design. So, yeah, next time you scoff at the idea of easy modes—realize they’re not that bad. Not every game needs them, but depending on how they’re implemented, they’re not the end of the world, either.
News
“A FOUNDATION OF LIES”: NEW CRIMSON DESERT MAP EXPLOIT ALLOWS PLAYERS TO ‘GASLIGHT’ EVERY VENDOR INTO MAXIMUM TRUST
THEY’RE GOING TO PATCH THIS IN HOURS! STOP WASTING YOUR GOLD BARS! 🚨💸 If you are still gifting expensive Silver Pouches or precious books to vendors just to unlock their “Secret Stock,” you are literally playing yourself. I just found…
“THE PRICE OF PERFECTION”: CONCERNS RISE OVER HUMAN COST BEHIND CRIMSON DESERT’S UNPRECEDENTED UPDATE BLITZ
ARE WE KILLING THE PEOPLE WHO MADE OUR FAVORITE GAME? 🛑😱 Crimson Desert is evolving at a pace that’s literally unheard of in gaming history. 5 major patches in 16 days? New skills, overhauled camps, and total game-rebalancing overnight? While…
“A FOUNDATION OF LIES”: CRIMSON DESERT PLAYERS DISCOVER HIDDEN STAT TRAPS RUINING ENDGAME BUILDS
STOP RUINING YOUR BUILD! YOU’RE DOING IT ALL WRONG! 🛑🤡 Most Crimson Desert players are obsessed with the wrong gear, and it’s making their Cliff weak as a kitten. Did you know that damage or crit stats on your boots…
“HUNGRIEST WINS”: CRIMSON DESERT’S $133M SUCCESS EXPOSES THE ROT BEHIND $300M CORPORATE FAILURES
THE $300M DISASTER: HOW A KOREAN STUDIO EMBARRASSED SONY AND UBISOFT! 📉🔥 The era of “Bloated Budget” gaming is officially OVER. While Sony burned $400 million on a game that lasted only 12 days (cough Concord), and Ubisoft spent a…
“SAY GOODBYE TO THE GRIND”: CRIMSON DESERT PLAYERS DISCOVER 30-SECOND BOSS MELT BUILD USING LEGENDARY SYNERGY
THE BOSS-ERASING BLUEPRINT: 30 SECONDS TO VICTORY! ⏱️💀 I found the foundation, now it’s time to break the game. If you’re tired of boss fights dragging on for 20 minutes, you need this exact setup that “erases” even the hardest…
“SPEED IS THE NEW DEFENSE”: CRIMSON DESERT VETERANS DITCH HEAVY ARMOR FOR BLISTERING ATTACK AND MOVEMENT SPEED BUILDS
THE ULTIMATE CRIMSON DESERT POWER LIST: 15 ITEMS TO BREAK THE GAME! ⚔️🔥 Stop wasting your time on armor that just “looks good.” If you want to melt bosses in Pywel, you need to stop focusing on Defense and start…
End of content
No more pages to load